You can also kill the pyro after the taunt. This is a thing. On Jun 25, 2014, at 2:21 PM, Jordan Olling <[email protected]> wrote:
> http://wiki.teamfortress.com/wiki/Phlogistinator > "During this taunt, the wielder has 75% damage resistance and full immunity > from taunt kills." > > > On Wed, Jun 25, 2014 at 11:17 AM, James Haikin <[email protected]> wrote: > You most definitely can kill a phlog pyro as he's taunting. Aim better. > > -James > > > On Wed, Jun 25, 2014 at 11:13 AM, Bruno Garcia <[email protected]> > wrote: > The only thing that needs nerfing is the Phlogistinator. > It is extremely stupid that you *can't* kill a pyro that's taunting with four > rockets at a really really close distance... > Then the pyro after finishing the taunt turns around and kills you with crits. > It's stupid how they gave uber charge and critical hits to a pyro weapon. > > > On Tue, Jun 24, 2014 at 3:01 AM, Emil Larsson <[email protected]> wrote: > Sorry to taking the mailing list further offtopic, but the heavy nerf didn't > affect the gameplay flow as much as the demoman sticky launcher one. The > axtingusher nerf is arguable done to make it more intresting sidegrade than > the upgrade it used to be (somewhat similar to the equalizer nerf they did > awhile back where they split it into two weapons). > > They are still intending to rebalance the sticky launcher, just not in a way > that probably affects the gameplay flow as much. There is plenty of community > discussion on alternate ways of doing this already anyway. > > > On Tue, Jun 24, 2014 at 3:47 AM, Darius Pirestani <[email protected]> wrote: > So you revert the demo changes, but not the heavy & pyro changes? Jesus > Christ. > > > > On Jun 23, 2014, at 8:55 PM, Eric Smith <[email protected]> wrote: > > > > We've released a mandatory update for TF2. The notes for the update are > > below. The new version number is 2294473. > > > > -Eric > > > > ----------------------------------------- > > > > - Reverted the recent stickybomb damage ramp up change. We will continue to > > evaluate the use of stickybomb air detonations and potential changes to > > that mechanic. > > - Fixed being able to taunt with enemies between spawn room doors > > - Fixed a problem with The Senguko Scorcher's materials > > - Updated the Towering Pillar of Summer Shades so they are marketable > > - Updated the attribute description for the Back Scatter to better explain > > what it does > > - Updated the localization files > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
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