Indeed. Voicing concerns over gameplay here is not likely to garner a response from the tf2 dev team.
Though, I wonder in what way we (server owners) can affect the changes on our end regarding the heavy? I know that there was a hidden cvar (tf_stickydamage_ramp or something like that, can't remember) for the demoman since projectiles = entities, however there is no hidden cvar for heavy since his weapon is hitscan and those do not generate entities, so its more or less an attribute of the weapon I believe. Is there a plugin that could potentially find/modify the attribute of the weapon itself or just a way to figure out where/what to change on our end to affect the ramp up for the heavy? On Wed, Jun 25, 2014 at 12:16 PM, evan otten <[email protected]> wrote: > Just want to point out to everyone that this mailing list is NOT for game > play changes. It is for server owner discussion > On Jun 25, 2014 2:35 PM, "Darius Pirestani" <[email protected]> wrote: > >> Or sticky trap his feet while he's taunting, and detonate as soon as he's >> done. >> >> On Jun 25, 2014, at 2:23 PM, Justin Kim <[email protected]> wrote: >> >> You can also kill the pyro after the taunt. This is a thing. >> >> On Jun 25, 2014, at 2:21 PM, Jordan Olling <[email protected]> >> wrote: >> >> http://wiki.teamfortress.com/wiki/Phlogistinator >> "During this taunt, the wielder has 75% damage resistance and full >> immunity from taunt kills." >> >> >> On Wed, Jun 25, 2014 at 11:17 AM, James Haikin <[email protected]> >> wrote: >> >>> You most definitely can kill a phlog pyro as he's taunting. Aim better. >>> >>> -James >>> >>> >>> On Wed, Jun 25, 2014 at 11:13 AM, Bruno Garcia <[email protected]> >>> wrote: >>> >>>> The only thing that needs nerfing is the Phlogistinator. >>>> It is extremely stupid that you *can't* kill a pyro that's taunting >>>> with four rockets at a really really close distance... >>>> Then the pyro after finishing the taunt turns around and kills you with >>>> crits. >>>> It's stupid how they gave uber charge and critical hits to a pyro >>>> weapon. >>>> >>>> >>>> On Tue, Jun 24, 2014 at 3:01 AM, Emil Larsson <[email protected]> wrote: >>>> >>>>> Sorry to taking the mailing list further offtopic, but the heavy nerf >>>>> didn't affect the gameplay flow as much as the demoman sticky launcher >>>>> one. >>>>> The axtingusher nerf is arguable done to make it more intresting sidegrade >>>>> than the upgrade it used to be (somewhat similar to the equalizer nerf >>>>> they >>>>> did awhile back where they split it into two weapons). >>>>> >>>>> They are still intending to rebalance the sticky launcher, just not in >>>>> a way that probably affects the gameplay flow as much. There is plenty of >>>>> community discussion on alternate ways of doing this already anyway. >>>>> >>>>> >>>>> On Tue, Jun 24, 2014 at 3:47 AM, Darius Pirestani <[email protected]> >>>>> wrote: >>>>> >>>>>> So you revert the demo changes, but not the heavy & pyro changes? >>>>>> Jesus Christ. >>>>>> >>>>>> >>>>>> > On Jun 23, 2014, at 8:55 PM, Eric Smith <[email protected]> >>>>>> wrote: >>>>>> > >>>>>> > We've released a mandatory update for TF2. The notes for the update >>>>>> are below. The new version number is 2294473. >>>>>> > >>>>>> > -Eric >>>>>> > >>>>>> > ----------------------------------------- >>>>>> > >>>>>> > - Reverted the recent stickybomb damage ramp up change. We will >>>>>> continue to evaluate the use of stickybomb air detonations and potential >>>>>> changes to that mechanic. >>>>>> > - Fixed being able to taunt with enemies between spawn room doors >>>>>> > - Fixed a problem with The Senguko Scorcher's materials >>>>>> > - Updated the Towering Pillar of Summer Shades so they are >>>>>> marketable >>>>>> > - Updated the attribute description for the Back Scatter to better >>>>>> explain what it does >>>>>> > - Updated the localization files >>>>>> > >>>>>> > >>>>>> > _______________________________________________ >>>>>> > To unsubscribe, edit your list preferences, or view the list >>>>>> archives, please visit: >>>>>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, please visit: >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>>> >>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>> >>>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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