Basically modifying gameplay with such plugins goes against the Valve's Policy of Truth but it's not enforced anymore as it used to. Valve rather directs quickplay traffic by default to their servers, leaving ours empty so it doesn't really matter anymore what you run on a server.

-ics

Silencio Delgato kirjoitti:
Indeed. Voicing concerns over gameplay here is not likely to garner a response from the tf2 dev team.

Though, I wonder in what way we (server owners) can affect the changes on our end regarding the heavy? I know that there was a hidden cvar (tf_stickydamage_ramp or something like that, can't remember) for the demoman since projectiles = entities, however there is no hidden cvar for heavy since his weapon is hitscan and those do not generate entities, so its more or less an attribute of the weapon I believe.

Is there a plugin that could potentially find/modify the attribute of the weapon itself or just a way to figure out where/what to change on our end to affect the ramp up for the heavy?


On Wed, Jun 25, 2014 at 12:16 PM, evan otten <[email protected] <mailto:[email protected]>> wrote:

    Just want to point out to everyone that this mailing list is NOT
    for game play changes. It is for server owner discussion

    On Jun 25, 2014 2:35 PM, "Darius Pirestani" <[email protected]
    <mailto:[email protected]>> wrote:

        Or sticky trap his feet while he's taunting, and detonate as
        soon as he's done.

        On Jun 25, 2014, at 2:23 PM, Justin Kim <[email protected]> wrote:

        You can also kill the pyro after the taunt. This is a thing.

        On Jun 25, 2014, at 2:21 PM, Jordan Olling
        <[email protected]> wrote:

        http://wiki.teamfortress.com/wiki/Phlogistinator
        "During this taunt, the wielder has 75% damage resistance
        and full immunity from taunt kills."


        On Wed, Jun 25, 2014 at 11:17 AM, James Haikin
        <[email protected]> wrote:

            You most definitely can kill a phlog pyro as he's
            taunting. Aim better.

            -James


            On Wed, Jun 25, 2014 at 11:13 AM, Bruno Garcia
            <[email protected]> wrote:

                The only thing that needs nerfing is the Phlogistinator.
                It is extremely stupid that you *can't* kill a pyro
                that's taunting with four rockets at a really really
                close distance...
                Then the pyro after finishing the taunt turns around
                and kills you with crits.
                It's stupid how they gave uber charge and critical
                hits to a pyro weapon.


                On Tue, Jun 24, 2014 at 3:01 AM, Emil Larsson
                <[email protected]> wrote:

                    Sorry to taking the mailing list further
                    offtopic, but the heavy nerf didn't affect the
                    gameplay flow as much as the demoman sticky
                    launcher one. The axtingusher nerf is arguable
                    done to make it more intresting sidegrade than
                    the upgrade it used to be (somewhat similar to
                    the equalizer nerf they did awhile back where
                    they split it into two weapons).

                    They are still intending to rebalance the sticky
                    launcher, just not in a way that probably
                    affects the gameplay flow as much. There is
                    plenty of community discussion on alternate ways
                    of doing this already anyway.


                    On Tue, Jun 24, 2014 at 3:47 AM, Darius
                    Pirestani <[email protected]> wrote:

                        So you revert the demo changes, but not the
                        heavy & pyro changes? Jesus Christ.


                        > On Jun 23, 2014, at 8:55 PM, Eric Smith
                        <[email protected]> wrote:
                        >
                        > We've released a mandatory update for TF2.
                        The notes for the update are below. The new
                        version number is 2294473.
                        >
                        > -Eric
                        >
                        > -----------------------------------------
                        >
                        > - Reverted the recent stickybomb damage
                        ramp up change. We will continue to evaluate
                        the use of stickybomb air detonations and
                        potential changes to that mechanic.
                        > - Fixed being able to taunt with enemies
                        between spawn room doors
                        > - Fixed a problem with The Senguko
                        Scorcher's materials
                        > - Updated the Towering Pillar of Summer
                        Shades so they are marketable
                        > - Updated the attribute description for
                        the Back Scatter to better explain what it does
                        > - Updated the localization files
                        >
                        >
                        >
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