I am having this problem, but strangely only on 1 of 4 servers. All 4
are running linux and all 4 on are on separate machines. The one that is
erroring is a 24/7 2fort server if that makes any difference to anyone.


On Thu, 2009-03-05 at 20:44 -0500, 1nsane wrote:
> I too am experiencing this problem. Happens with or without plugins.
> 
> On Thu, Mar 5, 2009 at 8:33 PM, Ryan Mannion <[email protected]> wrote:
> 
> > I'm experiencing the same - players lose their connection immediately
> > after joining a team. I have not yet isolated the conditions under
> > which this happens (one TF2 server is working fine, two are not), but
> > at this point, I am unable to run more than one server.
> >
> > Ryan
> >
> > On Thu, Mar 5, 2009 at 5:13 PM, Flubber <[email protected]> wrote:
> > > We have strange lags and client crash, not on a few people but on 10-12
> > > players at the same time, (maybe more but we were 10 on teamspeak).
> > >
> > > 2009/3/6 Bengt Rosenberger <[email protected]>
> > >
> > >> Yay, they fixed the timeout bug on mapchange. But now EACH mapchange
> > >> crashes for me...
> > >>
> > >> Rick Payton schrieb:
> > >> > Content servers = hammered at the moment. Business as usual after an
> > >> > update.
> > >> >
> > >> > -mauirixxx
> > >> > - Sent from my #hlserveradmins IRC fanboyism
> > >> >
> > >> > -----Original Message-----
> > >> > From: [email protected]
> > >> > [mailto:[email protected]] On Behalf Of turb0z
> > >> > Sent: Thursday, March 05, 2009 1:56 PM
> > >> > To: 'Half-Life dedicated Win32 server mailing list'
> > >> > Subject: Re: [hlds] Team Fortress 2 Update Available
> > >> >
> > >> > I can't get it, it says "trying again in 30 seconds"
> > >> >
> > >> > -----Original Message-----
> > >> > From: [email protected]
> > >> > [mailto:[email protected]] On Behalf Of Jeff Sugar
> > >> > Sent: Thursday, March 05, 2009 5:54 PM
> > >> > To: Half-Life dedicated Win32 server mailing list
> > >> > Subject: Re: [hlds] Team Fortress 2 Update Available
> > >> >
> > >> > Beautiful! Fixed timeout bug AND the string tables all in one.
> > >> >
> > >> > On Thu, Mar 5, 2009 at 3:51 PM, Saul Rennison
> > >> > <[email protected]>wrote:
> > >> >
> > >> >
> > >> >> Woo thanks Jason!
> > >> >>
> > >> >> Sent from my iPhone
> > >> >>
> > >> >> On 5 Mar 2009, at 23:41, Jason Ruymen <[email protected]>
> > >> >>
> > >> > wrote:
> > >> >
> > >> >>> A required update for Team Fortress 2 is now available.  Please run
> > >> >>> hldsupdatetool to receive it.  The specific changes include:
> > >> >>>
> > >> >>> Gameplay changes:
> > >> >>> - Added a duck timer that prevents duck spamming while running
> > >> >>> around on-ground.
> > >> >>> - In-air, players are only allowed to duck once before they touch
> > >> >>> ground again.
> > >> >>> - Fixed several bounding box issues with jumping, falling, and
> > >> >>> rocket jump air-walking. Bounding box should be much more accurate
> > >> >>> there now.
> > >> >>> - Increased backstab check so that Spies can side-stab again.
> > >> >>> - When disguising, Spies now always start showing the primary weapon
> > >> >>>
> > >> >
> > >> >
> > >> >>> in their disguise, and can then switch it with the last-disguise
> > >> >>>
> > >> > key.
> > >> >
> > >> >>> TF2 Fixes:
> > >> >>> - Fixed flamethrower loophole that resulted in the flame effect
> > >> >>> being stuck on while the flamethrower wasn't really firing.
> > >> >>> - Fixed exploit that allowed players to circumvent the force-fire
> > >> >>> timeout on the pipebomb launcher.
> > >> >>> - Fixed a bug that caused Natasha's slow on hit effect to be
> > >> >>> inverted from 75% to 25%.
> > >> >>> - Restored sawmill_logs.mdl file, fixing some user maps that used
> > >> >>>
> > >> > it.
> > >> >
> > >> >>> - Fixed some localization issues with Scout achievement strings.
> > >> >>> - Removed the "Final" phrasing in the map loading screen.
> > >> >>>
> > >> >>> Engine fixes:
> > >> >>> - Fixed a server crash on startup under Linux.
> > >> >>> - Fixed a buffer overflow issue related to network string tables.
> > >> >>> - Gamestats uploading is now done asynchronously. This fixes the
> > >> >>> client timeout issues on map changes.
> > >> >>>
> > >> >>> CP_Junction:
> > >> >>> - Fixed an exploit where engineers could build a teleporter exit in
> > >> >>> an invalid area.
> > >> >>> - Fixed a few bad overlay assignments and other minor issues.
> > >> >>>
> > >> >>> Jason
> > >> >>>
> > >> >>>
> > >> >>> _______________________________________________
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> > >> >>> archives, please visit:
> > >> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >> >>>
> > >> >> _______________________________________________
> > >> >> To unsubscribe, edit your list preferences, or view the list
> > archives,
> > >> >>
> > >> >
> > >> >
> > >> >> please visit:
> > >> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >> >>
> > >> >>
> > >> > _______________________________________________
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> > >> > please visit:
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> > >> >
> > >> >
> > >> > _______________________________________________
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> > >> > please visit:
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> > >> >
> > >> > _______________________________________________
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> > >> please visit:
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> > >> >
> > >> >
> > >>
> > >>
> > >> _______________________________________________
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> > >> please visit:
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> > >>
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> > please visit:
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> > >
> >
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> >
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