http://tf2app.com/blacklist/
2010/1/7 Shane Arnold <[email protected]> > But *you* are not *everyone*. It only takes one malicious/incorrect > entry to start screwing things up. > > On 7/01/2010 10:42 PM, Spencer 'voogru' MacDonald wrote: > > If you have a centralized blacklist that people trust, maintain it and > > verify submitted servers to prevent abuse, I think it's better than not > > having a blacklist at all. > > > > This is also why I would only blacklist malicious servers, it's not too > > difficult to verify malicious servers. > > > > - voogru. > > > > -----Original Message----- > > From: [email protected] > > [mailto:[email protected]] On Behalf Of Don Williams > > Sent: Thursday, January 07, 2010 9:33 AM > > To: 'Half-Life dedicated Win32 server mailing list' > > Subject: Re: [hlds] Team Fortress 2 Update Available > > > > That's the damn truth.. > > > > -----Original Message----- > > From: [email protected] > > [mailto:[email protected]] On Behalf Of Peter Powell > > Sent: 2010-01-07 9:12 AM > > To: Half-Life dedicated Win32 server mailing list > > Subject: Re: [hlds] Team Fortress 2 Update Available > > > > The issue with allowing people to import blocklists is that they will > > rush on Google and use the first blocklist they find. That blocklist > > will most likely be full of servers that $RANDOM_LUSER added to get back > > at $SERVER_OWNER for banning them for mic spamming. > > > > ~Peter Powell > > > > Spencer 'voogru' MacDonald wrote: > > > >> Yeah I saw that, but generally I support the idea of a centralized > >> blacklist. > >> > >> But only with really malicious servers. > >> > >> - voogru. > >> > >> -----Original Message----- > >> From: [email protected] > >> [mailto:[email protected]] On Behalf Of > DontWannaName! > >> Sent: Wednesday, January 06, 2010 10:36 PM > >> To: Half-Life dedicated Win32 server mailing list > >> Subject: Re: [hlds] Team Fortress 2 Update Available > >> > >> Hey look Voogru, you are on that list too for running 24+ max slots lol > :P > >> 24+ max players is part of the game now so that makes little sense... > >> > >> 67.213.213.107voogru.com24+ Max Players > >> > >> On Wed, Jan 6, 2010 at 6:05 PM, Matt Hoffman > >> <[email protected]>wrote: > >> > >> > >> > >>> There's already http://tf2app.com/blacklist/ which is an active list. > I > >>> believe it is designed for Peer Guardian/Peer Block/etc, so I second > the > >>> option to import IP's and not have it be formatted. > >>> > >>> > >>> On Wed, Jan 6, 2010 at 5:56 PM, Spencer 'voogru' MacDonald< > >>> [email protected]> wrote: > >>> > >>> > >>> > >>>> The issue with the fake "bot" pings would probably have become more of > >>>> > >>>> > >> an > >> > >> > >>>> issue now that bots are becoming more available. Malicious server > >>>> > >>>> > >>> operators > >>> > >>> > >>>> could disguise the valve tf2 bots as real players. > >>>> > >>>> Combine that with fake players in queries and you have one more > problem > >>>> > >>>> > >>> to > >>> > >>> > >>>> deal with. > >>>> > >>>> I've seen some of these servers actually disable the status command so > >>>> > >>>> > >>> you > >>> > >>> > >>>> can't see their "BOT" steamids as well. > >>>> > >>>> With the creation of blacklists hopefully some people come up with a > >>>> > >>>> > >>> decent > >>> > >>> > >>>> blacklist. I would have liked to see the blacklist option be able to > >>>> > >>>> > >>> import > >>> > >>> > >>>> IP's from a website (even if it's just a txt file on the website) like > >>>> PeerGuardian, perhaps it can be in a future update. > >>>> > >>>> > >>>> -voogru > >>>> > >>>> > >>>> -----Original Message----- > >>>> From: [email protected] > >>>> [mailto:[email protected]] On Behalf Of Dislexsick > >>>> Sent: Wednesday, January 06, 2010 6:44 PM > >>>> To: Half-Life dedicated Win32 server mailing list > >>>> Subject: Re: [hlds] Team Fortress 2 Update Available > >>>> > >>>> The update states it is people changing the word BOT in the ping > column > >>>> > >>>> > >>> on > >>> > >>> > >>>> the scoreboard... > >>>> > >>>> This does not address fake player counts, a far more widespread and > >>>> malicious tactic imo. > >>>> > >>>> Cheers, > >>>> > >>>> Joshua Bost > >>>> > >>>> -----Original Message----- > >>>> From: Andy C<[email protected]> > >>>> Sent: Thursday, 7 January 2010 09:37 > >>>> To: Half-Life dedicated Win32 server mailing list > >>>> <[email protected]> > >>>> Subject: Re: [hlds] Team Fortress 2 Update Available > >>>> > >>>> The bot issue you are refering to has to do with server admins running > >>>> "fake > >>>> clients" plugins. These report more players in the server than there > >>>> actually is. Apparently Valve has come up with bots that actually play > >>>> > >>>> > >>> the > >>> > >>> > >>>> game, just like in L4D/L4D2. > >>>> > >>>> On Wed, Jan 6, 2010 at 5:18 PM, Josh Bost<[email protected]> > >>>> wrote: > >>>> > >>>> > >>>> > >>>>> "Tuned scoreboard logic to guard against malicious server operators > >>>>> spoofing > >>>>> bot pings to hide the "BOT" tag." > >>>>> > >>>>> As a follower of the SPUF I have seen threads about servers with bots > >>>>> > >>>>> > >>>> with > >>>> > >>>> > >>>>> simulated pings, one just yesterday, in-fact. After reading this, > >>>>> the consensus seemed to be that although some people felt 'ripped > off' > >>>>> > >>>>> > >>> it > >>> > >>> > >>>>> made a better experience for a few people. After reading about it I > >>>>> > >>>>> > >>> was > >>> > >>> > >>>>> curious, so I done a quick google search and sure enough there was a > >>>>> > >>>>> > >>>> single > >>>> > >>>> > >>>>> plugin with something like 3 replies on the alliedmods forums. > >>>>> > >>>>> I don't really understand - Clearly this was not a completely > >>>>> > >>>>> > >>> widespread > >>> > >>> > >>>>> issue, and calling the server owners malicious is a little bit wrong > I > >>>>> think. Personally, I wouldn't mind a server with a few bots as > >>>>> > >>>>> > >> hosting > >> > >> > >>> a > >>> > >>> > >>>>> server locally, even with a fairly beefy CPU (Core2 Q9550) my game > >>>>> > >>>>> > >>>> grinds > >>>> > >>>> > >>>>> to a screeching halt with 15 bots (9fps ftw). > >>>>> > >>>>> Anyway, since this is a controversial topic I realize this is not > >>>>> > >>>>> > >> going > >> > >> > >>>> to > >>>> > >>>> > >>>>> change, as it is for 'the better of the community' but really, I > still > >>>>> think > >>>>> people are going to find a way around; I also think Valve would have > >>>>> > >>>>> > >>> been > >>> > >>> > >>>>> better off spending their time fixing a *real* problem, such as fake > >>>>> > >>>>> > >>>> client > >>>> > >>>> > >>>>> counts - after all bots still contribute to the game. > >>>>> (For the record I don't even host a TF2 server [I used to help run > >>>>> > >>>>> > >> one, > >> > >> > >>>> now > >>>> > >>>> > >>>>> I have a L4D2 server], so my points are not coming from a bias pov) > >>>>> > >>>>> Cheers, > >>>>> > >>>>> Josh Bost > >>>>> > >>>>> On Thu, Jan 7, 2010 at 8:09 AM, Jason Ruymen< > [email protected] > >>>>> > >>>>> > >>>>>> wrote: > >>>>>> > >>>>>> A required update for Team Fortress 2 is now available. Please run > >>>>>> hldsupdatetool to receive the update. The specific change include: > >>>>>> > >>>>>> Server Browser (for TF2 and DoD:S) > >>>>>> - Added a client-side server blacklist: > >>>>>> - Supports blacklisting of specific servers, all servers on an > >>>>>> > >>>>>> > >>> IP, > >>> > >>> > >>>>> and > >>>>> > >>>>> > >>>>>> all servers on a class C range. > >>>>>> - Saves the server list to a file, and has an Import button to > >>>>>> > >>>>>> > >>>> allow > >>>> > >>>> > >>>>>> easy sharing (cfg\server_blacklist.txt) > >>>>>> > >>>>>> Balance changes: > >>>>>> - Reduced the health penalty on The Sandman. > >>>>>> - The Force-A-Nature knockback on target now: > >>>>>> - Only applies to hits that deal more than 30 damage and are > >>>>>> > >>>>>> > >> in > >> > >> > >>>>> close > >>>>> > >>>>> > >>>>>> range. > >>>>>> - Factors in the firer's angle of attack when determining the > >>>>>> knockback direction. > >>>>>> - Has less of an effect on grounded targets. > >>>>>> - The Dead Ringer now: > >>>>>> - Reduces cloak to 40% when uncloaking early. > >>>>>> - Has a 35% cap on the amount of cloak it can gain from an > >>>>>> > >>>>>> > >> ammo > >> > >> > >>>>> pack. > >>>>> > >>>>> > >>>>>> - Has a quieter de-cloak sound. > >>>>>> > >>>>>> Changes / Fixes: > >>>>>> - Fixed a performance& stability issue with AMD processors. > >>>>>> - Improved the stability of the game server -> item backend > >>>>>> > >>>>>> > >>> connection > >>> > >>> > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list archives, > >>>> please visit: > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>>> > >>>> > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list archives, > >>>> please visit: > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>>> > >>>> > >>>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>> > >>> > >>> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> > > please visit: > > > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > >> > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

