I'm experiencing the same - players lose their connection immediately
after joining a team. I have not yet isolated the conditions under
which this happens (one TF2 server is working fine, two are not), but
at this point, I am unable to run more than one server.

Ryan

On Thu, Mar 5, 2009 at 5:13 PM, Flubber <[email protected]> wrote:
> We have strange lags and client crash, not on a few people but on 10-12
> players at the same time, (maybe more but we were 10 on teamspeak).
>
> 2009/3/6 Bengt Rosenberger <[email protected]>
>
>> Yay, they fixed the timeout bug on mapchange. But now EACH mapchange
>> crashes for me...
>>
>> Rick Payton schrieb:
>> > Content servers = hammered at the moment. Business as usual after an
>> > update.
>> >
>> > -mauirixxx
>> > - Sent from my #hlserveradmins IRC fanboyism
>> >
>> > -----Original Message-----
>> > From: [email protected]
>> > [mailto:[email protected]] On Behalf Of turb0z
>> > Sent: Thursday, March 05, 2009 1:56 PM
>> > To: 'Half-Life dedicated Win32 server mailing list'
>> > Subject: Re: [hlds] Team Fortress 2 Update Available
>> >
>> > I can't get it, it says "trying again in 30 seconds"
>> >
>> > -----Original Message-----
>> > From: [email protected]
>> > [mailto:[email protected]] On Behalf Of Jeff Sugar
>> > Sent: Thursday, March 05, 2009 5:54 PM
>> > To: Half-Life dedicated Win32 server mailing list
>> > Subject: Re: [hlds] Team Fortress 2 Update Available
>> >
>> > Beautiful! Fixed timeout bug AND the string tables all in one.
>> >
>> > On Thu, Mar 5, 2009 at 3:51 PM, Saul Rennison
>> > <[email protected]>wrote:
>> >
>> >
>> >> Woo thanks Jason!
>> >>
>> >> Sent from my iPhone
>> >>
>> >> On 5 Mar 2009, at 23:41, Jason Ruymen <[email protected]>
>> >>
>> > wrote:
>> >
>> >>> A required update for Team Fortress 2 is now available.  Please run
>> >>> hldsupdatetool to receive it.  The specific changes include:
>> >>>
>> >>> Gameplay changes:
>> >>> - Added a duck timer that prevents duck spamming while running
>> >>> around on-ground.
>> >>> - In-air, players are only allowed to duck once before they touch
>> >>> ground again.
>> >>> - Fixed several bounding box issues with jumping, falling, and
>> >>> rocket jump air-walking. Bounding box should be much more accurate
>> >>> there now.
>> >>> - Increased backstab check so that Spies can side-stab again.
>> >>> - When disguising, Spies now always start showing the primary weapon
>> >>>
>> >
>> >
>> >>> in their disguise, and can then switch it with the last-disguise
>> >>>
>> > key.
>> >
>> >>> TF2 Fixes:
>> >>> - Fixed flamethrower loophole that resulted in the flame effect
>> >>> being stuck on while the flamethrower wasn't really firing.
>> >>> - Fixed exploit that allowed players to circumvent the force-fire
>> >>> timeout on the pipebomb launcher.
>> >>> - Fixed a bug that caused Natasha's slow on hit effect to be
>> >>> inverted from 75% to 25%.
>> >>> - Restored sawmill_logs.mdl file, fixing some user maps that used
>> >>>
>> > it.
>> >
>> >>> - Fixed some localization issues with Scout achievement strings.
>> >>> - Removed the "Final" phrasing in the map loading screen.
>> >>>
>> >>> Engine fixes:
>> >>> - Fixed a server crash on startup under Linux.
>> >>> - Fixed a buffer overflow issue related to network string tables.
>> >>> - Gamestats uploading is now done asynchronously. This fixes the
>> >>> client timeout issues on map changes.
>> >>>
>> >>> CP_Junction:
>> >>> - Fixed an exploit where engineers could build a teleporter exit in
>> >>> an invalid area.
>> >>> - Fixed a few bad overlay assignments and other minor issues.
>> >>>
>> >>> Jason
>> >>>
>> >>>
>> >>> _______________________________________________
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>> >>> archives, please visit:
>> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
>> >>>
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>> >>
>> >
>> >
>> >> please visit:
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>> >>
>> >>
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>> >
>> >
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>> >
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>> >
>>
>>
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