Woo thanks Jason!

Sent from my iPhone

On 5 Mar 2009, at 23:41, Jason Ruymen <[email protected]> wrote:

> A required update for Team Fortress 2 is now available.  Please run  
> hldsupdatetool to receive it.  The specific changes include:
>
> Gameplay changes:
> - Added a duck timer that prevents duck spamming while running  
> around on-ground.
> - In-air, players are only allowed to duck once before they touch  
> ground again.
> - Fixed several bounding box issues with jumping, falling, and  
> rocket jump air-walking. Bounding box should be much more accurate  
> there now.
> - Increased backstab check so that Spies can side-stab again.
> - When disguising, Spies now always start showing the primary weapon  
> in their disguise, and can then switch it with the last-disguise key.
>
> TF2 Fixes:
> - Fixed flamethrower loophole that resulted in the flame effect  
> being stuck on while the flamethrower wasn't really firing.
> - Fixed exploit that allowed players to circumvent the force-fire  
> timeout on the pipebomb launcher.
> - Fixed a bug that caused Natasha's slow on hit effect to be  
> inverted from 75% to 25%.
> - Restored sawmill_logs.mdl file, fixing some user maps that used it.
> - Fixed some localization issues with Scout achievement strings.
> - Removed the "Final" phrasing in the map loading screen.
>
> Engine fixes:
> - Fixed a server crash on startup under Linux.
> - Fixed a buffer overflow issue related to network string tables.
> - Gamestats uploading is now done asynchronously. This fixes the  
> client timeout issues on map changes.
>
> CP_Junction:
> - Fixed an exploit where engineers could build a teleporter exit in  
> an invalid area.
> - Fixed a few bad overlay assignments and other minor issues.
>
> Jason
>
>
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