Poor Jason, he was probably tired.

-Matt

On Wed, Jul 15, 2009 at 7:56 AM, Donnie Newlove <[email protected]>wrote:

> Glad to see I'm not the only one getting mail from 2007. I was
> thinking maybe I was going crazy.
>
> On Wed, Jul 15, 2009 at 1:59 PM, AJ King<[email protected]> wrote:
> >
> > Hahaha  I Agree :D
> >
> > Thanks,
> >
> > Alex King
> >
> >
> >
> >
> >
> >> From: [email protected]
> >> Date: Wed, 15 Jul 2009 21:47:24 +1000
> >> To: [email protected]
> >> Subject: Re: [hlds] [hlds_announce] Team Fortress 2/Dedicated Server
> Update
> >>
> >> I like how the original send dates remain the same (2007-10-26, received
> 50
> >> minutes ago)
> >>
> >> - Sam
> >>
> >> 2009/7/15 Alec Sanger <[email protected]>
> >>
> >> >
> >> > accidentally spooling out every update ever released to tf2?
> >> >
> >> > Thank you,
> >> > Alec Sanger
> >> > P: 248.941.3813
> >> > F: 313.286.8945
> >> >
> >> >
> >> >
> >> > > From: [email protected]
> >> > > To: [email protected]; [email protected];
> >> > [email protected]
> >> > > Date: Thu, 25 Oct 2007 18:34:18 -0700
> >> > > Subject: [hlds] [hlds_announce] Team Fortress 2/Dedicated Server
> Update
> >> > >
> >> > > Required updates for Team Fortress 2 and it's dedicated servers are
> now
> >> > > available.  Please run hldsupdatetool to update.  The specific
> changes
> >> > > include:
> >> > >
> >> > > - Improved compatibility for direct sound
> >> > > - Deathcam screenshots now move the player id panel to the lower
> right,
> >> > > and hide other hud elements until the freezecam fades
> >> > > - Improved autobalance calculation code when determining who to
> switch
> >> > > - Improved networking compatibility for some routers
> >> > > - Fixed a crash during level init related to model loading
> >> > > - Fixed issues on Dustbowl and Hydro that could occur when a server
> >> > > emptied in the middle of a round
> >> > > - Fixed a bug in the clientside player avoidance code, and smoothed
> it a
> >> > > little more
> >> > > - Further crash fixes related to paged pool memory usage
> >> > > - Fixed scoreboard team scores label getting cut off
> >> > > - Engineer buildings now explode when the Engineer dies during
> sudden
> >> > > death
> >> > > - Fixed a spy backstab exploit where you could stab a player who was
> not
> >> > > facing away from you
> >> > > - Fixed flailing at the low end of the cloak meter when the player
> gets
> >> > > uncloaked automatically
> >> > > - Fixed texture detail level setting "Very high" not being preserved
> >> > > - Improved various error messages, and added links to steampowered
> >> > > support pages
> >> > > - Fixed scoring problem where destroying a buildable added a phantom
> >> > > point, not attributed to any scoring bucket but still included in
> total
> >> > > score
> >> > > - Fixed honeypot server problems
> >> > > - Fixed a rare crash caused by a medigun losing its owner
> >> > > - Fixed an exploit that allowed disconnected medics to continue
> >> > > ubercharging their target until they timed out
> >> > > - TeamMenu now disables the spectate button if mp_allowspectators is
> >> > > zero
> >> > > - Added a missing "cannot_be_spectator" localization string
> >> > > - Re-added class count numbers above class buttons for non-zero
> classes,
> >> > > in addition to the class images
> >> > > - Removed prefixes (tc_, ctf_, etc.) from map names in various
> places
> >> > > where they're printed
> >> > > - Fixed some edge cases where grenades could go through player or
> >> > > buildings
> >> > > - Fixed rocket/grenade explosions being able to impart damage
> through
> >> > > thin ceilings
> >> > > - The Engineer's "build X" commands will now behave properly when
> bound
> >> > > directly to keys
> >> > >
> >> > > Jason
> >> > >
> >> > >
> >> > > _______________________________________________
> >> > > hlds_announce mailing list
> >> > > [email protected]
> >> > > http://list.valvesoftware.com/mailman/listinfo/hlds_announce
> >> > >
> >> > >
> >> > > _______________________________________________
> >> > > To unsubscribe, edit your list preferences, or view the list
> archives,
> >> > please visit:
> >> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> >> >
> >> > _________________________________________________________________
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> >> >
> >> >
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> >> > _______________________________________________
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> >> > please visit:
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> >> >
> >> _______________________________________________
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