That one has passed.

On 21 September 2012 23:00, Mart-Jan Reeuwijk <[email protected]> wrote:

>
> Wasn't a sync promised some weeks ago? or is that one passed already.
>
>    ------------------------------
> *From:* Ryan Becerra <[email protected]>
> *To:* Half-Life dedicated Win32 server mailing list <
> [email protected]>
> *Sent:* Friday, 21 September 2012, 23:35
> *Subject:* Re: [hlds] Mandatory TF2 update released
>
> The client crash audio bug fix -- Is this related to the overflow in net
> message crash that occurs when too many people are speaking on the mic? If
> so can we get a sync for that to CS:S.
>
> If not please disregard. Thank you!
>
> On Sep 21, 2012, at 4:27 PM, Eric Smith <[email protected]> wrote:
>
> > We've released a mandatory update to TF2. The notes for the update are
> below.
> >
> > -Eric
> >
> > ------------------------------
> >
> > Source Engine Changes (TF2, DoD:S, HL2:DM)
> > - Fix client crash bug caused by overflow of the audio cache
> > - Fix bug allowing server browser network activity to continue after
> choosing a server
> >
> > Team Fortress 2
> > - Added new promo items
> > - Unlocked the "What's in the Sandvich Box?"
> > - Unlocked the "What's in the Companion Square Box?"
> > - Fixed a server crash related to Demoman bot AI
> > - Updated the Tin Pot to use the correct skin for each style
> > - Fixed seeing the fire texture on Gold Botkiller items in DirectX 8
> > - Updated the localization files
> > - Updated Mann vs. Machine
> >  - Matchmaking search criteria supports selecting multiple missions
> >  - Mann Up servers will retry notification of mission victory to game
> coordinator, to ensure loot is eventually granted in the case of service
> disruption
> >  - Matchmaking will prevent late joining into the a server near the end
> of the last wave
> >  - Added a new currency UI element to indicate money that is active in
> the world
> >  - Added the tour number to the information on the scoreboard
> >  - Fixed the Medigun overheal duration attribute causing the overheal
> effect to decay faster, rather than slower
> >  - Added the ability to buy projectile penetration for the Crusader's
> Crossbow
> >  - Fixed a false positive for the achievement "Clockwork Carnage"
> >  - Added a new command "bot_hurt"
> >      - Parameters -name [bot name], -team [red/blue/all], -damage
> [amount]
> >  - Fixed the Demoman shields not saving their upgrades upon round reset
> > - Updated koth_king
> >  - Reflections fixed for the floors and some glass windows
> >  - Modified model file for the sign 6 through 9 to avoid Red signs on
> Blu side of the map
> >  - Modified light pole to merge bulb and pole into a single model for
> perf
> >  - Fixed location where mini-sentries can shoot through a bush without
> being seen
> >  - Clipping pass
> >  - Added glass on footbridge roof and lights nearby
> >  - Prop reduction for perf
> >  - Some props changed to non-solid for player mobility
> >  - Adjusted health and ammo in various spots
> > - Community requests:
> >  - Add a new server ConVar "tf_avoidteammates_pushaway" to control
> whether or not teammates push each other away when occupying the same space
> >  - Add a new server ConVar "tf_arena_override_team_size" to allow server
> owners to set the maximum team size in arena mode
> >
> >
> >
> >
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>
>
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