The only thing that needs nerfing is the Phlogistinator.
It is extremely stupid that you *can't* kill a pyro that's taunting with
four rockets at a really really close distance...
Then the pyro after finishing the taunt turns around and kills you with
crits.
It's stupid how they gave uber charge and critical hits to a pyro weapon.


On Tue, Jun 24, 2014 at 3:01 AM, Emil Larsson <[email protected]> wrote:

> Sorry to taking the mailing list further offtopic, but the heavy nerf
> didn't affect the gameplay flow as much as the demoman sticky launcher one.
> The axtingusher nerf is arguable done to make it more intresting sidegrade
> than the upgrade it used to be (somewhat similar to the equalizer nerf they
> did awhile back where they split it into two weapons).
>
> They are still intending to rebalance the sticky launcher, just not in a
> way that probably affects the gameplay flow as much. There is plenty of
> community discussion on alternate ways of doing this already anyway.
>
>
> On Tue, Jun 24, 2014 at 3:47 AM, Darius Pirestani <[email protected]>
> wrote:
>
>> So you revert the demo changes, but not the heavy & pyro changes? Jesus
>> Christ.
>>
>>
>> > On Jun 23, 2014, at 8:55 PM, Eric Smith <[email protected]>
>> wrote:
>> >
>> > We've released a mandatory update for TF2. The notes for the update are
>> below. The new version number is 2294473.
>> >
>> > -Eric
>> >
>> > -----------------------------------------
>> >
>> > - Reverted the recent stickybomb damage ramp up change. We will
>> continue to evaluate the use of stickybomb air detonations and potential
>> changes to that mechanic.
>> > - Fixed being able to taunt with enemies between spawn room doors
>> > - Fixed a problem with The Senguko Scorcher's materials
>> > - Updated the Towering Pillar of Summer Shades so they are marketable
>> > - Updated the attribute description for the Back Scatter to better
>> explain what it does
>> > - Updated the localization files
>> >
>> >
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