I don't know; I'm not really following this. I think I attempted to install something like it on my computer with SourceMod, but I couldn't get it to work.
On Fri, Mar 6, 2015 at 12:48 PM, Anthony James Duncan < [email protected]> wrote: > Might have to have a peek :) Do you know if there's anything that doesn't > work currently? > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of epi > Sent: 06 March 2015 17:54 > To: [email protected] > Subject: Re: [hlds] hlds Digest, Vol 47, Issue 4 > > http://steamcommunity.com/groups/TF2Classic2015 > > On 3/6/2015 12:50 PM, annarack wrote: > > If only we could roll back to before hats and weapons started dropping. > > I've never really enjoyed playing TF2 as much as I did back then when > > achievements meant something rather than waiting for a weapon or a hat > > to drop. > > > > Does someone fancy Greenlighting TF2 original so that we can all play > > TF2 with real skill again?? > > > > On 4 Mar 2015 21:37, Robert Paulson <[email protected]> wrote: > > > > Before Valve started funneling all the new players to their servers, > > there were many community servers with vanilla settings with > > different maps. What you see now is the direct consequence of > > Valve's changes, this was not how it was. > > > > There is a reason why the only communities left are running mods and > > the same few maps. It is because those are the only servers you can > > fill without quickplay now. No one can compete with the numerous > > official servers clogging up the browser list and being fed all the > > players from quickplay. > > > > And while "most" community servers may not be that great, there were > > at least 200 of them that were according to gametracker, so this > > isn't just a dozen servers that will get killed. This was also a > > complete betrayal of the players/customers who bought TF2, expecting > > to be able to join or run their own servers. You may not understand > > since you don't seem to care very much about the quality of the > > servers you play on, but to me, this is almost as offensive as > > turning a game pay-to-win after getting everyone hooked on it for a > > few years. I refuse to play on official servers, and knowing how > > much better community servers can be, I'd rather quit than downgrade. > > > > I for one will never host another Valve game after putting thousands > > of dollars and hours into TF2, and I will refrain from buying any > > games or microtransactions from them due to this. > > > > On Wed, Mar 4, 2015 at 12:48 PM, Lucas Wagner <[email protected] > > <mailto:[email protected]>> wrote: > > > > I think this thread drastically underestimates the new user. I > > would argue that most new users are new to this game but not new > > to FPS gaming. I would argue most understand that there are > > thousands of servers out there but just don't care to sift > > through a list when all they want to do is connect and play. > > It's a crapshoot anyway, I'm sure many of them have to connect > > through quickplay several times to find a decent game. I use the > > server browser to try and find good games and it's a hassle. > > > > Further, I think the community servers are far from great. Most > > run the same 3-4 maps (2fort, dustbowl, turbine, badwater) and > > jack with the settings (instant respawn, 32 player dustbowl > > anyone?) and then come on here and complain that Valve is > > killing their communities. Sure there are some good communities, > > and some good mods, but most community servers aren't all that > > great and I highly doubt there is any real tragedy here. Further > > I think many people underestimate the impact of the age of the > > game in the declining numbers. Has anyone looked at traffic on > > Valve's servers? Either way I'm not convinced the experience > > would be any better if all the traffic on Valve's servers were > > redirected to community servers. > > > > That's my 2 cents, feel free to tell me I'm wrong. > > > > On Wed, Mar 4, 2015 at 2:12 PM, Chad Hedstrom > > <[email protected] <mailto:[email protected]>> > wrote: > > > > I do like that idea. > > > > Artificially "soft locking" the server browser button, and > > having users unlock it via an achievement (dominate one > > player, for example) gives new users an easy incentive and > > helps advertise the existence of community servers rather > > even-handidly. Since it's something you unlock, there's an > > incentive to go check out what you've unlocked, and at least > > try out connecting to a community Server. Right now there > > are likely many new users who never realize there's an > > option b outside of quick play. > > > > I say soft locking, as users could still connect through the > > console or steam server browser. > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >
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