Ohhhh, yes. Fantastic! Thanks :D


On Wed, Jan 28, 2009 at 5:32 PM, Jason Ruymen <jas...@valvesoftware.com>wrote:

> A required update for TF2 and DODS is now available.  Please run
> hldsupdatetool to receive the update.  The specific changes include:
>
> Team Fortress 2:
> - Added percentage to UberCharge HUD panel for the Medic
> - Added upgrade progress and levels to Engineer HUD panel for all buildings
> - Added mp_tournament_allow_non_admin_restart server ConVar to allow server
> admin to toggle whether non-admin players can issue the
> mp_tournament_restart ConCommand on the server. Default is 1 (current
> behavior)
> - Added flag to the gamerules entity so map authors can override the HUD
> type being used. Allows map authors to force CTF or CP HUD to be used if
> they mix CTF/CP entities in the map
> - Added check in CTF HUD to make sure it doesn't point at disabled capture
> zones when the player is carrying the flag. Allows map authors to have more
> than one capture zone for each team in the map
> - Changed AutoTeam to give new players to the attackers on attack/defend
> maps if the teams are even
> - Fixed Pyro model not animating in the class menu
> - Fixed players getting stuck in the "prepare to respawn..." countdown loop
> - Fixed Natascha not getting the proper 75% of damage and slightly
> increased the strength of Natascha's slowdown
> - Fixed teleporter entrance/exit effects being drawn when they don't have a
> matching teleporter entrance/exit
> - Fixed announcer saying "the cart is nearing the checkpoint" after the
> round has already been won
> - Fixed cloaked spies having a particle-beam effect while standing next to
> a dispenser that's healing them
> - Fixed server crash when trying to load a map that contains control points
> with duplicate index values
> - Fixed several materials warnings in the console
> - Fixed "Cart.Explode" sound script entry using an unknown sound channel
> - Marked the cl_bobcycle and cl_bobup ConVars as cheats
>
> Team Fortress 2 and Day of Defeat: Source:
> - Fixed clients using reloadresponsesystems, sv_soundemitter_flush,
> sv_soundemitter_filecheck, sv_findsoundname, and
> sv_soundscape_printdebuginfo to lag/crash servers
>
> Source Engine:
> - Fixed client "timeout on mapchange" problem
> - Fixed setinfo exploit
> - Marked the r_aspectratio ConVar as a cheat
>
> Server Browser:
> - Renamed "Quick List" to "Map List"
> - Removed minimum ping filter from Map List
>
> Jason
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to