So then go to Pinion, MOTDgd, et al and insist that ads have a reasonable
sound level or else they get banned from the game entirely. Sounds like a
better solution that trying to stamp out every server which uses ads, no?

On Sun, Jul 5, 2015 at 3:02 PM, Matthias "InstantMuffin" Kollek <
[email protected]> wrote:

>  Your schedule must be pretty busy, following your rule you literally have
> to complain about overwatch, the community profile reporting system, the
> csgo server reporting system, the tf2 abuse report system, steam discussion
> reporting system, spuf...
>
> There's well-known established solutions to handle this kind of noise.
> It's a really old issue.
>
> @McKay: Sound. It's mostly the sound. Those ads have an insanely high
> volume. I know hearing loss is actually very common among younger people
> these days, but I want to be a lonely exception and keep my hearing.
> Seriously, they're loud as fuck.
> I wouldn't mind the occasional ad if it were at an acceptable noise level
> and *necessary for a community with decent servers and content to survive*
> .
>
>
> On 05.07.2015 20:36, Michael Loveless wrote:
>
>  ​Yes, having a reporting system that removed servers from the list
> definitely isn't something that would be abused more than MOTD
> advertisements. That pub community with 5-10k members surely couldn't wipe
> out their entire up and coming competition, ya know, those who are trying
> to grow their community organically without simple advertisements that can
> be muted, disabled, or clicked through...
>
> On Sun, Jul 5, 2015 at 2:31 PM, Matthias "InstantMuffin" Kollek <
> [email protected]> wrote:
>
>>  I don't know if the last paragraph is meant sarcastically, but ads are
>> a huge problem on community servers. Feel free to write a script that
>> connects to all tf2 servers and keep the speakers on.
>> Yes, motds can be turned off client-side. But please don't expect the
>> average joe to be able to do anything else other than maybe setting his
>> display resolution.
>>
>> In the good old days younger people would just gather a few friends,
>> create a clan and throw together part of their allowance to rent a
>> gameserver. Later on they would actually survive on donations. Hosting was
>> driven by passion.
>> Nowadays every person that can barely even write and their mother wants
>> to run a server and pay nothing for it. And use ads and whatnot to earn
>> money from the servers. Sorry, it never worked that way.
>> Solution is fairly simple. Have a strict report system to remove servers
>> from the list. Yes, for gods sake, it won't remove every single shit server
>> there is, but it's a decent first step. Evaluate, and go from there. It's
>> not like Valve wouldn't spit in server-ops' faces. The issue is they don't
>> pick the right ones.
>>
>> Luckily, I can't say much about the pinion-official-server debate, we
>> were quite unaffected in the EU. I must say however, the pinion people on
>> spuf get a lot of respect from me. A lot of people shit on them for the
>> right reasons, and they keep it together. I couldn't do that, god only
>> knows.
>>
>> On 05.07.2015 19:59, Alexander Corn wrote:
>>
>>  Are we just ignoring the fact that for a long time, Pinion hosted many
>> of the CS:GO official matchmaking servers, which had terrible performance
>> issues (like Valve servers now!) *and* ran MOTD ads? It's okay for Valve, a
>> multi-billion-dollar corporation to do it, but not average Joe trying to
>> make some money back on what already isn't a negligible expense?
>>
>>  But I digress. Ads really aren't a problem anymore in TF2 and if
>> players still have that delusion, then there's really nothing that can be
>> done about it. Best to just flip the switch back to all servers by default
>> (and reset Valve's quickplay scores, they're very artificially inflated
>> now).
>>
>> On Sun, Jul 5, 2015 at 10:29 AM, E. Olsen <[email protected]> wrote:
>>
>>> Agreed.
>>>
>>>  Donation-driven communities were how servers were operated for years
>>> (and how many still do). To suggest that there has been some kind of
>>> fundamental shift in the game's demographic that would prevent that model
>>> from working now is simply not true.
>>>
>>>  In fact, those very same people who were willing to support a server
>>> community in the first years of TF2 existence now have even more disposable
>>> income should they wish to do so.
>>>
>>>  The difference between the two funding models is that as opposed to
>>> those MOTD ads, a server community that is supported through donations has
>>> to provide enough actual value to players that they CHOOSE to support that
>>> community/server. MOTD ads simply monetize anyone that connects, without
>>> providing any additional value (and in so many cases, because the system is
>>> so open to abuse, the servers are/were barely suitable for running TF2 at
>>> all in terms of performance).
>>>
>>>  There seems to be a misconception here, though. I'm certainly not
>>> saying that all servers/communities that run those ads are "bad". Far from
>>> it. Nor am I saying that those who use them are somehow doing so in a
>>> malicious or underhanded manner.
>>>
>>>  However, I AM saying that when something that has been allowed to be
>>> used on community servers sullies the general reputation of those very
>>> servers so much that we actually have players that resist the slightest
>>> change that would give community servers a little more exposure, then
>>> perhaps it is time to start the conversation about whether it is in the
>>> best interest of community servers operators as a whole to continue to
>>> allow those ads to function.
>>>
>>>  Frankly, if we have choose between restoring and rebuilding player
>>> confidence in the quality of community servers, or  allowing those ads to
>>> run until there are no players left willing to set foot on a community
>>> server, the answer would seem to be an easy one.
>>>
>>>
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>>>
>>>
>>
>>
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