I too am experiencing this problem. Happens with or without plugins. On Thu, Mar 5, 2009 at 8:33 PM, Ryan Mannion <[email protected]> wrote:
> I'm experiencing the same - players lose their connection immediately > after joining a team. I have not yet isolated the conditions under > which this happens (one TF2 server is working fine, two are not), but > at this point, I am unable to run more than one server. > > Ryan > > On Thu, Mar 5, 2009 at 5:13 PM, Flubber <[email protected]> wrote: > > We have strange lags and client crash, not on a few people but on 10-12 > > players at the same time, (maybe more but we were 10 on teamspeak). > > > > 2009/3/6 Bengt Rosenberger <[email protected]> > > > >> Yay, they fixed the timeout bug on mapchange. But now EACH mapchange > >> crashes for me... > >> > >> Rick Payton schrieb: > >> > Content servers = hammered at the moment. Business as usual after an > >> > update. > >> > > >> > -mauirixxx > >> > - Sent from my #hlserveradmins IRC fanboyism > >> > > >> > -----Original Message----- > >> > From: [email protected] > >> > [mailto:[email protected]] On Behalf Of turb0z > >> > Sent: Thursday, March 05, 2009 1:56 PM > >> > To: 'Half-Life dedicated Win32 server mailing list' > >> > Subject: Re: [hlds] Team Fortress 2 Update Available > >> > > >> > I can't get it, it says "trying again in 30 seconds" > >> > > >> > -----Original Message----- > >> > From: [email protected] > >> > [mailto:[email protected]] On Behalf Of Jeff Sugar > >> > Sent: Thursday, March 05, 2009 5:54 PM > >> > To: Half-Life dedicated Win32 server mailing list > >> > Subject: Re: [hlds] Team Fortress 2 Update Available > >> > > >> > Beautiful! Fixed timeout bug AND the string tables all in one. > >> > > >> > On Thu, Mar 5, 2009 at 3:51 PM, Saul Rennison > >> > <[email protected]>wrote: > >> > > >> > > >> >> Woo thanks Jason! > >> >> > >> >> Sent from my iPhone > >> >> > >> >> On 5 Mar 2009, at 23:41, Jason Ruymen <[email protected]> > >> >> > >> > wrote: > >> > > >> >>> A required update for Team Fortress 2 is now available. Please run > >> >>> hldsupdatetool to receive it. The specific changes include: > >> >>> > >> >>> Gameplay changes: > >> >>> - Added a duck timer that prevents duck spamming while running > >> >>> around on-ground. > >> >>> - In-air, players are only allowed to duck once before they touch > >> >>> ground again. > >> >>> - Fixed several bounding box issues with jumping, falling, and > >> >>> rocket jump air-walking. Bounding box should be much more accurate > >> >>> there now. > >> >>> - Increased backstab check so that Spies can side-stab again. > >> >>> - When disguising, Spies now always start showing the primary weapon > >> >>> > >> > > >> > > >> >>> in their disguise, and can then switch it with the last-disguise > >> >>> > >> > key. > >> > > >> >>> TF2 Fixes: > >> >>> - Fixed flamethrower loophole that resulted in the flame effect > >> >>> being stuck on while the flamethrower wasn't really firing. > >> >>> - Fixed exploit that allowed players to circumvent the force-fire > >> >>> timeout on the pipebomb launcher. > >> >>> - Fixed a bug that caused Natasha's slow on hit effect to be > >> >>> inverted from 75% to 25%. > >> >>> - Restored sawmill_logs.mdl file, fixing some user maps that used > >> >>> > >> > it. > >> > > >> >>> - Fixed some localization issues with Scout achievement strings. > >> >>> - Removed the "Final" phrasing in the map loading screen. > >> >>> > >> >>> Engine fixes: > >> >>> - Fixed a server crash on startup under Linux. > >> >>> - Fixed a buffer overflow issue related to network string tables. > >> >>> - Gamestats uploading is now done asynchronously. This fixes the > >> >>> client timeout issues on map changes. > >> >>> > >> >>> CP_Junction: > >> >>> - Fixed an exploit where engineers could build a teleporter exit in > >> >>> an invalid area. > >> >>> - Fixed a few bad overlay assignments and other minor issues. > >> >>> > >> >>> Jason > >> >>> > >> >>> > >> >>> _______________________________________________ > >> >>> To unsubscribe, edit your list preferences, or view the list > >> >>> archives, please visit: > >> >>> http://list.valvesoftware.com/mailman/listinfo/hlds > >> >>> > >> >> _______________________________________________ > >> >> To unsubscribe, edit your list preferences, or view the list > archives, > >> >> > >> > > >> > > >> >> please visit: > >> >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> >> > >> >> > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list archives, > >> > please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > >> > > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list archives, > >> > please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > >> > > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

