Just to keep things organized, please keep talk about Linux problems in 
the hlds_linux list.

Ben B wrote:
>  srcds_run line 352: 13302 Segmentation fault      $HL_CMD
>
> On Wed, Jan 28, 2009 at 6:55 PM, Jonah Hirsch <crazydog...@gmail.com> wrote:
>
>   
>> The cloaked spy+particle effect was a bug?
>> Aw.
>>
>> Nice update though! I like the HUD changes! Also, the multiple ctf
>> points will greatly increase the variety of CTF maps (Do I sense a new
>> official CTF map coming soon?).
>>
>> Jeff Sugar wrote:
>>     
>>> Ohhhh, yes. Fantastic! Thanks :D
>>>
>>>
>>>
>>> On Wed, Jan 28, 2009 at 5:32 PM, Jason Ruymen <jas...@valvesoftware.com
>>> wrote:
>>>
>>>
>>>       
>>>> A required update for TF2 and DODS is now available.  Please run
>>>> hldsupdatetool to receive the update.  The specific changes include:
>>>>
>>>> Team Fortress 2:
>>>> - Added percentage to UberCharge HUD panel for the Medic
>>>> - Added upgrade progress and levels to Engineer HUD panel for all
>>>>         
>> buildings
>>     
>>>> - Added mp_tournament_allow_non_admin_restart server ConVar to allow
>>>>         
>> server
>>     
>>>> admin to toggle whether non-admin players can issue the
>>>> mp_tournament_restart ConCommand on the server. Default is 1 (current
>>>> behavior)
>>>> - Added flag to the gamerules entity so map authors can override the HUD
>>>> type being used. Allows map authors to force CTF or CP HUD to be used if
>>>> they mix CTF/CP entities in the map
>>>> - Added check in CTF HUD to make sure it doesn't point at disabled
>>>>         
>> capture
>>     
>>>> zones when the player is carrying the flag. Allows map authors to have
>>>>         
>> more
>>     
>>>> than one capture zone for each team in the map
>>>> - Changed AutoTeam to give new players to the attackers on attack/defend
>>>> maps if the teams are even
>>>> - Fixed Pyro model not animating in the class menu
>>>> - Fixed players getting stuck in the "prepare to respawn..." countdown
>>>>         
>> loop
>>     
>>>> - Fixed Natascha not getting the proper 75% of damage and slightly
>>>> increased the strength of Natascha's slowdown
>>>> - Fixed teleporter entrance/exit effects being drawn when they don't
>>>>         
>> have a
>>     
>>>> matching teleporter entrance/exit
>>>> - Fixed announcer saying "the cart is nearing the checkpoint" after the
>>>> round has already been won
>>>> - Fixed cloaked spies having a particle-beam effect while standing next
>>>>         
>> to
>>     
>>>> a dispenser that's healing them
>>>> - Fixed server crash when trying to load a map that contains control
>>>>         
>> points
>>     
>>>> with duplicate index values
>>>> - Fixed several materials warnings in the console
>>>> - Fixed "Cart.Explode" sound script entry using an unknown sound channel
>>>> - Marked the cl_bobcycle and cl_bobup ConVars as cheats
>>>>
>>>> Team Fortress 2 and Day of Defeat: Source:
>>>> - Fixed clients using reloadresponsesystems, sv_soundemitter_flush,
>>>> sv_soundemitter_filecheck, sv_findsoundname, and
>>>> sv_soundscape_printdebuginfo to lag/crash servers
>>>>
>>>> Source Engine:
>>>> - Fixed client "timeout on mapchange" problem
>>>> - Fixed setinfo exploit
>>>> - Marked the r_aspectratio ConVar as a cheat
>>>>
>>>> Server Browser:
>>>> - Renamed "Quick List" to "Map List"
>>>> - Removed minimum ping filter from Map List
>>>>
>>>> Jason
>>>>
>>>>
>>>> _______________________________________________
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>>>> please visit:
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>>>>
>>>>
>>>>         
>>> _______________________________________________
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>>>       
>> please visit:
>>     
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>       
>> _______________________________________________
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>>
>>     
>
>
>
>   


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