That one has passed. On 21 September 2012 23:00, Mart-Jan Reeuwijk <[email protected]> wrote:
> > Wasn't a sync promised some weeks ago? or is that one passed already. > > ------------------------------ > *From:* Ryan Becerra <[email protected]> > *To:* Half-Life dedicated Win32 server mailing list < > [email protected]> > *Sent:* Friday, 21 September 2012, 23:35 > *Subject:* Re: [hlds] Mandatory TF2 update released > > The client crash audio bug fix -- Is this related to the overflow in net > message crash that occurs when too many people are speaking on the mic? If > so can we get a sync for that to CS:S. > > If not please disregard. Thank you! > > On Sep 21, 2012, at 4:27 PM, Eric Smith <[email protected]> wrote: > > > We've released a mandatory update to TF2. The notes for the update are > below. > > > > -Eric > > > > ------------------------------ > > > > Source Engine Changes (TF2, DoD:S, HL2:DM) > > - Fix client crash bug caused by overflow of the audio cache > > - Fix bug allowing server browser network activity to continue after > choosing a server > > > > Team Fortress 2 > > - Added new promo items > > - Unlocked the "What's in the Sandvich Box?" > > - Unlocked the "What's in the Companion Square Box?" > > - Fixed a server crash related to Demoman bot AI > > - Updated the Tin Pot to use the correct skin for each style > > - Fixed seeing the fire texture on Gold Botkiller items in DirectX 8 > > - Updated the localization files > > - Updated Mann vs. Machine > > - Matchmaking search criteria supports selecting multiple missions > > - Mann Up servers will retry notification of mission victory to game > coordinator, to ensure loot is eventually granted in the case of service > disruption > > - Matchmaking will prevent late joining into the a server near the end > of the last wave > > - Added a new currency UI element to indicate money that is active in > the world > > - Added the tour number to the information on the scoreboard > > - Fixed the Medigun overheal duration attribute causing the overheal > effect to decay faster, rather than slower > > - Added the ability to buy projectile penetration for the Crusader's > Crossbow > > - Fixed a false positive for the achievement "Clockwork Carnage" > > - Added a new command "bot_hurt" > > - Parameters -name [bot name], -team [red/blue/all], -damage > [amount] > > - Fixed the Demoman shields not saving their upgrades upon round reset > > - Updated koth_king > > - Reflections fixed for the floors and some glass windows > > - Modified model file for the sign 6 through 9 to avoid Red signs on > Blu side of the map > > - Modified light pole to merge bulb and pole into a single model for > perf > > - Fixed location where mini-sentries can shoot through a bush without > being seen > > - Clipping pass > > - Added glass on footbridge roof and lights nearby > > - Prop reduction for perf > > - Some props changed to non-solid for player mobility > > - Adjusted health and ammo in various spots > > - Community requests: > > - Add a new server ConVar "tf_avoidteammates_pushaway" to control > whether or not teammates push each other away when occupying the same space > > - Add a new server ConVar "tf_arena_override_team_size" to allow server > owners to set the maximum team size in arena mode > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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