I can't get it, it says "trying again in 30 seconds" -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Jeff Sugar Sent: Thursday, March 05, 2009 5:54 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available
Beautiful! Fixed timeout bug AND the string tables all in one. On Thu, Mar 5, 2009 at 3:51 PM, Saul Rennison <[email protected]>wrote: > Woo thanks Jason! > > Sent from my iPhone > > On 5 Mar 2009, at 23:41, Jason Ruymen <[email protected]> wrote: > > > A required update for Team Fortress 2 is now available. Please run > > hldsupdatetool to receive it. The specific changes include: > > > > Gameplay changes: > > - Added a duck timer that prevents duck spamming while running > > around on-ground. > > - In-air, players are only allowed to duck once before they touch > > ground again. > > - Fixed several bounding box issues with jumping, falling, and > > rocket jump air-walking. Bounding box should be much more accurate > > there now. > > - Increased backstab check so that Spies can side-stab again. > > - When disguising, Spies now always start showing the primary weapon > > in their disguise, and can then switch it with the last-disguise key. > > > > TF2 Fixes: > > - Fixed flamethrower loophole that resulted in the flame effect > > being stuck on while the flamethrower wasn't really firing. > > - Fixed exploit that allowed players to circumvent the force-fire > > timeout on the pipebomb launcher. > > - Fixed a bug that caused Natasha's slow on hit effect to be > > inverted from 75% to 25%. > > - Restored sawmill_logs.mdl file, fixing some user maps that used it. > > - Fixed some localization issues with Scout achievement strings. > > - Removed the "Final" phrasing in the map loading screen. > > > > Engine fixes: > > - Fixed a server crash on startup under Linux. > > - Fixed a buffer overflow issue related to network string tables. > > - Gamestats uploading is now done asynchronously. This fixes the > > client timeout issues on map changes. > > > > CP_Junction: > > - Fixed an exploit where engineers could build a teleporter exit in > > an invalid area. > > - Fixed a few bad overlay assignments and other minor issues. > > > > Jason > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

