You can also kill the pyro after the taunt. This is a thing.

On Jun 25, 2014, at 2:21 PM, Jordan Olling <[email protected]> wrote:

> http://wiki.teamfortress.com/wiki/Phlogistinator
> "During this taunt, the wielder has 75% damage resistance and full immunity 
> from taunt kills."
> 
> 
> On Wed, Jun 25, 2014 at 11:17 AM, James Haikin <[email protected]> wrote:
> You most definitely can kill a phlog pyro as he's taunting. Aim better.
> 
> -James
> 
> 
> On Wed, Jun 25, 2014 at 11:13 AM, Bruno Garcia <[email protected]> 
> wrote:
> The only thing that needs nerfing is the Phlogistinator.
> It is extremely stupid that you *can't* kill a pyro that's taunting with four 
> rockets at a really really close distance...
> Then the pyro after finishing the taunt turns around and kills you with crits.
> It's stupid how they gave uber charge and critical hits to a pyro weapon.
> 
> 
> On Tue, Jun 24, 2014 at 3:01 AM, Emil Larsson <[email protected]> wrote:
> Sorry to taking the mailing list further offtopic, but the heavy nerf didn't 
> affect the gameplay flow as much as the demoman sticky launcher one. The 
> axtingusher nerf is arguable done to make it more intresting sidegrade than 
> the upgrade it used to be (somewhat similar to the equalizer nerf they did 
> awhile back where they split it into two weapons).
> 
> They are still intending to rebalance the sticky launcher, just not in a way 
> that probably affects the gameplay flow as much. There is plenty of community 
> discussion on alternate ways of doing this already anyway.
> 
> 
> On Tue, Jun 24, 2014 at 3:47 AM, Darius Pirestani <[email protected]> wrote:
> So you revert the demo changes, but not the heavy & pyro changes? Jesus 
> Christ.
> 
> 
> > On Jun 23, 2014, at 8:55 PM, Eric Smith <[email protected]> wrote:
> >
> > We've released a mandatory update for TF2. The notes for the update are 
> > below. The new version number is 2294473.
> >
> > -Eric
> >
> > -----------------------------------------
> >
> > - Reverted the recent stickybomb damage ramp up change. We will continue to 
> > evaluate the use of stickybomb air detonations and potential changes to 
> > that mechanic.
> > - Fixed being able to taunt with enemies between spawn room doors
> > - Fixed a problem with The Senguko Scorcher's materials
> > - Updated the Towering Pillar of Summer Shades so they are marketable
> > - Updated the attribute description for the Back Scatter to better explain 
> > what it does
> > - Updated the localization files
> >
> >
> > _______________________________________________
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