Indeed, I am aware of Valve's Policy of Truth, but I'm not too concerned with it since it mostly (if not solely?) applies to Quickplay. Non-QP servers are a different story in that regard, correct? As long as it does not interfere with that feature and the players being sent to servers by it, I think it should be fine, or at least, that was always my understanding of policy.
On Wed, Jun 25, 2014 at 1:25 PM, ics <[email protected]> wrote: > Basically modifying gameplay with such plugins goes against the Valve's > Policy of Truth but it's not enforced anymore as it used to. Valve rather > directs quickplay traffic by default to their servers, leaving ours empty > so it doesn't really matter anymore what you run on a server. > > -ics > > Silencio Delgato kirjoitti: > >> Indeed. Voicing concerns over gameplay here is not likely to garner a >> response from the tf2 dev team. >> >> Though, I wonder in what way we (server owners) can affect the changes on >> our end regarding the heavy? I know that there was a hidden cvar >> (tf_stickydamage_ramp or something like that, can't remember) for the >> demoman since projectiles = entities, however there is no hidden cvar for >> heavy since his weapon is hitscan and those do not generate entities, so >> its more or less an attribute of the weapon I believe. >> >> Is there a plugin that could potentially find/modify the attribute of the >> weapon itself or just a way to figure out where/what to change on our end >> to affect the ramp up for the heavy? >> >> >> On Wed, Jun 25, 2014 at 12:16 PM, evan otten <[email protected] <mailto: >> [email protected]>> wrote: >> >> Just want to point out to everyone that this mailing list is NOT >> for game play changes. It is for server owner discussion >> >> On Jun 25, 2014 2:35 PM, "Darius Pirestani" <[email protected] >> <mailto:[email protected]>> wrote: >> >> Or sticky trap his feet while he's taunting, and detonate as >> soon as he's done. >> >> On Jun 25, 2014, at 2:23 PM, Justin Kim <[email protected]> wrote: >> >> You can also kill the pyro after the taunt. This is a thing. >>> >>> On Jun 25, 2014, at 2:21 PM, Jordan Olling >>> <[email protected]> wrote: >>> >>> http://wiki.teamfortress.com/wiki/Phlogistinator >>>> "During this taunt, the wielder has 75% damage resistance >>>> and full immunity from taunt kills." >>>> >>>> >>>> On Wed, Jun 25, 2014 at 11:17 AM, James Haikin >>>> <[email protected]> wrote: >>>> >>>> You most definitely can kill a phlog pyro as he's >>>> taunting. Aim better. >>>> >>>> -James >>>> >>>> >>>> On Wed, Jun 25, 2014 at 11:13 AM, Bruno Garcia >>>> <[email protected]> wrote: >>>> >>>> The only thing that needs nerfing is the Phlogistinator. >>>> It is extremely stupid that you *can't* kill a pyro >>>> that's taunting with four rockets at a really really >>>> close distance... >>>> Then the pyro after finishing the taunt turns around >>>> and kills you with crits. >>>> It's stupid how they gave uber charge and critical >>>> hits to a pyro weapon. >>>> >>>> >>>> On Tue, Jun 24, 2014 at 3:01 AM, Emil Larsson >>>> <[email protected]> wrote: >>>> >>>> Sorry to taking the mailing list further >>>> offtopic, but the heavy nerf didn't affect the >>>> gameplay flow as much as the demoman sticky >>>> launcher one. The axtingusher nerf is arguable >>>> done to make it more intresting sidegrade than >>>> the upgrade it used to be (somewhat similar to >>>> the equalizer nerf they did awhile back where >>>> they split it into two weapons). >>>> >>>> They are still intending to rebalance the sticky >>>> launcher, just not in a way that probably >>>> affects the gameplay flow as much. There is >>>> plenty of community discussion on alternate ways >>>> of doing this already anyway. >>>> >>>> >>>> On Tue, Jun 24, 2014 at 3:47 AM, Darius >>>> Pirestani <[email protected]> wrote: >>>> >>>> So you revert the demo changes, but not the >>>> heavy & pyro changes? Jesus Christ. >>>> >>>> >>>> > On Jun 23, 2014, at 8:55 PM, Eric Smith >>>> <[email protected]> wrote: >>>> > >>>> > We've released a mandatory update for TF2. >>>> The notes for the update are below. The new >>>> version number is 2294473. >>>> > >>>> > -Eric >>>> > >>>> > ----------------------------------------- >>>> > >>>> > - Reverted the recent stickybomb damage >>>> ramp up change. We will continue to evaluate >>>> the use of stickybomb air detonations and >>>> potential changes to that mechanic. >>>> > - Fixed being able to taunt with enemies >>>> between spawn room doors >>>> > - Fixed a problem with The Senguko >>>> Scorcher's materials >>>> > - Updated the Towering Pillar of Summer >>>> Shades so they are marketable >>>> > - Updated the attribute description for >>>> the Back Scatter to better explain what it does >>>> > - Updated the localization files >>>> > >>>> > >>>> > >>>> _______________________________________________ >>>> > To unsubscribe, edit your list >>>> preferences, or view the list archives, >>>> please visit: >>>> > >>>> https://list.valvesoftware. >>>> com/cgi-bin/mailman/listinfo/hlds >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, >>>> or view the list archives, please visit: >>>> https://list.valvesoftware. >>>> com/cgi-bin/mailman/listinfo/hlds >>>> >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or >>>> view the list archives, please visit: >>>> https://list.valvesoftware. >>>> com/cgi-bin/mailman/listinfo/hlds >>>> >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view >>>> the list archives, please visit: >>>> https://list.valvesoftware. >>>> com/cgi-bin/mailman/listinfo/hlds >>>> >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the >>>> list archives, please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/ >>>> hlds >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >
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