Sorry to taking the mailing list further offtopic, but the heavy nerf
didn't affect the gameplay flow as much as the demoman sticky launcher one.
The axtingusher nerf is arguable done to make it more intresting sidegrade
than the upgrade it used to be (somewhat similar to the equalizer nerf they
did awhile back where they split it into two weapons).

They are still intending to rebalance the sticky launcher, just not in a
way that probably affects the gameplay flow as much. There is plenty of
community discussion on alternate ways of doing this already anyway.


On Tue, Jun 24, 2014 at 3:47 AM, Darius Pirestani <[email protected]> wrote:

> So you revert the demo changes, but not the heavy & pyro changes? Jesus
> Christ.
>
> > On Jun 23, 2014, at 8:55 PM, Eric Smith <[email protected]> wrote:
> >
> > We've released a mandatory update for TF2. The notes for the update are
> below. The new version number is 2294473.
> >
> > -Eric
> >
> > -----------------------------------------
> >
> > - Reverted the recent stickybomb damage ramp up change. We will continue
> to evaluate the use of stickybomb air detonations and potential changes to
> that mechanic.
> > - Fixed being able to taunt with enemies between spawn room doors
> > - Fixed a problem with The Senguko Scorcher's materials
> > - Updated the Towering Pillar of Summer Shades so they are marketable
> > - Updated the attribute description for the Back Scatter to better
> explain what it does
> > - Updated the localization files
> >
> >
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