Hahaha  I Agree :D 

Thanks,

Alex King





> From: [email protected]
> Date: Wed, 15 Jul 2009 21:47:24 +1000
> To: [email protected]
> Subject: Re: [hlds] [hlds_announce] Team Fortress 2/Dedicated Server Update
> 
> I like how the original send dates remain the same (2007-10-26, received 50
> minutes ago)
> 
> - Sam
> 
> 2009/7/15 Alec Sanger <[email protected]>
> 
> >
> > accidentally spooling out every update ever released to tf2?
> >
> > Thank you,
> > Alec Sanger
> > P: 248.941.3813
> > F: 313.286.8945
> >
> >
> >
> > > From: [email protected]
> > > To: [email protected]; [email protected];
> > [email protected]
> > > Date: Thu, 25 Oct 2007 18:34:18 -0700
> > > Subject: [hlds] [hlds_announce] Team Fortress 2/Dedicated Server Update
> > >
> > > Required updates for Team Fortress 2 and it's dedicated servers are now
> > > available.  Please run hldsupdatetool to update.  The specific changes
> > > include:
> > >
> > > - Improved compatibility for direct sound
> > > - Deathcam screenshots now move the player id panel to the lower right,
> > > and hide other hud elements until the freezecam fades
> > > - Improved autobalance calculation code when determining who to switch
> > > - Improved networking compatibility for some routers
> > > - Fixed a crash during level init related to model loading
> > > - Fixed issues on Dustbowl and Hydro that could occur when a server
> > > emptied in the middle of a round
> > > - Fixed a bug in the clientside player avoidance code, and smoothed it a
> > > little more
> > > - Further crash fixes related to paged pool memory usage
> > > - Fixed scoreboard team scores label getting cut off
> > > - Engineer buildings now explode when the Engineer dies during sudden
> > > death
> > > - Fixed a spy backstab exploit where you could stab a player who was not
> > > facing away from you
> > > - Fixed flailing at the low end of the cloak meter when the player gets
> > > uncloaked automatically
> > > - Fixed texture detail level setting "Very high" not being preserved
> > > - Improved various error messages, and added links to steampowered
> > > support pages
> > > - Fixed scoring problem where destroying a buildable added a phantom
> > > point, not attributed to any scoring bucket but still included in total
> > > score
> > > - Fixed honeypot server problems
> > > - Fixed a rare crash caused by a medigun losing its owner
> > > - Fixed an exploit that allowed disconnected medics to continue
> > > ubercharging their target until they timed out
> > > - TeamMenu now disables the spectate button if mp_allowspectators is
> > > zero
> > > - Added a missing "cannot_be_spectator" localization string
> > > - Re-added class count numbers above class buttons for non-zero classes,
> > > in addition to the class images
> > > - Removed prefixes (tc_, ctf_, etc.) from map names in various places
> > > where they're printed
> > > - Fixed some edge cases where grenades could go through player or
> > > buildings
> > > - Fixed rocket/grenade explosions being able to impart damage through
> > > thin ceilings
> > > - The Engineer's "build X" commands will now behave properly when bound
> > > directly to keys
> > >
> > > Jason
> > >
> > >
> > > _______________________________________________
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> > > [email protected]
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> > >
> > >
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