Yay, they fixed the timeout bug on mapchange. But now EACH mapchange 
crashes for me...

Rick Payton schrieb:
> Content servers = hammered at the moment. Business as usual after an
> update. 
>
> -mauirixxx
> - Sent from my #hlserveradmins IRC fanboyism
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of turb0z
> Sent: Thursday, March 05, 2009 1:56 PM
> To: 'Half-Life dedicated Win32 server mailing list'
> Subject: Re: [hlds] Team Fortress 2 Update Available
>
> I can't get it, it says "trying again in 30 seconds"
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Jeff Sugar
> Sent: Thursday, March 05, 2009 5:54 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Team Fortress 2 Update Available
>
> Beautiful! Fixed timeout bug AND the string tables all in one.
>
> On Thu, Mar 5, 2009 at 3:51 PM, Saul Rennison
> <[email protected]>wrote:
>
>   
>> Woo thanks Jason!
>>
>> Sent from my iPhone
>>
>> On 5 Mar 2009, at 23:41, Jason Ruymen <[email protected]>
>>     
> wrote:
>   
>>> A required update for Team Fortress 2 is now available.  Please run 
>>> hldsupdatetool to receive it.  The specific changes include:
>>>
>>> Gameplay changes:
>>> - Added a duck timer that prevents duck spamming while running 
>>> around on-ground.
>>> - In-air, players are only allowed to duck once before they touch 
>>> ground again.
>>> - Fixed several bounding box issues with jumping, falling, and 
>>> rocket jump air-walking. Bounding box should be much more accurate 
>>> there now.
>>> - Increased backstab check so that Spies can side-stab again.
>>> - When disguising, Spies now always start showing the primary weapon
>>>       
>
>   
>>> in their disguise, and can then switch it with the last-disguise
>>>       
> key.
>   
>>> TF2 Fixes:
>>> - Fixed flamethrower loophole that resulted in the flame effect 
>>> being stuck on while the flamethrower wasn't really firing.
>>> - Fixed exploit that allowed players to circumvent the force-fire 
>>> timeout on the pipebomb launcher.
>>> - Fixed a bug that caused Natasha's slow on hit effect to be 
>>> inverted from 75% to 25%.
>>> - Restored sawmill_logs.mdl file, fixing some user maps that used
>>>       
> it.
>   
>>> - Fixed some localization issues with Scout achievement strings.
>>> - Removed the "Final" phrasing in the map loading screen.
>>>
>>> Engine fixes:
>>> - Fixed a server crash on startup under Linux.
>>> - Fixed a buffer overflow issue related to network string tables.
>>> - Gamestats uploading is now done asynchronously. This fixes the 
>>> client timeout issues on map changes.
>>>
>>> CP_Junction:
>>> - Fixed an exploit where engineers could build a teleporter exit in 
>>> an invalid area.
>>> - Fixed a few bad overlay assignments and other minor issues.
>>>
>>> Jason
>>>
>>>
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>>>       
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>   
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>>
>>     
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