accidentally spooling out every update ever released to tf2?

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



> From: [email protected]
> To: [email protected]; [email protected]; 
> [email protected]
> Date: Thu, 25 Oct 2007 18:34:18 -0700
> Subject: [hlds] [hlds_announce] Team Fortress 2/Dedicated Server Update
> 
> Required updates for Team Fortress 2 and it's dedicated servers are now
> available.  Please run hldsupdatetool to update.  The specific changes
> include:
> 
> - Improved compatibility for direct sound
> - Deathcam screenshots now move the player id panel to the lower right,
> and hide other hud elements until the freezecam fades
> - Improved autobalance calculation code when determining who to switch
> - Improved networking compatibility for some routers
> - Fixed a crash during level init related to model loading
> - Fixed issues on Dustbowl and Hydro that could occur when a server
> emptied in the middle of a round
> - Fixed a bug in the clientside player avoidance code, and smoothed it a
> little more
> - Further crash fixes related to paged pool memory usage
> - Fixed scoreboard team scores label getting cut off
> - Engineer buildings now explode when the Engineer dies during sudden
> death
> - Fixed a spy backstab exploit where you could stab a player who was not
> facing away from you
> - Fixed flailing at the low end of the cloak meter when the player gets
> uncloaked automatically
> - Fixed texture detail level setting "Very high" not being preserved
> - Improved various error messages, and added links to steampowered
> support pages
> - Fixed scoring problem where destroying a buildable added a phantom
> point, not attributed to any scoring bucket but still included in total
> score
> - Fixed honeypot server problems
> - Fixed a rare crash caused by a medigun losing its owner
> - Fixed an exploit that allowed disconnected medics to continue
> ubercharging their target until they timed out
> - TeamMenu now disables the spectate button if mp_allowspectators is
> zero
> - Added a missing "cannot_be_spectator" localization string
> - Re-added class count numbers above class buttons for non-zero classes,
> in addition to the class images
> - Removed prefixes (tc_, ctf_, etc.) from map names in various places
> where they're printed
> - Fixed some edge cases where grenades could go through player or
> buildings
> - Fixed rocket/grenade explosions being able to impart damage through
> thin ceilings
> - The Engineer's "build X" commands will now behave properly when bound
> directly to keys
> 
> Jason
> 
> 
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