The cloaked spy+particle effect was a bug?
Aw.

Nice update though! I like the HUD changes! Also, the multiple ctf 
points will greatly increase the variety of CTF maps (Do I sense a new 
official CTF map coming soon?).

Jeff Sugar wrote:
> Ohhhh, yes. Fantastic! Thanks :D
>
>
>
> On Wed, Jan 28, 2009 at 5:32 PM, Jason Ruymen <jas...@valvesoftware.com>wrote:
>
>   
>> A required update for TF2 and DODS is now available.  Please run
>> hldsupdatetool to receive the update.  The specific changes include:
>>
>> Team Fortress 2:
>> - Added percentage to UberCharge HUD panel for the Medic
>> - Added upgrade progress and levels to Engineer HUD panel for all buildings
>> - Added mp_tournament_allow_non_admin_restart server ConVar to allow server
>> admin to toggle whether non-admin players can issue the
>> mp_tournament_restart ConCommand on the server. Default is 1 (current
>> behavior)
>> - Added flag to the gamerules entity so map authors can override the HUD
>> type being used. Allows map authors to force CTF or CP HUD to be used if
>> they mix CTF/CP entities in the map
>> - Added check in CTF HUD to make sure it doesn't point at disabled capture
>> zones when the player is carrying the flag. Allows map authors to have more
>> than one capture zone for each team in the map
>> - Changed AutoTeam to give new players to the attackers on attack/defend
>> maps if the teams are even
>> - Fixed Pyro model not animating in the class menu
>> - Fixed players getting stuck in the "prepare to respawn..." countdown loop
>> - Fixed Natascha not getting the proper 75% of damage and slightly
>> increased the strength of Natascha's slowdown
>> - Fixed teleporter entrance/exit effects being drawn when they don't have a
>> matching teleporter entrance/exit
>> - Fixed announcer saying "the cart is nearing the checkpoint" after the
>> round has already been won
>> - Fixed cloaked spies having a particle-beam effect while standing next to
>> a dispenser that's healing them
>> - Fixed server crash when trying to load a map that contains control points
>> with duplicate index values
>> - Fixed several materials warnings in the console
>> - Fixed "Cart.Explode" sound script entry using an unknown sound channel
>> - Marked the cl_bobcycle and cl_bobup ConVars as cheats
>>
>> Team Fortress 2 and Day of Defeat: Source:
>> - Fixed clients using reloadresponsesystems, sv_soundemitter_flush,
>> sv_soundemitter_filecheck, sv_findsoundname, and
>> sv_soundscape_printdebuginfo to lag/crash servers
>>
>> Source Engine:
>> - Fixed client "timeout on mapchange" problem
>> - Fixed setinfo exploit
>> - Marked the r_aspectratio ConVar as a cheat
>>
>> Server Browser:
>> - Renamed "Quick List" to "Map List"
>> - Removed minimum ping filter from Map List
>>
>> Jason
>>
>>
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>>     
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