Might have to have a peek :) Do you know if there's anything that doesn't
work currently?

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of epi
Sent: 06 March 2015 17:54
To: [email protected]
Subject: Re: [hlds] hlds Digest, Vol 47, Issue 4

http://steamcommunity.com/groups/TF2Classic2015

On 3/6/2015 12:50 PM, annarack wrote:
> If only we could roll back to before hats and weapons started dropping.
> I've never really enjoyed playing TF2 as much as I did back then when 
> achievements meant something rather than waiting for a weapon or a hat 
> to drop.
>
> Does someone fancy Greenlighting TF2 original so that we can all play
> TF2 with real skill again??
>
> On 4 Mar 2015 21:37, Robert Paulson <[email protected]> wrote:
>
>     Before Valve started funneling all the new players to their servers,
>     there were many community servers with vanilla settings with
>     different maps. What you see now is the direct consequence of
>     Valve's changes, this was not how it was.
>
>     There is a reason why the only communities left are running mods and
>     the same few maps. It is because those are the only servers you can
>     fill without quickplay now. No one can compete with the numerous
>     official servers clogging up the browser list and being fed all the
>     players from quickplay.
>
>     And while "most" community servers may not be that great, there were
>     at least 200 of them that were according to gametracker, so this
>     isn't just a dozen servers that will get killed. This was also a
>     complete betrayal of the players/customers who bought TF2, expecting
>     to be able to join or run their own servers. You may not understand
>     since you don't seem to care very much about the quality of the
>     servers you play on, but to me, this is almost as offensive as
>     turning a game pay-to-win after getting everyone hooked on it for a
>     few years. I refuse to play on official servers, and knowing how
>     much better community servers can be, I'd rather quit than downgrade.
>
>     I for one will never host another Valve game after putting thousands
>     of dollars and hours into TF2, and I will refrain from buying any
>     games or microtransactions from them due to this.
>
>     On Wed, Mar 4, 2015 at 12:48 PM, Lucas Wagner <[email protected]
>     <mailto:[email protected]>> wrote:
>
>         I think this thread drastically underestimates the new user. I
>         would argue that most new users are new to this game but not new
>         to FPS gaming. I would argue most understand that there are
>         thousands of servers out there but just don't care to sift
>         through a list when all they want to do is connect and play.
>         It's a crapshoot anyway, I'm sure many of them have to connect
>         through quickplay several times to find a decent game. I use the
>         server browser to try and find good games and it's a hassle.
>
>         Further, I think the community servers are far from great. Most
>         run the same 3-4 maps (2fort, dustbowl, turbine, badwater) and
>         jack with the settings (instant respawn, 32 player dustbowl
>         anyone?) and then come on here and complain that Valve is
>         killing their communities. Sure there are some good communities,
>         and some good mods, but most community servers aren't all that
>         great and I highly doubt there is any real tragedy here. Further
>         I think many people underestimate the impact of the age of the
>         game in the declining numbers. Has anyone looked at traffic on
>         Valve's servers? Either way I'm not convinced the experience
>         would be any better if all the traffic on Valve's servers were
>         redirected to community servers.
>
>         That's my 2 cents, feel free to tell me I'm wrong.
>
>         On Wed, Mar 4, 2015 at 2:12 PM, Chad Hedstrom
>         <[email protected] <mailto:[email protected]>> wrote:
>
>             I do like that idea.
>
>             Artificially "soft locking" the server browser button, and
>             having users unlock it via an achievement (dominate one
>             player, for example) gives new users an easy incentive and
>             helps advertise the existence of community servers rather
>             even-handidly. Since it's something you unlock, there's an
>             incentive to go check out what you've unlocked, and at least
>             try out connecting to a community Server. Right now there
>             are likely many new users who never realize there's an
>             option b outside of quick play.
>
>             I say soft locking, as users could still connect through the
>             console or steam server browser.
>
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>
>
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