Haha Init. ;$ 

Thanks,

Alex King





> Date: Wed, 15 Jul 2009 22:16:09 +0800
> From: [email protected]
> To: [email protected]
> Subject: Re: [hlds] [hlds_announce] Team Fortress 2/Dedicated Server Update
> 
> Get off the list.
> 
> Now.
> 
> _______________________________________________________
> 
> Shane Arnold          -       [email protected]
> 
> "For want of a nail, the horseshoe was lost. For want of a horseshoe, the 
> horse was lost. For want of a horse, the messenger was lost. For want of a 
> messenger, the message was not delivered. For want of an undelivered message 
> the war was lost."
> 
> 
> 
> Michael Krasnow wrote:
> > I just want to say HOLY CRAP! release 1 update not 10! oh and please change
> > your clock 0.o seriously 07
> >
> > On Wed, Jul 15, 2009 at 9:14 AM, CLAN RCR <[email protected]> wrote:
> >
> >   
> >> Poor Jason, he was probably tired.
> >>
> >> -Matt
> >>
> >> On Wed, Jul 15, 2009 at 7:56 AM, Donnie Newlove <[email protected]
> >>     
> >>> wrote:
> >>>       
> >>> Glad to see I'm not the only one getting mail from 2007. I was
> >>> thinking maybe I was going crazy.
> >>>
> >>> On Wed, Jul 15, 2009 at 1:59 PM, AJ King<[email protected]> wrote:
> >>>       
> >>>> Hahaha  I Agree :D
> >>>>
> >>>> Thanks,
> >>>>
> >>>> Alex King
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>         
> >>>>> From: [email protected]
> >>>>> Date: Wed, 15 Jul 2009 21:47:24 +1000
> >>>>> To: [email protected]
> >>>>> Subject: Re: [hlds] [hlds_announce] Team Fortress 2/Dedicated Server
> >>>>>           
> >>> Update
> >>>       
> >>>>> I like how the original send dates remain the same (2007-10-26,
> >>>>>           
> >> received
> >>     
> >>> 50
> >>>       
> >>>>> minutes ago)
> >>>>>
> >>>>> - Sam
> >>>>>
> >>>>> 2009/7/15 Alec Sanger <[email protected]>
> >>>>>
> >>>>>           
> >>>>>> accidentally spooling out every update ever released to tf2?
> >>>>>>
> >>>>>> Thank you,
> >>>>>> Alec Sanger
> >>>>>> P: 248.941.3813
> >>>>>> F: 313.286.8945
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>             
> >>>>>>> From: [email protected]
> >>>>>>> To: [email protected];
> >>>>>>>               
> >> [email protected];
> >>     
> >>>>>> [email protected]
> >>>>>>             
> >>>>>>> Date: Thu, 25 Oct 2007 18:34:18 -0700
> >>>>>>> Subject: [hlds] [hlds_announce] Team Fortress 2/Dedicated Server
> >>>>>>>               
> >>> Update
> >>>       
> >>>>>>> Required updates for Team Fortress 2 and it's dedicated servers
> >>>>>>>               
> >> are
> >>     
> >>> now
> >>>       
> >>>>>>> available.  Please run hldsupdatetool to update.  The specific
> >>>>>>>               
> >>> changes
> >>>       
> >>>>>>> include:
> >>>>>>>
> >>>>>>> - Improved compatibility for direct sound
> >>>>>>> - Deathcam screenshots now move the player id panel to the lower
> >>>>>>>               
> >>> right,
> >>>       
> >>>>>>> and hide other hud elements until the freezecam fades
> >>>>>>> - Improved autobalance calculation code when determining who to
> >>>>>>>               
> >>> switch
> >>>       
> >>>>>>> - Improved networking compatibility for some routers
> >>>>>>> - Fixed a crash during level init related to model loading
> >>>>>>> - Fixed issues on Dustbowl and Hydro that could occur when a
> >>>>>>>               
> >> server
> >>     
> >>>>>>> emptied in the middle of a round
> >>>>>>> - Fixed a bug in the clientside player avoidance code, and
> >>>>>>>               
> >> smoothed
> >>     
> >>> it a
> >>>       
> >>>>>>> little more
> >>>>>>> - Further crash fixes related to paged pool memory usage
> >>>>>>> - Fixed scoreboard team scores label getting cut off
> >>>>>>> - Engineer buildings now explode when the Engineer dies during
> >>>>>>>               
> >>> sudden
> >>>       
> >>>>>>> death
> >>>>>>> - Fixed a spy backstab exploit where you could stab a player who
> >>>>>>>               
> >> was
> >>     
> >>> not
> >>>       
> >>>>>>> facing away from you
> >>>>>>> - Fixed flailing at the low end of the cloak meter when the player
> >>>>>>>               
> >>> gets
> >>>       
> >>>>>>> uncloaked automatically
> >>>>>>> - Fixed texture detail level setting "Very high" not being
> >>>>>>>               
> >> preserved
> >>     
> >>>>>>> - Improved various error messages, and added links to steampowered
> >>>>>>> support pages
> >>>>>>> - Fixed scoring problem where destroying a buildable added a
> >>>>>>>               
> >> phantom
> >>     
> >>>>>>> point, not attributed to any scoring bucket but still included in
> >>>>>>>               
> >>> total
> >>>       
> >>>>>>> score
> >>>>>>> - Fixed honeypot server problems
> >>>>>>> - Fixed a rare crash caused by a medigun losing its owner
> >>>>>>> - Fixed an exploit that allowed disconnected medics to continue
> >>>>>>> ubercharging their target until they timed out
> >>>>>>> - TeamMenu now disables the spectate button if mp_allowspectators
> >>>>>>>               
> >> is
> >>     
> >>>>>>> zero
> >>>>>>> - Added a missing "cannot_be_spectator" localization string
> >>>>>>> - Re-added class count numbers above class buttons for non-zero
> >>>>>>>               
> >>> classes,
> >>>       
> >>>>>>> in addition to the class images
> >>>>>>> - Removed prefixes (tc_, ctf_, etc.) from map names in various
> >>>>>>>               
> >>> places
> >>>       
> >>>>>>> where they're printed
> >>>>>>> - Fixed some edge cases where grenades could go through player or
> >>>>>>> buildings
> >>>>>>> - Fixed rocket/grenade explosions being able to impart damage
> >>>>>>>               
> >>> through
> >>>       
> >>>>>>> thin ceilings
> >>>>>>> - The Engineer's "build X" commands will now behave properly when
> >>>>>>>               
> >>> bound
> >>>       
> >>>>>>> directly to keys
> >>>>>>>
> >>>>>>> Jason
> >>>>>>>
> >>>>>>>
> >>>>>>> _______________________________________________
> >>>>>>> hlds_announce mailing list
> >>>>>>> [email protected]
> >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_announce
> >>>>>>>
> >>>>>>>
> >>>>>>> _______________________________________________
> >>>>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>>>>               
> >>> archives,
> >>>       
> >>>>>> please visit:
> >>>>>>             
> >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>>>>>               
> >>>>>> _________________________________________________________________
> >>>>>> Hotmail® has ever-growing storage! Don’t worry about storage limits.
> >>>>>>
> >>>>>>
> >>>>>>             
> >> http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutorial_Storage_062009
> >>     
> >>>>>> _______________________________________________
> >>>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>>>             
> >> archives,
> >>     
> >>>>>> please visit:
> >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>>>>
> >>>>>>             
> >>>>> _______________________________________________
> >>>>> To unsubscribe, edit your list preferences, or view the list archives,
> >>>>>           
> >>> please visit:
> >>>       
> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>>>           
> >>>> _________________________________________________________________
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> >>>>         
> >>> please visit:
> >>>       
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>>
> >>>>         
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >>>       
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>     
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives, 
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >   
> 
> 
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> visit:
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