Thanks Jason!
Nice large patch before the big update :)

~ Matt

On Wed, Jan 28, 2009 at 7:41 PM, JHW (DogGunn) <dogg...@bigpond.com> wrote:

> Where is the fix for the Sniper's English accent?
>
> - Dog
>
> On Thu, Jan 29, 2009 at 12:32 PM, Jason Ruymen <jas...@valvesoftware.com
> >wrote:
>
> > A required update for TF2 and DODS is now available.  Please run
> > hldsupdatetool to receive the update.  The specific changes include:
> >
> > Team Fortress 2:
> > - Added percentage to UberCharge HUD panel for the Medic
> > - Added upgrade progress and levels to Engineer HUD panel for all
> buildings
> > - Added mp_tournament_allow_non_admin_restart server ConVar to allow
> server
> > admin to toggle whether non-admin players can issue the
> > mp_tournament_restart ConCommand on the server. Default is 1 (current
> > behavior)
> > - Added flag to the gamerules entity so map authors can override the HUD
> > type being used. Allows map authors to force CTF or CP HUD to be used if
> > they mix CTF/CP entities in the map
> > - Added check in CTF HUD to make sure it doesn't point at disabled
> capture
> > zones when the player is carrying the flag. Allows map authors to have
> more
> > than one capture zone for each team in the map
> > - Changed AutoTeam to give new players to the attackers on attack/defend
> > maps if the teams are even
> > - Fixed Pyro model not animating in the class menu
> > - Fixed players getting stuck in the "prepare to respawn..." countdown
> loop
> > - Fixed Natascha not getting the proper 75% of damage and slightly
> > increased the strength of Natascha's slowdown
> > - Fixed teleporter entrance/exit effects being drawn when they don't have
> a
> > matching teleporter entrance/exit
> > - Fixed announcer saying "the cart is nearing the checkpoint" after the
> > round has already been won
> > - Fixed cloaked spies having a particle-beam effect while standing next
> to
> > a dispenser that's healing them
> > - Fixed server crash when trying to load a map that contains control
> points
> > with duplicate index values
> > - Fixed several materials warnings in the console
> > - Fixed "Cart.Explode" sound script entry using an unknown sound channel
> > - Marked the cl_bobcycle and cl_bobup ConVars as cheats
> >
> > Team Fortress 2 and Day of Defeat: Source:
> > - Fixed clients using reloadresponsesystems, sv_soundemitter_flush,
> > sv_soundemitter_filecheck, sv_findsoundname, and
> > sv_soundscape_printdebuginfo to lag/crash servers
> >
> > Source Engine:
> > - Fixed client "timeout on mapchange" problem
> > - Fixed setinfo exploit
> > - Marked the r_aspectratio ConVar as a cheat
> >
> > Server Browser:
> > - Renamed "Quick List" to "Map List"
> > - Removed minimum ping filter from Map List
> >
> > Jason
> >
> >
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