I can't get my linux servers going :(

On Wed, Jan 28, 2009 at 6:46 PM, Matthew Gottlieb <
matthew.j.gottl...@gmail.com> wrote:

> Thanks Jason!
> Nice large patch before the big update :)
>
> ~ Matt
>
> On Wed, Jan 28, 2009 at 7:41 PM, JHW (DogGunn) <dogg...@bigpond.com>
> wrote:
>
> > Where is the fix for the Sniper's English accent?
> >
> > - Dog
> >
> > On Thu, Jan 29, 2009 at 12:32 PM, Jason Ruymen <jas...@valvesoftware.com
> > >wrote:
> >
> > > A required update for TF2 and DODS is now available.  Please run
> > > hldsupdatetool to receive the update.  The specific changes include:
> > >
> > > Team Fortress 2:
> > > - Added percentage to UberCharge HUD panel for the Medic
> > > - Added upgrade progress and levels to Engineer HUD panel for all
> > buildings
> > > - Added mp_tournament_allow_non_admin_restart server ConVar to allow
> > server
> > > admin to toggle whether non-admin players can issue the
> > > mp_tournament_restart ConCommand on the server. Default is 1 (current
> > > behavior)
> > > - Added flag to the gamerules entity so map authors can override the
> HUD
> > > type being used. Allows map authors to force CTF or CP HUD to be used
> if
> > > they mix CTF/CP entities in the map
> > > - Added check in CTF HUD to make sure it doesn't point at disabled
> > capture
> > > zones when the player is carrying the flag. Allows map authors to have
> > more
> > > than one capture zone for each team in the map
> > > - Changed AutoTeam to give new players to the attackers on
> attack/defend
> > > maps if the teams are even
> > > - Fixed Pyro model not animating in the class menu
> > > - Fixed players getting stuck in the "prepare to respawn..." countdown
> > loop
> > > - Fixed Natascha not getting the proper 75% of damage and slightly
> > > increased the strength of Natascha's slowdown
> > > - Fixed teleporter entrance/exit effects being drawn when they don't
> have
> > a
> > > matching teleporter entrance/exit
> > > - Fixed announcer saying "the cart is nearing the checkpoint" after the
> > > round has already been won
> > > - Fixed cloaked spies having a particle-beam effect while standing next
> > to
> > > a dispenser that's healing them
> > > - Fixed server crash when trying to load a map that contains control
> > points
> > > with duplicate index values
> > > - Fixed several materials warnings in the console
> > > - Fixed "Cart.Explode" sound script entry using an unknown sound
> channel
> > > - Marked the cl_bobcycle and cl_bobup ConVars as cheats
> > >
> > > Team Fortress 2 and Day of Defeat: Source:
> > > - Fixed clients using reloadresponsesystems, sv_soundemitter_flush,
> > > sv_soundemitter_filecheck, sv_findsoundname, and
> > > sv_soundscape_printdebuginfo to lag/crash servers
> > >
> > > Source Engine:
> > > - Fixed client "timeout on mapchange" problem
> > > - Fixed setinfo exploit
> > > - Marked the r_aspectratio ConVar as a cheat
> > >
> > > Server Browser:
> > > - Renamed "Quick List" to "Map List"
> > > - Removed minimum ping filter from Map List
> > >
> > > Jason
> > >
> > >
> > > _______________________________________________
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> > >
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-- 
>From Ben B. (Goerge)
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