*looks to nsleeper*

On Thu, Jan 7, 2010 at 7:51 AM, Ronny Schedel <i...@ronny-schedel.de> wrote:
>
> So "Poor admins" will include all good servers...
> Which dumbass made this website?
>
>
>
>> http://tf2app.com/blacklist/
>>
>> 2010/1/7 Shane Arnold <clontar...@iinet.net.au>
>>
>>> But *you* are not *everyone*. It only takes one malicious/incorrect
>>> entry to start screwing things up.
>>>
>>> On 7/01/2010 10:42 PM, Spencer 'voogru' MacDonald wrote:
>>> > If you have a centralized blacklist that people trust, maintain it and
>>> > verify submitted servers to prevent abuse, I think it's better than not
>>> > having a blacklist at all.
>>> >
>>> > This is also why I would only blacklist malicious servers, it's not too
>>> > difficult to verify malicious servers.
>>> >
>>> > - voogru.
>>> >
>>> > -----Original Message-----
>>> > From: hlds-boun...@list.valvesoftware.com
>>> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Don Williams
>>> > Sent: Thursday, January 07, 2010 9:33 AM
>>> > To: 'Half-Life dedicated Win32 server mailing list'
>>> > Subject: Re: [hlds] Team Fortress 2 Update Available
>>> >
>>> > That's the damn truth..
>>> >
>>> > -----Original Message-----
>>> > From: hlds-boun...@list.valvesoftware.com
>>> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Peter Powell
>>> > Sent: 2010-01-07 9:12 AM
>>> > To: Half-Life dedicated Win32 server mailing list
>>> > Subject: Re: [hlds] Team Fortress 2 Update Available
>>> >
>>> > The issue with allowing people to import blocklists is that they will
>>> > rush on Google and use the first blocklist they find. That blocklist
>>> > will most likely be full of servers that $RANDOM_LUSER added to get
>>> > back
>>> > at $SERVER_OWNER for banning them for mic spamming.
>>> >
>>> > ~Peter Powell
>>> >
>>> > Spencer 'voogru' MacDonald wrote:
>>> >
>>> >> Yeah I saw that, but generally I support the idea of a centralized
>>> >> blacklist.
>>> >>
>>> >> But only with really malicious servers.
>>> >>
>>> >> - voogru.
>>> >>
>>> >> -----Original Message-----
>>> >> From: hlds-boun...@list.valvesoftware.com
>>> >> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
>>> DontWannaName!
>>> >> Sent: Wednesday, January 06, 2010 10:36 PM
>>> >> To: Half-Life dedicated Win32 server mailing list
>>> >> Subject: Re: [hlds] Team Fortress 2 Update Available
>>> >>
>>> >> Hey look Voogru, you are on that list too for running 24+ max slots
>>> >> lol
>>> :P
>>> >> 24+ max players is part of the game now so that makes little sense...
>>> >>
>>> >> 67.213.213.107voogru.com24+ Max Players
>>> >>
>>> >> On Wed, Jan 6, 2010 at 6:05 PM, Matt Hoffman
>>> >> <lord.matt.hoff...@gmail.com>wrote:
>>> >>
>>> >>
>>> >>
>>> >>> There's already http://tf2app.com/blacklist/ which is an active list.
>>> I
>>> >>> believe it is designed for Peer Guardian/Peer Block/etc, so I second
>>> the
>>> >>> option to import IP's and not have it be formatted.
>>> >>>
>>> >>>
>>> >>> On Wed, Jan 6, 2010 at 5:56 PM, Spencer 'voogru' MacDonald<
>>> >>> voo...@voogru.com>  wrote:
>>> >>>
>>> >>>
>>> >>>
>>> >>>> The issue with the fake "bot" pings would probably have become more
>>> >>>> of
>>> >>>>
>>> >>>>
>>> >> an
>>> >>
>>> >>
>>> >>>> issue now that bots are becoming more available. Malicious server
>>> >>>>
>>> >>>>
>>> >>> operators
>>> >>>
>>> >>>
>>> >>>> could disguise the valve tf2 bots as real players.
>>> >>>>
>>> >>>> Combine that with fake players in queries and you have one more
>>> problem
>>> >>>>
>>> >>>>
>>> >>> to
>>> >>>
>>> >>>
>>> >>>> deal with.
>>> >>>>
>>> >>>> I've seen some of these servers actually disable the status command
>>> >>>> so
>>> >>>>
>>> >>>>
>>> >>> you
>>> >>>
>>> >>>
>>> >>>> can't see their "BOT" steamids as well.
>>> >>>>
>>> >>>> With the creation of blacklists hopefully some people come up with a
>>> >>>>
>>> >>>>
>>> >>> decent
>>> >>>
>>> >>>
>>> >>>> blacklist. I would have liked to see the blacklist option be able to
>>> >>>>
>>> >>>>
>>> >>> import
>>> >>>
>>> >>>
>>> >>>> IP's from a website (even if it's just a txt file on the website)
>>> >>>> like
>>> >>>> PeerGuardian, perhaps it can be in a future update.
>>> >>>>
>>> >>>>
>>> >>>> -voogru
>>> >>>>
>>> >>>>
>>> >>>> -----Original Message-----
>>> >>>> From: hlds-boun...@list.valvesoftware.com
>>> >>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dislexsick
>>> >>>> Sent: Wednesday, January 06, 2010 6:44 PM
>>> >>>> To: Half-Life dedicated Win32 server mailing list
>>> >>>> Subject: Re: [hlds] Team Fortress 2 Update Available
>>> >>>>
>>> >>>> The update states it is people changing the word BOT in the ping
>>> column
>>> >>>>
>>> >>>>
>>> >>> on
>>> >>>
>>> >>>
>>> >>>> the scoreboard...
>>> >>>>
>>> >>>> This does not address fake player counts, a far more widespread and
>>> >>>> malicious tactic imo.
>>> >>>>
>>> >>>> Cheers,
>>> >>>>
>>> >>>> Joshua Bost
>>> >>>>
>>> >>>> -----Original Message-----
>>> >>>> From: Andy C<grossk...@flotgaming.net>
>>> >>>> Sent: Thursday, 7 January 2010 09:37
>>> >>>> To: Half-Life dedicated Win32 server mailing list
>>> >>>> <hlds@list.valvesoftware.com>
>>> >>>> Subject: Re: [hlds] Team Fortress 2 Update Available
>>> >>>>
>>> >>>> The bot issue you are refering to has to do with server admins
>>> >>>> running
>>> >>>> "fake
>>> >>>> clients" plugins. These report more players in the server than there
>>> >>>> actually is. Apparently Valve has come up with bots that actually
>>> >>>> play
>>> >>>>
>>> >>>>
>>> >>> the
>>> >>>
>>> >>>
>>> >>>> game, just like in L4D/L4D2.
>>> >>>>
>>> >>>> On Wed, Jan 6, 2010 at 5:18 PM, Josh Bost<dislexs...@dislexsick.com>
>>> >>>> wrote:
>>> >>>>
>>> >>>>
>>> >>>>
>>> >>>>> "Tuned scoreboard logic to guard against malicious server operators
>>> >>>>> spoofing
>>> >>>>> bot pings to hide the "BOT" tag."
>>> >>>>>
>>> >>>>> As a follower of the SPUF I have seen threads about servers with
>>> >>>>> bots
>>> >>>>>
>>> >>>>>
>>> >>>> with
>>> >>>>
>>> >>>>
>>> >>>>> simulated pings, one just yesterday, in-fact.  After reading this,
>>> >>>>> the consensus seemed to be that although some people felt 'ripped
>>> off'
>>> >>>>>
>>> >>>>>
>>> >>> it
>>> >>>
>>> >>>
>>> >>>>> made a better experience for a few people.  After reading about it
>>> >>>>> I
>>> >>>>>
>>> >>>>>
>>> >>> was
>>> >>>
>>> >>>
>>> >>>>> curious, so I done a quick google search and sure enough there was
>>> >>>>> a
>>> >>>>>
>>> >>>>>
>>> >>>> single
>>> >>>>
>>> >>>>
>>> >>>>> plugin with something like 3 replies on the alliedmods forums.
>>> >>>>>
>>> >>>>> I don't really understand - Clearly this was not a completely
>>> >>>>>
>>> >>>>>
>>> >>> widespread
>>> >>>
>>> >>>
>>> >>>>> issue, and calling the server owners malicious is a little bit
>>> >>>>> wrong
>>> I
>>> >>>>> think.  Personally, I wouldn't mind a server with a few bots as
>>> >>>>>
>>> >>>>>
>>> >> hosting
>>> >>
>>> >>
>>> >>> a
>>> >>>
>>> >>>
>>> >>>>> server locally, even with a  fairly beefy CPU (Core2 Q9550) my game
>>> >>>>>
>>> >>>>>
>>> >>>> grinds
>>> >>>>
>>> >>>>
>>> >>>>> to a screeching halt with 15 bots (9fps ftw).
>>> >>>>>
>>> >>>>> Anyway, since this is a controversial topic I realize this is not
>>> >>>>>
>>> >>>>>
>>> >> going
>>> >>
>>> >>
>>> >>>> to
>>> >>>>
>>> >>>>
>>> >>>>> change, as it is for 'the better of the community' but really, I
>>> still
>>> >>>>> think
>>> >>>>> people are going to find a way around; I also think Valve would
>>> >>>>> have
>>> >>>>>
>>> >>>>>
>>> >>> been
>>> >>>
>>> >>>
>>> >>>>> better off spending their time fixing a *real* problem, such as
>>> >>>>> fake
>>> >>>>>
>>> >>>>>
>>> >>>> client
>>> >>>>
>>> >>>>
>>> >>>>> counts - after all bots still contribute to the game.
>>> >>>>> (For the record I don't even host a TF2 server [I used to help run
>>> >>>>>
>>> >>>>>
>>> >> one,
>>> >>
>>> >>
>>> >>>> now
>>> >>>>
>>> >>>>
>>> >>>>> I have a L4D2 server], so my points are not coming from a bias pov)
>>> >>>>>
>>> >>>>> Cheers,
>>> >>>>>
>>> >>>>> Josh Bost
>>> >>>>>
>>> >>>>> On Thu, Jan 7, 2010 at 8:09 AM, Jason Ruymen<
>>> jas...@valvesoftware.com
>>> >>>>>
>>> >>>>>
>>> >>>>>> wrote:
>>> >>>>>>
>>> >>>>>> A required update for Team Fortress 2 is now available.  Please
>>> >>>>>> run
>>> >>>>>> hldsupdatetool to receive the update.  The specific change
>>> >>>>>> include:
>>> >>>>>>
>>> >>>>>> Server Browser (for TF2 and DoD:S)
>>> >>>>>>   - Added a client-side server blacklist:
>>> >>>>>>       - Supports blacklisting of specific servers, all servers on
>>> >>>>>> an
>>> >>>>>>
>>> >>>>>>
>>> >>> IP,
>>> >>>
>>> >>>
>>> >>>>> and
>>> >>>>>
>>> >>>>>
>>> >>>>>> all servers on a class C range.
>>> >>>>>>       - Saves the server list to a file, and has an Import button
>>> >>>>>> to
>>> >>>>>>
>>> >>>>>>
>>> >>>> allow
>>> >>>>
>>> >>>>
>>> >>>>>> easy sharing (cfg\server_blacklist.txt)
>>> >>>>>>
>>> >>>>>> Balance changes:
>>> >>>>>>   - Reduced the health penalty on The Sandman.
>>> >>>>>>   - The Force-A-Nature knockback on target now:
>>> >>>>>>        - Only applies to hits that deal more than 30 damage and
>>> >>>>>> are
>>> >>>>>>
>>> >>>>>>
>>> >> in
>>> >>
>>> >>
>>> >>>>> close
>>> >>>>>
>>> >>>>>
>>> >>>>>> range.
>>> >>>>>>        - Factors in the firer's angle of attack when determining
>>> >>>>>> the
>>> >>>>>> knockback direction.
>>> >>>>>>        - Has less of an effect on grounded targets.
>>> >>>>>>   - The Dead Ringer now:
>>> >>>>>>        - Reduces cloak to 40% when uncloaking early.
>>> >>>>>>        - Has a 35% cap on the amount of cloak it can gain from an
>>> >>>>>>
>>> >>>>>>
>>> >> ammo
>>> >>
>>> >>
>>> >>>>> pack.
>>> >>>>>
>>> >>>>>
>>> >>>>>>        - Has a quieter de-cloak sound.
>>> >>>>>>
>>> >>>>>> Changes / Fixes:
>>> >>>>>>   - Fixed a performance&  stability issue with AMD processors.
>>> >>>>>>   - Improved the stability of the game server ->  item backend
>>> >>>>>>
>>> >>>>>>
>>> >>> connection
>>> >>>
>>> >>>
>>> >>>> _______________________________________________
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>>> >>>> archives,
>>> >>>> please visit:
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>>> >>>>
>>> >>>>
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>>> >>>> archives,
>>> >>>> please visit:
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>>> >>>>
>>> >>>>
>>> >>>>
>>> >>> _______________________________________________
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>>> >>> archives,
>>> >>> please visit:
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>>> >>>
>>> >>>
>>> >>>
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>>> >> please visit:
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>>> >>
>>> >>
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>>> >>
>>> > please visit:
>>> >
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>>> >>
>>> >>
>>> >>
>>> >
>>> >
>>> >
>>> > _______________________________________________
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>>> > please visit:
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>>> >
>>> >
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>>> > please visit:
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>>> >
>>> >
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>>> please visit:
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>>> >
>>>
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>>> please visit:
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>> please visit:
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>
>
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