Yay, they fixed the timeout bug on mapchange. But now EACH mapchange crashes for me...
Rick Payton schrieb: > Content servers = hammered at the moment. Business as usual after an > update. > > -mauirixxx > - Sent from my #hlserveradmins IRC fanboyism > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of turb0z > Sent: Thursday, March 05, 2009 1:56 PM > To: 'Half-Life dedicated Win32 server mailing list' > Subject: Re: [hlds] Team Fortress 2 Update Available > > I can't get it, it says "trying again in 30 seconds" > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Jeff Sugar > Sent: Thursday, March 05, 2009 5:54 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Team Fortress 2 Update Available > > Beautiful! Fixed timeout bug AND the string tables all in one. > > On Thu, Mar 5, 2009 at 3:51 PM, Saul Rennison > <[email protected]>wrote: > > >> Woo thanks Jason! >> >> Sent from my iPhone >> >> On 5 Mar 2009, at 23:41, Jason Ruymen <[email protected]> >> > wrote: > >>> A required update for Team Fortress 2 is now available. Please run >>> hldsupdatetool to receive it. The specific changes include: >>> >>> Gameplay changes: >>> - Added a duck timer that prevents duck spamming while running >>> around on-ground. >>> - In-air, players are only allowed to duck once before they touch >>> ground again. >>> - Fixed several bounding box issues with jumping, falling, and >>> rocket jump air-walking. Bounding box should be much more accurate >>> there now. >>> - Increased backstab check so that Spies can side-stab again. >>> - When disguising, Spies now always start showing the primary weapon >>> > > >>> in their disguise, and can then switch it with the last-disguise >>> > key. > >>> TF2 Fixes: >>> - Fixed flamethrower loophole that resulted in the flame effect >>> being stuck on while the flamethrower wasn't really firing. >>> - Fixed exploit that allowed players to circumvent the force-fire >>> timeout on the pipebomb launcher. >>> - Fixed a bug that caused Natasha's slow on hit effect to be >>> inverted from 75% to 25%. >>> - Restored sawmill_logs.mdl file, fixing some user maps that used >>> > it. > >>> - Fixed some localization issues with Scout achievement strings. >>> - Removed the "Final" phrasing in the map loading screen. >>> >>> Engine fixes: >>> - Fixed a server crash on startup under Linux. >>> - Fixed a buffer overflow issue related to network string tables. >>> - Gamestats uploading is now done asynchronously. This fixes the >>> client timeout issues on map changes. >>> >>> CP_Junction: >>> - Fixed an exploit where engineers could build a teleporter exit in >>> an invalid area. >>> - Fixed a few bad overlay assignments and other minor issues. >>> >>> Jason >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> > > >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

