Indeed, I am aware of Valve's Policy of Truth, but I'm not too concerned
with it since it mostly (if not solely?) applies to Quickplay. Non-QP
servers are a different story in that regard, correct? As long as it does
not interfere with that feature and the players being sent to servers by
it, I think it should be fine, or at least, that was always my
understanding of policy.




On Wed, Jun 25, 2014 at 1:25 PM, ics <[email protected]> wrote:

> Basically modifying gameplay with such plugins goes against the Valve's
> Policy of Truth but it's not enforced anymore as it used to. Valve rather
> directs quickplay traffic by default to their servers, leaving ours empty
> so it doesn't really matter anymore what you run on a server.
>
> -ics
>
> Silencio Delgato kirjoitti:
>
>> Indeed. Voicing concerns over gameplay here is not likely to garner a
>> response from the tf2 dev team.
>>
>> Though, I wonder in what way we (server owners) can affect the changes on
>> our end regarding the heavy? I know that there was a hidden cvar
>> (tf_stickydamage_ramp or something like that, can't remember) for the
>> demoman since projectiles = entities, however there is no hidden cvar for
>> heavy since his weapon is hitscan and those do not generate entities, so
>> its more or less an attribute of the weapon I believe.
>>
>> Is there a plugin that could potentially find/modify the attribute of the
>> weapon itself or just a way to figure out where/what to change on our end
>> to affect the ramp up for the heavy?
>>
>>
>> On Wed, Jun 25, 2014 at 12:16 PM, evan otten <[email protected] <mailto:
>> [email protected]>> wrote:
>>
>>     Just want to point out to everyone that this mailing list is NOT
>>     for game play changes. It is for server owner discussion
>>
>>     On Jun 25, 2014 2:35 PM, "Darius Pirestani" <[email protected]
>>     <mailto:[email protected]>> wrote:
>>
>>         Or sticky trap his feet while he's taunting, and detonate as
>>         soon as he's done.
>>
>>         On Jun 25, 2014, at 2:23 PM, Justin Kim <[email protected]> wrote:
>>
>>          You can also kill the pyro after the taunt. This is a thing.
>>>
>>>         On Jun 25, 2014, at 2:21 PM, Jordan Olling
>>>         <[email protected]> wrote:
>>>
>>>          http://wiki.teamfortress.com/wiki/Phlogistinator
>>>>         "During this taunt, the wielder has 75% damage resistance
>>>>         and full immunity from taunt kills."
>>>>
>>>>
>>>>         On Wed, Jun 25, 2014 at 11:17 AM, James Haikin
>>>>         <[email protected]> wrote:
>>>>
>>>>             You most definitely can kill a phlog pyro as he's
>>>>             taunting. Aim better.
>>>>
>>>>             -James
>>>>
>>>>
>>>>             On Wed, Jun 25, 2014 at 11:13 AM, Bruno Garcia
>>>>             <[email protected]> wrote:
>>>>
>>>>                 The only thing that needs nerfing is the Phlogistinator.
>>>>                 It is extremely stupid that you *can't* kill a pyro
>>>>                 that's taunting with four rockets at a really really
>>>>                 close distance...
>>>>                 Then the pyro after finishing the taunt turns around
>>>>                 and kills you with crits.
>>>>                 It's stupid how they gave uber charge and critical
>>>>                 hits to a pyro weapon.
>>>>
>>>>
>>>>                 On Tue, Jun 24, 2014 at 3:01 AM, Emil Larsson
>>>>                 <[email protected]> wrote:
>>>>
>>>>                     Sorry to taking the mailing list further
>>>>                     offtopic, but the heavy nerf didn't affect the
>>>>                     gameplay flow as much as the demoman sticky
>>>>                     launcher one. The axtingusher nerf is arguable
>>>>                     done to make it more intresting sidegrade than
>>>>                     the upgrade it used to be (somewhat similar to
>>>>                     the equalizer nerf they did awhile back where
>>>>                     they split it into two weapons).
>>>>
>>>>                     They are still intending to rebalance the sticky
>>>>                     launcher, just not in a way that probably
>>>>                     affects the gameplay flow as much. There is
>>>>                     plenty of community discussion on alternate ways
>>>>                     of doing this already anyway.
>>>>
>>>>
>>>>                     On Tue, Jun 24, 2014 at 3:47 AM, Darius
>>>>                     Pirestani <[email protected]> wrote:
>>>>
>>>>                         So you revert the demo changes, but not the
>>>>                         heavy & pyro changes? Jesus Christ.
>>>>
>>>>
>>>>                         > On Jun 23, 2014, at 8:55 PM, Eric Smith
>>>>                         <[email protected]> wrote:
>>>>                         >
>>>>                         > We've released a mandatory update for TF2.
>>>>                         The notes for the update are below. The new
>>>>                         version number is 2294473.
>>>>                         >
>>>>                         > -Eric
>>>>                         >
>>>>                         > -----------------------------------------
>>>>                         >
>>>>                         > - Reverted the recent stickybomb damage
>>>>                         ramp up change. We will continue to evaluate
>>>>                         the use of stickybomb air detonations and
>>>>                         potential changes to that mechanic.
>>>>                         > - Fixed being able to taunt with enemies
>>>>                         between spawn room doors
>>>>                         > - Fixed a problem with The Senguko
>>>>                         Scorcher's materials
>>>>                         > - Updated the Towering Pillar of Summer
>>>>                         Shades so they are marketable
>>>>                         > - Updated the attribute description for
>>>>                         the Back Scatter to better explain what it does
>>>>                         > - Updated the localization files
>>>>                         >
>>>>                         >
>>>>                         >
>>>>                         _______________________________________________
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>>>>
>>>>
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>>>
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>>>
>>
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>>
>>
>>
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>
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