I can't get my linux servers going :( On Wed, Jan 28, 2009 at 6:46 PM, Matthew Gottlieb < matthew.j.gottl...@gmail.com> wrote:
> Thanks Jason! > Nice large patch before the big update :) > > ~ Matt > > On Wed, Jan 28, 2009 at 7:41 PM, JHW (DogGunn) <dogg...@bigpond.com> > wrote: > > > Where is the fix for the Sniper's English accent? > > > > - Dog > > > > On Thu, Jan 29, 2009 at 12:32 PM, Jason Ruymen <jas...@valvesoftware.com > > >wrote: > > > > > A required update for TF2 and DODS is now available. Please run > > > hldsupdatetool to receive the update. The specific changes include: > > > > > > Team Fortress 2: > > > - Added percentage to UberCharge HUD panel for the Medic > > > - Added upgrade progress and levels to Engineer HUD panel for all > > buildings > > > - Added mp_tournament_allow_non_admin_restart server ConVar to allow > > server > > > admin to toggle whether non-admin players can issue the > > > mp_tournament_restart ConCommand on the server. Default is 1 (current > > > behavior) > > > - Added flag to the gamerules entity so map authors can override the > HUD > > > type being used. Allows map authors to force CTF or CP HUD to be used > if > > > they mix CTF/CP entities in the map > > > - Added check in CTF HUD to make sure it doesn't point at disabled > > capture > > > zones when the player is carrying the flag. Allows map authors to have > > more > > > than one capture zone for each team in the map > > > - Changed AutoTeam to give new players to the attackers on > attack/defend > > > maps if the teams are even > > > - Fixed Pyro model not animating in the class menu > > > - Fixed players getting stuck in the "prepare to respawn..." countdown > > loop > > > - Fixed Natascha not getting the proper 75% of damage and slightly > > > increased the strength of Natascha's slowdown > > > - Fixed teleporter entrance/exit effects being drawn when they don't > have > > a > > > matching teleporter entrance/exit > > > - Fixed announcer saying "the cart is nearing the checkpoint" after the > > > round has already been won > > > - Fixed cloaked spies having a particle-beam effect while standing next > > to > > > a dispenser that's healing them > > > - Fixed server crash when trying to load a map that contains control > > points > > > with duplicate index values > > > - Fixed several materials warnings in the console > > > - Fixed "Cart.Explode" sound script entry using an unknown sound > channel > > > - Marked the cl_bobcycle and cl_bobup ConVars as cheats > > > > > > Team Fortress 2 and Day of Defeat: Source: > > > - Fixed clients using reloadresponsesystems, sv_soundemitter_flush, > > > sv_soundemitter_filecheck, sv_findsoundname, and > > > sv_soundscape_printdebuginfo to lag/crash servers > > > > > > Source Engine: > > > - Fixed client "timeout on mapchange" problem > > > - Fixed setinfo exploit > > > - Marked the r_aspectratio ConVar as a cheat > > > > > > Server Browser: > > > - Renamed "Quick List" to "Map List" > > > - Removed minimum ping filter from Map List > > > > > > Jason > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- >From Ben B. (Goerge) _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds