I don't know; I'm not really following this. I think I attempted to install
something like it on my computer with SourceMod, but I couldn't get it to
work.

On Fri, Mar 6, 2015 at 12:48 PM, Anthony James Duncan <
[email protected]> wrote:

> Might have to have a peek :) Do you know if there's anything that doesn't
> work currently?
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of epi
> Sent: 06 March 2015 17:54
> To: [email protected]
> Subject: Re: [hlds] hlds Digest, Vol 47, Issue 4
>
> http://steamcommunity.com/groups/TF2Classic2015
>
> On 3/6/2015 12:50 PM, annarack wrote:
> > If only we could roll back to before hats and weapons started dropping.
> > I've never really enjoyed playing TF2 as much as I did back then when
> > achievements meant something rather than waiting for a weapon or a hat
> > to drop.
> >
> > Does someone fancy Greenlighting TF2 original so that we can all play
> > TF2 with real skill again??
> >
> > On 4 Mar 2015 21:37, Robert Paulson <[email protected]> wrote:
> >
> >     Before Valve started funneling all the new players to their servers,
> >     there were many community servers with vanilla settings with
> >     different maps. What you see now is the direct consequence of
> >     Valve's changes, this was not how it was.
> >
> >     There is a reason why the only communities left are running mods and
> >     the same few maps. It is because those are the only servers you can
> >     fill without quickplay now. No one can compete with the numerous
> >     official servers clogging up the browser list and being fed all the
> >     players from quickplay.
> >
> >     And while "most" community servers may not be that great, there were
> >     at least 200 of them that were according to gametracker, so this
> >     isn't just a dozen servers that will get killed. This was also a
> >     complete betrayal of the players/customers who bought TF2, expecting
> >     to be able to join or run their own servers. You may not understand
> >     since you don't seem to care very much about the quality of the
> >     servers you play on, but to me, this is almost as offensive as
> >     turning a game pay-to-win after getting everyone hooked on it for a
> >     few years. I refuse to play on official servers, and knowing how
> >     much better community servers can be, I'd rather quit than downgrade.
> >
> >     I for one will never host another Valve game after putting thousands
> >     of dollars and hours into TF2, and I will refrain from buying any
> >     games or microtransactions from them due to this.
> >
> >     On Wed, Mar 4, 2015 at 12:48 PM, Lucas Wagner <[email protected]
> >     <mailto:[email protected]>> wrote:
> >
> >         I think this thread drastically underestimates the new user. I
> >         would argue that most new users are new to this game but not new
> >         to FPS gaming. I would argue most understand that there are
> >         thousands of servers out there but just don't care to sift
> >         through a list when all they want to do is connect and play.
> >         It's a crapshoot anyway, I'm sure many of them have to connect
> >         through quickplay several times to find a decent game. I use the
> >         server browser to try and find good games and it's a hassle.
> >
> >         Further, I think the community servers are far from great. Most
> >         run the same 3-4 maps (2fort, dustbowl, turbine, badwater) and
> >         jack with the settings (instant respawn, 32 player dustbowl
> >         anyone?) and then come on here and complain that Valve is
> >         killing their communities. Sure there are some good communities,
> >         and some good mods, but most community servers aren't all that
> >         great and I highly doubt there is any real tragedy here. Further
> >         I think many people underestimate the impact of the age of the
> >         game in the declining numbers. Has anyone looked at traffic on
> >         Valve's servers? Either way I'm not convinced the experience
> >         would be any better if all the traffic on Valve's servers were
> >         redirected to community servers.
> >
> >         That's my 2 cents, feel free to tell me I'm wrong.
> >
> >         On Wed, Mar 4, 2015 at 2:12 PM, Chad Hedstrom
> >         <[email protected] <mailto:[email protected]>>
> wrote:
> >
> >             I do like that idea.
> >
> >             Artificially "soft locking" the server browser button, and
> >             having users unlock it via an achievement (dominate one
> >             player, for example) gives new users an easy incentive and
> >             helps advertise the existence of community servers rather
> >             even-handidly. Since it's something you unlock, there's an
> >             incentive to go check out what you've unlocked, and at least
> >             try out connecting to a community Server. Right now there
> >             are likely many new users who never realize there's an
> >             option b outside of quick play.
> >
> >             I say soft locking, as users could still connect through the
> >             console or steam server browser.
> >
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> >
> >
> >
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> >
> >
> >
> >
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