srcds_run line 352: 13302 Segmentation fault      $HL_CMD

On Wed, Jan 28, 2009 at 6:55 PM, Jonah Hirsch <[email protected]> wrote:

> The cloaked spy+particle effect was a bug?
> Aw.
>
> Nice update though! I like the HUD changes! Also, the multiple ctf
> points will greatly increase the variety of CTF maps (Do I sense a new
> official CTF map coming soon?).
>
> Jeff Sugar wrote:
> > Ohhhh, yes. Fantastic! Thanks :D
> >
> >
> >
> > On Wed, Jan 28, 2009 at 5:32 PM, Jason Ruymen <[email protected]
> >wrote:
> >
> >
> >> A required update for TF2 and DODS is now available.  Please run
> >> hldsupdatetool to receive the update.  The specific changes include:
> >>
> >> Team Fortress 2:
> >> - Added percentage to UberCharge HUD panel for the Medic
> >> - Added upgrade progress and levels to Engineer HUD panel for all
> buildings
> >> - Added mp_tournament_allow_non_admin_restart server ConVar to allow
> server
> >> admin to toggle whether non-admin players can issue the
> >> mp_tournament_restart ConCommand on the server. Default is 1 (current
> >> behavior)
> >> - Added flag to the gamerules entity so map authors can override the HUD
> >> type being used. Allows map authors to force CTF or CP HUD to be used if
> >> they mix CTF/CP entities in the map
> >> - Added check in CTF HUD to make sure it doesn't point at disabled
> capture
> >> zones when the player is carrying the flag. Allows map authors to have
> more
> >> than one capture zone for each team in the map
> >> - Changed AutoTeam to give new players to the attackers on attack/defend
> >> maps if the teams are even
> >> - Fixed Pyro model not animating in the class menu
> >> - Fixed players getting stuck in the "prepare to respawn..." countdown
> loop
> >> - Fixed Natascha not getting the proper 75% of damage and slightly
> >> increased the strength of Natascha's slowdown
> >> - Fixed teleporter entrance/exit effects being drawn when they don't
> have a
> >> matching teleporter entrance/exit
> >> - Fixed announcer saying "the cart is nearing the checkpoint" after the
> >> round has already been won
> >> - Fixed cloaked spies having a particle-beam effect while standing next
> to
> >> a dispenser that's healing them
> >> - Fixed server crash when trying to load a map that contains control
> points
> >> with duplicate index values
> >> - Fixed several materials warnings in the console
> >> - Fixed "Cart.Explode" sound script entry using an unknown sound channel
> >> - Marked the cl_bobcycle and cl_bobup ConVars as cheats
> >>
> >> Team Fortress 2 and Day of Defeat: Source:
> >> - Fixed clients using reloadresponsesystems, sv_soundemitter_flush,
> >> sv_soundemitter_filecheck, sv_findsoundname, and
> >> sv_soundscape_printdebuginfo to lag/crash servers
> >>
> >> Source Engine:
> >> - Fixed client "timeout on mapchange" problem
> >> - Fixed setinfo exploit
> >> - Marked the r_aspectratio ConVar as a cheat
> >>
> >> Server Browser:
> >> - Renamed "Quick List" to "Map List"
> >> - Removed minimum ping filter from Map List
> >>
> >> Jason
> >>
> >>
> >> _______________________________________________
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> >>
> >>
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>
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-- 
>From Ben B. (Goerge)
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