accidentally spooling out every update ever released to tf2? Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945
> From: [email protected] > To: [email protected]; [email protected]; > [email protected] > Date: Thu, 25 Oct 2007 18:34:18 -0700 > Subject: [hlds] [hlds_announce] Team Fortress 2/Dedicated Server Update > > Required updates for Team Fortress 2 and it's dedicated servers are now > available. Please run hldsupdatetool to update. The specific changes > include: > > - Improved compatibility for direct sound > - Deathcam screenshots now move the player id panel to the lower right, > and hide other hud elements until the freezecam fades > - Improved autobalance calculation code when determining who to switch > - Improved networking compatibility for some routers > - Fixed a crash during level init related to model loading > - Fixed issues on Dustbowl and Hydro that could occur when a server > emptied in the middle of a round > - Fixed a bug in the clientside player avoidance code, and smoothed it a > little more > - Further crash fixes related to paged pool memory usage > - Fixed scoreboard team scores label getting cut off > - Engineer buildings now explode when the Engineer dies during sudden > death > - Fixed a spy backstab exploit where you could stab a player who was not > facing away from you > - Fixed flailing at the low end of the cloak meter when the player gets > uncloaked automatically > - Fixed texture detail level setting "Very high" not being preserved > - Improved various error messages, and added links to steampowered > support pages > - Fixed scoring problem where destroying a buildable added a phantom > point, not attributed to any scoring bucket but still included in total > score > - Fixed honeypot server problems > - Fixed a rare crash caused by a medigun losing its owner > - Fixed an exploit that allowed disconnected medics to continue > ubercharging their target until they timed out > - TeamMenu now disables the spectate button if mp_allowspectators is > zero > - Added a missing "cannot_be_spectator" localization string > - Re-added class count numbers above class buttons for non-zero classes, > in addition to the class images > - Removed prefixes (tc_, ctf_, etc.) from map names in various places > where they're printed > - Fixed some edge cases where grenades could go through player or > buildings > - Fixed rocket/grenade explosions being able to impart damage through > thin ceilings > - The Engineer's "build X" commands will now behave properly when bound > directly to keys > > Jason > > > _______________________________________________ > hlds_announce mailing list > [email protected] > http://list.valvesoftware.com/mailman/listinfo/hlds_announce > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _________________________________________________________________ Hotmail® has ever-growing storage! Don’t worry about storage limits. http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutorial_Storage_062009 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

