Sam,
The intertubes have been clogged. Ted tried to warn us! :P

On Wed, Jul 15, 2009 at 10:39 AM, Olly <[email protected]> wrote:

> Michiel, you seem to have a bug with your mail client. You seem to only be
> recieving the first message of each thread.
> If you recieved (read) any other emails, you wouldn't have shown yourself
> up
> by sending that email ;)
>
> 2009/7/15 Michael Krasnow <[email protected]>
>
> > I just want to say HOLY CRAP! release 1 update not 10! oh and please
> change
> > your clock 0.o seriously 07
> >
> > On Wed, Jul 15, 2009 at 9:14 AM, CLAN RCR <[email protected]> wrote:
> >
> > > Poor Jason, he was probably tired.
> > >
> > > -Matt
> > >
> > > On Wed, Jul 15, 2009 at 7:56 AM, Donnie Newlove <
> > [email protected]
> > > >wrote:
> > >
> > > > Glad to see I'm not the only one getting mail from 2007. I was
> > > > thinking maybe I was going crazy.
> > > >
> > > > On Wed, Jul 15, 2009 at 1:59 PM, AJ King<[email protected]>
> > wrote:
> > > > >
> > > > > Hahaha  I Agree :D
> > > > >
> > > > > Thanks,
> > > > >
> > > > > Alex King
> > > > >
> > > > >
> > > > >
> > > > >
> > > > >
> > > > >> From: [email protected]
> > > > >> Date: Wed, 15 Jul 2009 21:47:24 +1000
> > > > >> To: [email protected]
> > > > >> Subject: Re: [hlds] [hlds_announce] Team Fortress 2/Dedicated
> Server
> > > > Update
> > > > >>
> > > > >> I like how the original send dates remain the same (2007-10-26,
> > > received
> > > > 50
> > > > >> minutes ago)
> > > > >>
> > > > >> - Sam
> > > > >>
> > > > >> 2009/7/15 Alec Sanger <[email protected]>
> > > > >>
> > > > >> >
> > > > >> > accidentally spooling out every update ever released to tf2?
> > > > >> >
> > > > >> > Thank you,
> > > > >> > Alec Sanger
> > > > >> > P: 248.941.3813
> > > > >> > F: 313.286.8945
> > > > >> >
> > > > >> >
> > > > >> >
> > > > >> > > From: [email protected]
> > > > >> > > To: [email protected];
> > > [email protected];
> > > > >> > [email protected]
> > > > >> > > Date: Thu, 25 Oct 2007 18:34:18 -0700
> > > > >> > > Subject: [hlds] [hlds_announce] Team Fortress 2/Dedicated
> Server
> > > > Update
> > > > >> > >
> > > > >> > > Required updates for Team Fortress 2 and it's dedicated
> servers
> > > are
> > > > now
> > > > >> > > available.  Please run hldsupdatetool to update.  The specific
> > > > changes
> > > > >> > > include:
> > > > >> > >
> > > > >> > > - Improved compatibility for direct sound
> > > > >> > > - Deathcam screenshots now move the player id panel to the
> lower
> > > > right,
> > > > >> > > and hide other hud elements until the freezecam fades
> > > > >> > > - Improved autobalance calculation code when determining who
> to
> > > > switch
> > > > >> > > - Improved networking compatibility for some routers
> > > > >> > > - Fixed a crash during level init related to model loading
> > > > >> > > - Fixed issues on Dustbowl and Hydro that could occur when a
> > > server
> > > > >> > > emptied in the middle of a round
> > > > >> > > - Fixed a bug in the clientside player avoidance code, and
> > > smoothed
> > > > it a
> > > > >> > > little more
> > > > >> > > - Further crash fixes related to paged pool memory usage
> > > > >> > > - Fixed scoreboard team scores label getting cut off
> > > > >> > > - Engineer buildings now explode when the Engineer dies during
> > > > sudden
> > > > >> > > death
> > > > >> > > - Fixed a spy backstab exploit where you could stab a player
> who
> > > was
> > > > not
> > > > >> > > facing away from you
> > > > >> > > - Fixed flailing at the low end of the cloak meter when the
> > player
> > > > gets
> > > > >> > > uncloaked automatically
> > > > >> > > - Fixed texture detail level setting "Very high" not being
> > > preserved
> > > > >> > > - Improved various error messages, and added links to
> > steampowered
> > > > >> > > support pages
> > > > >> > > - Fixed scoring problem where destroying a buildable added a
> > > phantom
> > > > >> > > point, not attributed to any scoring bucket but still included
> > in
> > > > total
> > > > >> > > score
> > > > >> > > - Fixed honeypot server problems
> > > > >> > > - Fixed a rare crash caused by a medigun losing its owner
> > > > >> > > - Fixed an exploit that allowed disconnected medics to
> continue
> > > > >> > > ubercharging their target until they timed out
> > > > >> > > - TeamMenu now disables the spectate button if
> > mp_allowspectators
> > > is
> > > > >> > > zero
> > > > >> > > - Added a missing "cannot_be_spectator" localization string
> > > > >> > > - Re-added class count numbers above class buttons for
> non-zero
> > > > classes,
> > > > >> > > in addition to the class images
> > > > >> > > - Removed prefixes (tc_, ctf_, etc.) from map names in various
> > > > places
> > > > >> > > where they're printed
> > > > >> > > - Fixed some edge cases where grenades could go through player
> > or
> > > > >> > > buildings
> > > > >> > > - Fixed rocket/grenade explosions being able to impart damage
> > > > through
> > > > >> > > thin ceilings
> > > > >> > > - The Engineer's "build X" commands will now behave properly
> > when
> > > > bound
> > > > >> > > directly to keys
> > > > >> > >
> > > > >> > > Jason
> > > > >> > >
> > > > >> > >
> > > > >> > > _______________________________________________
> > > > >> > > hlds_announce mailing list
> > > > >> > > [email protected]
> > > > >> > > http://list.valvesoftware.com/mailman/listinfo/hlds_announce
> > > > >> > >
> > > > >> > >
> > > > >> > > _______________________________________________
> > > > >> > > To unsubscribe, edit your list preferences, or view the list
> > > > archives,
> > > > >> > please visit:
> > > > >> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > >> >
> > > > >> >
> _________________________________________________________________
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> > > > >> >
> > > > >> >
> > > >
> > >
> >
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> > > > >> > _______________________________________________
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> > > > >> > please visit:
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> > > > >> >
> > > > >> _______________________________________________
> > > > >> To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > please visit:
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> > > > >
> > > > > _________________________________________________________________
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> > > > >
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
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> > > >
> > > _______________________________________________
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> > > please visit:
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> > >
> > _______________________________________________
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> > please visit:
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> >
>
>
>
> --
> Sent from Olly's SEGA Game Gear
> _______________________________________________
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>
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