Sam, The intertubes have been clogged. Ted tried to warn us! :P On Wed, Jul 15, 2009 at 10:39 AM, Olly <[email protected]> wrote:
> Michiel, you seem to have a bug with your mail client. You seem to only be > recieving the first message of each thread. > If you recieved (read) any other emails, you wouldn't have shown yourself > up > by sending that email ;) > > 2009/7/15 Michael Krasnow <[email protected]> > > > I just want to say HOLY CRAP! release 1 update not 10! oh and please > change > > your clock 0.o seriously 07 > > > > On Wed, Jul 15, 2009 at 9:14 AM, CLAN RCR <[email protected]> wrote: > > > > > Poor Jason, he was probably tired. > > > > > > -Matt > > > > > > On Wed, Jul 15, 2009 at 7:56 AM, Donnie Newlove < > > [email protected] > > > >wrote: > > > > > > > Glad to see I'm not the only one getting mail from 2007. I was > > > > thinking maybe I was going crazy. > > > > > > > > On Wed, Jul 15, 2009 at 1:59 PM, AJ King<[email protected]> > > wrote: > > > > > > > > > > Hahaha I Agree :D > > > > > > > > > > Thanks, > > > > > > > > > > Alex King > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >> From: [email protected] > > > > >> Date: Wed, 15 Jul 2009 21:47:24 +1000 > > > > >> To: [email protected] > > > > >> Subject: Re: [hlds] [hlds_announce] Team Fortress 2/Dedicated > Server > > > > Update > > > > >> > > > > >> I like how the original send dates remain the same (2007-10-26, > > > received > > > > 50 > > > > >> minutes ago) > > > > >> > > > > >> - Sam > > > > >> > > > > >> 2009/7/15 Alec Sanger <[email protected]> > > > > >> > > > > >> > > > > > >> > accidentally spooling out every update ever released to tf2? > > > > >> > > > > > >> > Thank you, > > > > >> > Alec Sanger > > > > >> > P: 248.941.3813 > > > > >> > F: 313.286.8945 > > > > >> > > > > > >> > > > > > >> > > > > > >> > > From: [email protected] > > > > >> > > To: [email protected]; > > > [email protected]; > > > > >> > [email protected] > > > > >> > > Date: Thu, 25 Oct 2007 18:34:18 -0700 > > > > >> > > Subject: [hlds] [hlds_announce] Team Fortress 2/Dedicated > Server > > > > Update > > > > >> > > > > > > >> > > Required updates for Team Fortress 2 and it's dedicated > servers > > > are > > > > now > > > > >> > > available. Please run hldsupdatetool to update. The specific > > > > changes > > > > >> > > include: > > > > >> > > > > > > >> > > - Improved compatibility for direct sound > > > > >> > > - Deathcam screenshots now move the player id panel to the > lower > > > > right, > > > > >> > > and hide other hud elements until the freezecam fades > > > > >> > > - Improved autobalance calculation code when determining who > to > > > > switch > > > > >> > > - Improved networking compatibility for some routers > > > > >> > > - Fixed a crash during level init related to model loading > > > > >> > > - Fixed issues on Dustbowl and Hydro that could occur when a > > > server > > > > >> > > emptied in the middle of a round > > > > >> > > - Fixed a bug in the clientside player avoidance code, and > > > smoothed > > > > it a > > > > >> > > little more > > > > >> > > - Further crash fixes related to paged pool memory usage > > > > >> > > - Fixed scoreboard team scores label getting cut off > > > > >> > > - Engineer buildings now explode when the Engineer dies during > > > > sudden > > > > >> > > death > > > > >> > > - Fixed a spy backstab exploit where you could stab a player > who > > > was > > > > not > > > > >> > > facing away from you > > > > >> > > - Fixed flailing at the low end of the cloak meter when the > > player > > > > gets > > > > >> > > uncloaked automatically > > > > >> > > - Fixed texture detail level setting "Very high" not being > > > preserved > > > > >> > > - Improved various error messages, and added links to > > steampowered > > > > >> > > support pages > > > > >> > > - Fixed scoring problem where destroying a buildable added a > > > phantom > > > > >> > > point, not attributed to any scoring bucket but still included > > in > > > > total > > > > >> > > score > > > > >> > > - Fixed honeypot server problems > > > > >> > > - Fixed a rare crash caused by a medigun losing its owner > > > > >> > > - Fixed an exploit that allowed disconnected medics to > continue > > > > >> > > ubercharging their target until they timed out > > > > >> > > - TeamMenu now disables the spectate button if > > mp_allowspectators > > > is > > > > >> > > zero > > > > >> > > - Added a missing "cannot_be_spectator" localization string > > > > >> > > - Re-added class count numbers above class buttons for > non-zero > > > > classes, > > > > >> > > in addition to the class images > > > > >> > > - Removed prefixes (tc_, ctf_, etc.) from map names in various > > > > places > > > > >> > > where they're printed > > > > >> > > - Fixed some edge cases where grenades could go through player > > or > > > > >> > > buildings > > > > >> > > - Fixed rocket/grenade explosions being able to impart damage > > > > through > > > > >> > > thin ceilings > > > > >> > > - The Engineer's "build X" commands will now behave properly > > when > > > > bound > > > > >> > > directly to keys > > > > >> > > > > > > >> > > Jason > > > > >> > > > > > > >> > > > > > > >> > > _______________________________________________ > > > > >> > > hlds_announce mailing list > > > > >> > > [email protected] > > > > >> > > http://list.valvesoftware.com/mailman/listinfo/hlds_announce > > > > >> > > > > > > >> > > > > > > >> > > _______________________________________________ > > > > >> > > To unsubscribe, edit your list preferences, or view the list > > > > archives, > > > > >> > please visit: > > > > >> > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > >> > > > > > >> > > _________________________________________________________________ > > > > >> > Hotmail® has ever-growing storage! Don’t worry about storage > > limits. > > > > >> > > > > > >> > > > > > > > > > > > http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutorial_Storage_062009 > > > > >> > _______________________________________________ > > > > >> > To unsubscribe, edit your list preferences, or view the list > > > archives, > > > > >> > please visit: > > > > >> > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > >> > > > > > >> _______________________________________________ > > > > >> To unsubscribe, edit your list preferences, or view the list > > archives, > > > > please visit: > > > > >> http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > _________________________________________________________________ > > > > > Get the best of MSN on your mobile > > > > > http://clk.atdmt.com/UKM/go/147991039/direct/01/ > > > > > _______________________________________________ > > > > > To unsubscribe, edit your list preferences, or view the list > > archives, > > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > -- > Sent from Olly's SEGA Game Gear > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

