http://tf2app.com/blacklist/

2010/1/7 Shane Arnold <[email protected]>

> But *you* are not *everyone*. It only takes one malicious/incorrect
> entry to start screwing things up.
>
> On 7/01/2010 10:42 PM, Spencer 'voogru' MacDonald wrote:
> > If you have a centralized blacklist that people trust, maintain it and
> > verify submitted servers to prevent abuse, I think it's better than not
> > having a blacklist at all.
> >
> > This is also why I would only blacklist malicious servers, it's not too
> > difficult to verify malicious servers.
> >
> > - voogru.
> >
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of Don Williams
> > Sent: Thursday, January 07, 2010 9:33 AM
> > To: 'Half-Life dedicated Win32 server mailing list'
> > Subject: Re: [hlds] Team Fortress 2 Update Available
> >
> > That's the damn truth..
> >
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of Peter Powell
> > Sent: 2010-01-07 9:12 AM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Team Fortress 2 Update Available
> >
> > The issue with allowing people to import blocklists is that they will
> > rush on Google and use the first blocklist they find. That blocklist
> > will most likely be full of servers that $RANDOM_LUSER added to get back
> > at $SERVER_OWNER for banning them for mic spamming.
> >
> > ~Peter Powell
> >
> > Spencer 'voogru' MacDonald wrote:
> >
> >> Yeah I saw that, but generally I support the idea of a centralized
> >> blacklist.
> >>
> >> But only with really malicious servers.
> >>
> >> - voogru.
> >>
> >> -----Original Message-----
> >> From: [email protected]
> >> [mailto:[email protected]] On Behalf Of
> DontWannaName!
> >> Sent: Wednesday, January 06, 2010 10:36 PM
> >> To: Half-Life dedicated Win32 server mailing list
> >> Subject: Re: [hlds] Team Fortress 2 Update Available
> >>
> >> Hey look Voogru, you are on that list too for running 24+ max slots lol
> :P
> >> 24+ max players is part of the game now so that makes little sense...
> >>
> >> 67.213.213.107voogru.com24+ Max Players
> >>
> >> On Wed, Jan 6, 2010 at 6:05 PM, Matt Hoffman
> >> <[email protected]>wrote:
> >>
> >>
> >>
> >>> There's already http://tf2app.com/blacklist/ which is an active list.
> I
> >>> believe it is designed for Peer Guardian/Peer Block/etc, so I second
> the
> >>> option to import IP's and not have it be formatted.
> >>>
> >>>
> >>> On Wed, Jan 6, 2010 at 5:56 PM, Spencer 'voogru' MacDonald<
> >>> [email protected]>  wrote:
> >>>
> >>>
> >>>
> >>>> The issue with the fake "bot" pings would probably have become more of
> >>>>
> >>>>
> >> an
> >>
> >>
> >>>> issue now that bots are becoming more available. Malicious server
> >>>>
> >>>>
> >>> operators
> >>>
> >>>
> >>>> could disguise the valve tf2 bots as real players.
> >>>>
> >>>> Combine that with fake players in queries and you have one more
> problem
> >>>>
> >>>>
> >>> to
> >>>
> >>>
> >>>> deal with.
> >>>>
> >>>> I've seen some of these servers actually disable the status command so
> >>>>
> >>>>
> >>> you
> >>>
> >>>
> >>>> can't see their "BOT" steamids as well.
> >>>>
> >>>> With the creation of blacklists hopefully some people come up with a
> >>>>
> >>>>
> >>> decent
> >>>
> >>>
> >>>> blacklist. I would have liked to see the blacklist option be able to
> >>>>
> >>>>
> >>> import
> >>>
> >>>
> >>>> IP's from a website (even if it's just a txt file on the website) like
> >>>> PeerGuardian, perhaps it can be in a future update.
> >>>>
> >>>>
> >>>> -voogru
> >>>>
> >>>>
> >>>> -----Original Message-----
> >>>> From: [email protected]
> >>>> [mailto:[email protected]] On Behalf Of Dislexsick
> >>>> Sent: Wednesday, January 06, 2010 6:44 PM
> >>>> To: Half-Life dedicated Win32 server mailing list
> >>>> Subject: Re: [hlds] Team Fortress 2 Update Available
> >>>>
> >>>> The update states it is people changing the word BOT in the ping
> column
> >>>>
> >>>>
> >>> on
> >>>
> >>>
> >>>> the scoreboard...
> >>>>
> >>>> This does not address fake player counts, a far more widespread and
> >>>> malicious tactic imo.
> >>>>
> >>>> Cheers,
> >>>>
> >>>> Joshua Bost
> >>>>
> >>>> -----Original Message-----
> >>>> From: Andy C<[email protected]>
> >>>> Sent: Thursday, 7 January 2010 09:37
> >>>> To: Half-Life dedicated Win32 server mailing list
> >>>> <[email protected]>
> >>>> Subject: Re: [hlds] Team Fortress 2 Update Available
> >>>>
> >>>> The bot issue you are refering to has to do with server admins running
> >>>> "fake
> >>>> clients" plugins. These report more players in the server than there
> >>>> actually is. Apparently Valve has come up with bots that actually play
> >>>>
> >>>>
> >>> the
> >>>
> >>>
> >>>> game, just like in L4D/L4D2.
> >>>>
> >>>> On Wed, Jan 6, 2010 at 5:18 PM, Josh Bost<[email protected]>
> >>>> wrote:
> >>>>
> >>>>
> >>>>
> >>>>> "Tuned scoreboard logic to guard against malicious server operators
> >>>>> spoofing
> >>>>> bot pings to hide the "BOT" tag."
> >>>>>
> >>>>> As a follower of the SPUF I have seen threads about servers with bots
> >>>>>
> >>>>>
> >>>> with
> >>>>
> >>>>
> >>>>> simulated pings, one just yesterday, in-fact.  After reading this,
> >>>>> the consensus seemed to be that although some people felt 'ripped
> off'
> >>>>>
> >>>>>
> >>> it
> >>>
> >>>
> >>>>> made a better experience for a few people.  After reading about it I
> >>>>>
> >>>>>
> >>> was
> >>>
> >>>
> >>>>> curious, so I done a quick google search and sure enough there was a
> >>>>>
> >>>>>
> >>>> single
> >>>>
> >>>>
> >>>>> plugin with something like 3 replies on the alliedmods forums.
> >>>>>
> >>>>> I don't really understand - Clearly this was not a completely
> >>>>>
> >>>>>
> >>> widespread
> >>>
> >>>
> >>>>> issue, and calling the server owners malicious is a little bit wrong
> I
> >>>>> think.  Personally, I wouldn't mind a server with a few bots as
> >>>>>
> >>>>>
> >> hosting
> >>
> >>
> >>> a
> >>>
> >>>
> >>>>> server locally, even with a  fairly beefy CPU (Core2 Q9550) my game
> >>>>>
> >>>>>
> >>>> grinds
> >>>>
> >>>>
> >>>>> to a screeching halt with 15 bots (9fps ftw).
> >>>>>
> >>>>> Anyway, since this is a controversial topic I realize this is not
> >>>>>
> >>>>>
> >> going
> >>
> >>
> >>>> to
> >>>>
> >>>>
> >>>>> change, as it is for 'the better of the community' but really, I
> still
> >>>>> think
> >>>>> people are going to find a way around; I also think Valve would have
> >>>>>
> >>>>>
> >>> been
> >>>
> >>>
> >>>>> better off spending their time fixing a *real* problem, such as fake
> >>>>>
> >>>>>
> >>>> client
> >>>>
> >>>>
> >>>>> counts - after all bots still contribute to the game.
> >>>>> (For the record I don't even host a TF2 server [I used to help run
> >>>>>
> >>>>>
> >> one,
> >>
> >>
> >>>> now
> >>>>
> >>>>
> >>>>> I have a L4D2 server], so my points are not coming from a bias pov)
> >>>>>
> >>>>> Cheers,
> >>>>>
> >>>>> Josh Bost
> >>>>>
> >>>>> On Thu, Jan 7, 2010 at 8:09 AM, Jason Ruymen<
> [email protected]
> >>>>>
> >>>>>
> >>>>>> wrote:
> >>>>>>
> >>>>>> A required update for Team Fortress 2 is now available.  Please run
> >>>>>> hldsupdatetool to receive the update.  The specific change include:
> >>>>>>
> >>>>>> Server Browser (for TF2 and DoD:S)
> >>>>>>   - Added a client-side server blacklist:
> >>>>>>       - Supports blacklisting of specific servers, all servers on an
> >>>>>>
> >>>>>>
> >>> IP,
> >>>
> >>>
> >>>>> and
> >>>>>
> >>>>>
> >>>>>> all servers on a class C range.
> >>>>>>       - Saves the server list to a file, and has an Import button to
> >>>>>>
> >>>>>>
> >>>> allow
> >>>>
> >>>>
> >>>>>> easy sharing (cfg\server_blacklist.txt)
> >>>>>>
> >>>>>> Balance changes:
> >>>>>>   - Reduced the health penalty on The Sandman.
> >>>>>>   - The Force-A-Nature knockback on target now:
> >>>>>>        - Only applies to hits that deal more than 30 damage and are
> >>>>>>
> >>>>>>
> >> in
> >>
> >>
> >>>>> close
> >>>>>
> >>>>>
> >>>>>> range.
> >>>>>>        - Factors in the firer's angle of attack when determining the
> >>>>>> knockback direction.
> >>>>>>        - Has less of an effect on grounded targets.
> >>>>>>   - The Dead Ringer now:
> >>>>>>        - Reduces cloak to 40% when uncloaking early.
> >>>>>>        - Has a 35% cap on the amount of cloak it can gain from an
> >>>>>>
> >>>>>>
> >> ammo
> >>
> >>
> >>>>> pack.
> >>>>>
> >>>>>
> >>>>>>        - Has a quieter de-cloak sound.
> >>>>>>
> >>>>>> Changes / Fixes:
> >>>>>>   - Fixed a performance&  stability issue with AMD processors.
> >>>>>>   - Improved the stability of the game server ->  item backend
> >>>>>>
> >>>>>>
> >>> connection
> >>>
> >>>
> >>>> _______________________________________________
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> >>>> please visit:
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> >>>>
> >>>>
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> >>>> please visit:
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> >>>>
> >>>>
> >>>>
> >>> _______________________________________________
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> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >>>
> >>>
> >> _______________________________________________
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> >> please visit:
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> >>
> >>
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> >>
> > please visit:
> >
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> >>
> >>
> >>
> >
> >
> >
> > _______________________________________________
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> > please visit:
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> >
> >
> > _______________________________________________
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> >
> >
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> please visit:
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> >
>
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