srcds_run line 352: 13302 Segmentation fault $HL_CMD On Wed, Jan 28, 2009 at 6:55 PM, Jonah Hirsch <[email protected]> wrote:
> The cloaked spy+particle effect was a bug? > Aw. > > Nice update though! I like the HUD changes! Also, the multiple ctf > points will greatly increase the variety of CTF maps (Do I sense a new > official CTF map coming soon?). > > Jeff Sugar wrote: > > Ohhhh, yes. Fantastic! Thanks :D > > > > > > > > On Wed, Jan 28, 2009 at 5:32 PM, Jason Ruymen <[email protected] > >wrote: > > > > > >> A required update for TF2 and DODS is now available. Please run > >> hldsupdatetool to receive the update. The specific changes include: > >> > >> Team Fortress 2: > >> - Added percentage to UberCharge HUD panel for the Medic > >> - Added upgrade progress and levels to Engineer HUD panel for all > buildings > >> - Added mp_tournament_allow_non_admin_restart server ConVar to allow > server > >> admin to toggle whether non-admin players can issue the > >> mp_tournament_restart ConCommand on the server. Default is 1 (current > >> behavior) > >> - Added flag to the gamerules entity so map authors can override the HUD > >> type being used. Allows map authors to force CTF or CP HUD to be used if > >> they mix CTF/CP entities in the map > >> - Added check in CTF HUD to make sure it doesn't point at disabled > capture > >> zones when the player is carrying the flag. Allows map authors to have > more > >> than one capture zone for each team in the map > >> - Changed AutoTeam to give new players to the attackers on attack/defend > >> maps if the teams are even > >> - Fixed Pyro model not animating in the class menu > >> - Fixed players getting stuck in the "prepare to respawn..." countdown > loop > >> - Fixed Natascha not getting the proper 75% of damage and slightly > >> increased the strength of Natascha's slowdown > >> - Fixed teleporter entrance/exit effects being drawn when they don't > have a > >> matching teleporter entrance/exit > >> - Fixed announcer saying "the cart is nearing the checkpoint" after the > >> round has already been won > >> - Fixed cloaked spies having a particle-beam effect while standing next > to > >> a dispenser that's healing them > >> - Fixed server crash when trying to load a map that contains control > points > >> with duplicate index values > >> - Fixed several materials warnings in the console > >> - Fixed "Cart.Explode" sound script entry using an unknown sound channel > >> - Marked the cl_bobcycle and cl_bobup ConVars as cheats > >> > >> Team Fortress 2 and Day of Defeat: Source: > >> - Fixed clients using reloadresponsesystems, sv_soundemitter_flush, > >> sv_soundemitter_filecheck, sv_findsoundname, and > >> sv_soundscape_printdebuginfo to lag/crash servers > >> > >> Source Engine: > >> - Fixed client "timeout on mapchange" problem > >> - Fixed setinfo exploit > >> - Marked the r_aspectratio ConVar as a cheat > >> > >> Server Browser: > >> - Renamed "Quick List" to "Map List" > >> - Removed minimum ping filter from Map List > >> > >> Jason > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- >From Ben B. (Goerge) _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

