So then go to Pinion, MOTDgd, et al and insist that ads have a reasonable sound level or else they get banned from the game entirely. Sounds like a better solution that trying to stamp out every server which uses ads, no?
On Sun, Jul 5, 2015 at 3:02 PM, Matthias "InstantMuffin" Kollek < [email protected]> wrote: > Your schedule must be pretty busy, following your rule you literally have > to complain about overwatch, the community profile reporting system, the > csgo server reporting system, the tf2 abuse report system, steam discussion > reporting system, spuf... > > There's well-known established solutions to handle this kind of noise. > It's a really old issue. > > @McKay: Sound. It's mostly the sound. Those ads have an insanely high > volume. I know hearing loss is actually very common among younger people > these days, but I want to be a lonely exception and keep my hearing. > Seriously, they're loud as fuck. > I wouldn't mind the occasional ad if it were at an acceptable noise level > and *necessary for a community with decent servers and content to survive* > . > > > On 05.07.2015 20:36, Michael Loveless wrote: > > Yes, having a reporting system that removed servers from the list > definitely isn't something that would be abused more than MOTD > advertisements. That pub community with 5-10k members surely couldn't wipe > out their entire up and coming competition, ya know, those who are trying > to grow their community organically without simple advertisements that can > be muted, disabled, or clicked through... > > On Sun, Jul 5, 2015 at 2:31 PM, Matthias "InstantMuffin" Kollek < > [email protected]> wrote: > >> I don't know if the last paragraph is meant sarcastically, but ads are >> a huge problem on community servers. Feel free to write a script that >> connects to all tf2 servers and keep the speakers on. >> Yes, motds can be turned off client-side. But please don't expect the >> average joe to be able to do anything else other than maybe setting his >> display resolution. >> >> In the good old days younger people would just gather a few friends, >> create a clan and throw together part of their allowance to rent a >> gameserver. Later on they would actually survive on donations. Hosting was >> driven by passion. >> Nowadays every person that can barely even write and their mother wants >> to run a server and pay nothing for it. And use ads and whatnot to earn >> money from the servers. Sorry, it never worked that way. >> Solution is fairly simple. Have a strict report system to remove servers >> from the list. Yes, for gods sake, it won't remove every single shit server >> there is, but it's a decent first step. Evaluate, and go from there. It's >> not like Valve wouldn't spit in server-ops' faces. The issue is they don't >> pick the right ones. >> >> Luckily, I can't say much about the pinion-official-server debate, we >> were quite unaffected in the EU. I must say however, the pinion people on >> spuf get a lot of respect from me. A lot of people shit on them for the >> right reasons, and they keep it together. I couldn't do that, god only >> knows. >> >> On 05.07.2015 19:59, Alexander Corn wrote: >> >> Are we just ignoring the fact that for a long time, Pinion hosted many >> of the CS:GO official matchmaking servers, which had terrible performance >> issues (like Valve servers now!) *and* ran MOTD ads? It's okay for Valve, a >> multi-billion-dollar corporation to do it, but not average Joe trying to >> make some money back on what already isn't a negligible expense? >> >> But I digress. Ads really aren't a problem anymore in TF2 and if >> players still have that delusion, then there's really nothing that can be >> done about it. Best to just flip the switch back to all servers by default >> (and reset Valve's quickplay scores, they're very artificially inflated >> now). >> >> On Sun, Jul 5, 2015 at 10:29 AM, E. Olsen <[email protected]> wrote: >> >>> Agreed. >>> >>> Donation-driven communities were how servers were operated for years >>> (and how many still do). To suggest that there has been some kind of >>> fundamental shift in the game's demographic that would prevent that model >>> from working now is simply not true. >>> >>> In fact, those very same people who were willing to support a server >>> community in the first years of TF2 existence now have even more disposable >>> income should they wish to do so. >>> >>> The difference between the two funding models is that as opposed to >>> those MOTD ads, a server community that is supported through donations has >>> to provide enough actual value to players that they CHOOSE to support that >>> community/server. MOTD ads simply monetize anyone that connects, without >>> providing any additional value (and in so many cases, because the system is >>> so open to abuse, the servers are/were barely suitable for running TF2 at >>> all in terms of performance). >>> >>> There seems to be a misconception here, though. I'm certainly not >>> saying that all servers/communities that run those ads are "bad". Far from >>> it. Nor am I saying that those who use them are somehow doing so in a >>> malicious or underhanded manner. >>> >>> However, I AM saying that when something that has been allowed to be >>> used on community servers sullies the general reputation of those very >>> servers so much that we actually have players that resist the slightest >>> change that would give community servers a little more exposure, then >>> perhaps it is time to start the conversation about whether it is in the >>> best interest of community servers operators as a whole to continue to >>> allow those ads to function. >>> >>> Frankly, if we have choose between restoring and rebuilding player >>> confidence in the quality of community servers, or allowing those ads to >>> run until there are no players left willing to set foot on a community >>> server, the answer would seem to be an easy one. >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

