Hello Powerlord,

No, no one has except valve. How are we supposed to gather that data? That alone should raise a healthy amount of suspicion since it's a question that is practically meant to not be definitely answered. You could only guess that it might have some effect on how many attempted scams are happening (bots sending friend requests or leaving comments) that you are affected by, and refer from there. I don't think the amount changed at all IMO.

I could also guess these restrictions have been made so that the cleanup crew has an easier job tracking stuff. So this might work in multiple ways.

On 05.07.2015 21:11, Ross Bemrose wrote:
Do you have some sort of data that shows the 30-day untradability for Steam Gifts and 7-day untradability for store-bought/market-bought items aren't preventing fraud?

That's what those restrictions were put into place for. If they are managing to lower the fraud rate through those particular channels, then Valve wasn't wrong about them and they are working as intended.

On 7/5/2015 2:58 PM, Alexander Corn wrote:
Paid mods are the only thing in recent memory that I can think of with Valve admitting they made a mistake. There are plenty of other negative changes that I can think of which are still alive and kicking (30-day untradability for Steam Gifts, 7-day untradability for store-bought/market-bought items, etc). As far as I can tell, Valve only admits they're wrong when they start to receive a large volume of negative emails.

If they want to bring community servers back to equal footing on the condition that nobody can run ads anymore, then so be it. I just think that they're treating a symptom and not the actual problem. The actual problem is that (apparently) players aren't able to easily find desirable servers. But is "desirable" really well defined? Is a server with a skippable ad okay? Is a server with a 5-second ad okay? 10 seconds? Is a server with round-end donor immunity okay? Desirability is really subjective. Personally, even as a non-server-op I think that Valve servers are completely undesirable for various reasons, including performance, skill level, and lack of moderation.

I think that Quickplay at its core is a flawed concept, but I'd be fine with them restoring all servers to Quickplay by default with the current Quickplay rules. The problem is that Valve is too lazy to moderate Quickplay at all. They'd rather cripple Quickplay to a point where it's unprofitable to put "undesirable" servers into its pool. Which also affects every other community server at the same time.



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