Just to keep things organized, please keep talk about Linux problems in the hlds_linux list.
Ben B wrote: > srcds_run line 352: 13302 Segmentation fault $HL_CMD > > On Wed, Jan 28, 2009 at 6:55 PM, Jonah Hirsch <crazydog...@gmail.com> wrote: > > >> The cloaked spy+particle effect was a bug? >> Aw. >> >> Nice update though! I like the HUD changes! Also, the multiple ctf >> points will greatly increase the variety of CTF maps (Do I sense a new >> official CTF map coming soon?). >> >> Jeff Sugar wrote: >> >>> Ohhhh, yes. Fantastic! Thanks :D >>> >>> >>> >>> On Wed, Jan 28, 2009 at 5:32 PM, Jason Ruymen <jas...@valvesoftware.com >>> wrote: >>> >>> >>> >>>> A required update for TF2 and DODS is now available. Please run >>>> hldsupdatetool to receive the update. The specific changes include: >>>> >>>> Team Fortress 2: >>>> - Added percentage to UberCharge HUD panel for the Medic >>>> - Added upgrade progress and levels to Engineer HUD panel for all >>>> >> buildings >> >>>> - Added mp_tournament_allow_non_admin_restart server ConVar to allow >>>> >> server >> >>>> admin to toggle whether non-admin players can issue the >>>> mp_tournament_restart ConCommand on the server. Default is 1 (current >>>> behavior) >>>> - Added flag to the gamerules entity so map authors can override the HUD >>>> type being used. Allows map authors to force CTF or CP HUD to be used if >>>> they mix CTF/CP entities in the map >>>> - Added check in CTF HUD to make sure it doesn't point at disabled >>>> >> capture >> >>>> zones when the player is carrying the flag. Allows map authors to have >>>> >> more >> >>>> than one capture zone for each team in the map >>>> - Changed AutoTeam to give new players to the attackers on attack/defend >>>> maps if the teams are even >>>> - Fixed Pyro model not animating in the class menu >>>> - Fixed players getting stuck in the "prepare to respawn..." countdown >>>> >> loop >> >>>> - Fixed Natascha not getting the proper 75% of damage and slightly >>>> increased the strength of Natascha's slowdown >>>> - Fixed teleporter entrance/exit effects being drawn when they don't >>>> >> have a >> >>>> matching teleporter entrance/exit >>>> - Fixed announcer saying "the cart is nearing the checkpoint" after the >>>> round has already been won >>>> - Fixed cloaked spies having a particle-beam effect while standing next >>>> >> to >> >>>> a dispenser that's healing them >>>> - Fixed server crash when trying to load a map that contains control >>>> >> points >> >>>> with duplicate index values >>>> - Fixed several materials warnings in the console >>>> - Fixed "Cart.Explode" sound script entry using an unknown sound channel >>>> - Marked the cl_bobcycle and cl_bobup ConVars as cheats >>>> >>>> Team Fortress 2 and Day of Defeat: Source: >>>> - Fixed clients using reloadresponsesystems, sv_soundemitter_flush, >>>> sv_soundemitter_filecheck, sv_findsoundname, and >>>> sv_soundscape_printdebuginfo to lag/crash servers >>>> >>>> Source Engine: >>>> - Fixed client "timeout on mapchange" problem >>>> - Fixed setinfo exploit >>>> - Marked the r_aspectratio ConVar as a cheat >>>> >>>> Server Browser: >>>> - Renamed "Quick List" to "Map List" >>>> - Removed minimum ping filter from Map List >>>> >>>> Jason >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> >> please visit: >> >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds