Content servers = hammered at the moment. Business as usual after an
update. 

-mauirixxx
- Sent from my #hlserveradmins IRC fanboyism

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of turb0z
Sent: Thursday, March 05, 2009 1:56 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Team Fortress 2 Update Available

I can't get it, it says "trying again in 30 seconds"

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Jeff Sugar
Sent: Thursday, March 05, 2009 5:54 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

Beautiful! Fixed timeout bug AND the string tables all in one.

On Thu, Mar 5, 2009 at 3:51 PM, Saul Rennison
<[email protected]>wrote:

> Woo thanks Jason!
>
> Sent from my iPhone
>
> On 5 Mar 2009, at 23:41, Jason Ruymen <[email protected]>
wrote:
>
> > A required update for Team Fortress 2 is now available.  Please run 
> > hldsupdatetool to receive it.  The specific changes include:
> >
> > Gameplay changes:
> > - Added a duck timer that prevents duck spamming while running 
> > around on-ground.
> > - In-air, players are only allowed to duck once before they touch 
> > ground again.
> > - Fixed several bounding box issues with jumping, falling, and 
> > rocket jump air-walking. Bounding box should be much more accurate 
> > there now.
> > - Increased backstab check so that Spies can side-stab again.
> > - When disguising, Spies now always start showing the primary weapon

> > in their disguise, and can then switch it with the last-disguise
key.
> >
> > TF2 Fixes:
> > - Fixed flamethrower loophole that resulted in the flame effect 
> > being stuck on while the flamethrower wasn't really firing.
> > - Fixed exploit that allowed players to circumvent the force-fire 
> > timeout on the pipebomb launcher.
> > - Fixed a bug that caused Natasha's slow on hit effect to be 
> > inverted from 75% to 25%.
> > - Restored sawmill_logs.mdl file, fixing some user maps that used
it.
> > - Fixed some localization issues with Scout achievement strings.
> > - Removed the "Final" phrasing in the map loading screen.
> >
> > Engine fixes:
> > - Fixed a server crash on startup under Linux.
> > - Fixed a buffer overflow issue related to network string tables.
> > - Gamestats uploading is now done asynchronously. This fixes the 
> > client timeout issues on map changes.
> >
> > CP_Junction:
> > - Fixed an exploit where engineers could build a teleporter exit in 
> > an invalid area.
> > - Fixed a few bad overlay assignments and other minor issues.
> >
> > Jason
> >
> >
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