No, because the SG also fires, and ignores other enemy's in its view. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JT Sent: Thursday, July 10, 2008 6:17 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] when will these be fixed?
I guess the tracking can be an advantage sometimes if the sentry is already aimed directly at the enemy the moment they come out from behind a wall. Following them after they go back behind a wall would be a problem though.. I think they should just get rid of the through-wall tracking and make them swivel faster. On Thu, Jul 10, 2008 at 9:14 AM, Dustin Wyatt <[EMAIL PROTECTED]> wrote: > So you're saying the best way to address a dubious shortcoming is to > not fix a bug? > > Dustin > > On Thu, Jul 10, 2008 at 1:36 AM, Ronny Schedel <[EMAIL PROTECTED]> wrote: >> Sentries tracking through walls should not be fixed. The engineer is already >> the worst character right now, the sentries are too weak to fight back >> against Pyros, Heavys and Demomans. Also with the upcoming Heavy patch, it >> will go worse for the Engineer. He even cannot fight back in a close combat >> against a Medic with Blutsauger. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.4.7/1541 - Release Date: 7/8/2008 7:50 PM _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

