The cloaked spy+particle effect was a bug? Aw. Nice update though! I like the HUD changes! Also, the multiple ctf points will greatly increase the variety of CTF maps (Do I sense a new official CTF map coming soon?).
Jeff Sugar wrote: > Ohhhh, yes. Fantastic! Thanks :D > > > > On Wed, Jan 28, 2009 at 5:32 PM, Jason Ruymen <jas...@valvesoftware.com>wrote: > > >> A required update for TF2 and DODS is now available. Please run >> hldsupdatetool to receive the update. The specific changes include: >> >> Team Fortress 2: >> - Added percentage to UberCharge HUD panel for the Medic >> - Added upgrade progress and levels to Engineer HUD panel for all buildings >> - Added mp_tournament_allow_non_admin_restart server ConVar to allow server >> admin to toggle whether non-admin players can issue the >> mp_tournament_restart ConCommand on the server. Default is 1 (current >> behavior) >> - Added flag to the gamerules entity so map authors can override the HUD >> type being used. Allows map authors to force CTF or CP HUD to be used if >> they mix CTF/CP entities in the map >> - Added check in CTF HUD to make sure it doesn't point at disabled capture >> zones when the player is carrying the flag. Allows map authors to have more >> than one capture zone for each team in the map >> - Changed AutoTeam to give new players to the attackers on attack/defend >> maps if the teams are even >> - Fixed Pyro model not animating in the class menu >> - Fixed players getting stuck in the "prepare to respawn..." countdown loop >> - Fixed Natascha not getting the proper 75% of damage and slightly >> increased the strength of Natascha's slowdown >> - Fixed teleporter entrance/exit effects being drawn when they don't have a >> matching teleporter entrance/exit >> - Fixed announcer saying "the cart is nearing the checkpoint" after the >> round has already been won >> - Fixed cloaked spies having a particle-beam effect while standing next to >> a dispenser that's healing them >> - Fixed server crash when trying to load a map that contains control points >> with duplicate index values >> - Fixed several materials warnings in the console >> - Fixed "Cart.Explode" sound script entry using an unknown sound channel >> - Marked the cl_bobcycle and cl_bobup ConVars as cheats >> >> Team Fortress 2 and Day of Defeat: Source: >> - Fixed clients using reloadresponsesystems, sv_soundemitter_flush, >> sv_soundemitter_filecheck, sv_findsoundname, and >> sv_soundscape_printdebuginfo to lag/crash servers >> >> Source Engine: >> - Fixed client "timeout on mapchange" problem >> - Fixed setinfo exploit >> - Marked the r_aspectratio ConVar as a cheat >> >> Server Browser: >> - Renamed "Quick List" to "Map List" >> - Removed minimum ping filter from Map List >> >> Jason >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds