Where did I say that every server that even dares to play a single ad needs to go? All the time I've been talking about servers that are *ad-_infested_**and p2w*. If anything in this regard raises any questions as to what I find intolerable about ads, it should be answered pretty clearly in my response that you've just quoted.

I don't know if (only?) going to each and every ad distributor is the right call here. Sound volume should just be configurable server-side (this is something one could take to pinion etc.) and any disturbances should be handled by a report system. Just with the policy of truth, these rules need to be engraved in stone and published by valve so that these distributors can (and have to) react.

On 05.07.2015 21:11, Alexander Corn wrote:
So then go to Pinion, MOTDgd, et al and insist that ads have a reasonable sound level or else they get banned from the game entirely. Sounds like a better solution that trying to stamp out every server which uses ads, no?

On Sun, Jul 5, 2015 at 3:02 PM, Matthias "InstantMuffin" Kollek <[email protected] <mailto:[email protected]>> wrote:

    Your schedule must be pretty busy, following your rule you
    literally have to complain about overwatch, the community profile
    reporting system, the csgo server reporting system, the tf2 abuse
    report system, steam discussion reporting system, spuf...

    There's well-known established solutions to handle this kind of
    noise. It's a really old issue.

    @McKay: Sound. It's mostly the sound. Those ads have an insanely
    high volume. I know hearing loss is actually very common among
    younger people these days, but I want to be a lonely exception and
    keep my hearing. Seriously, they're loud as fuck.
    I wouldn't mind the occasional ad if it were at an acceptable
    noise level and *necessary for a community with decent servers and
    content to survive*.


    On 05.07.2015 20:36, Michael Loveless wrote:
    ​Yes, having a reporting system that removed servers from the
    list definitely isn't something that would be abused more than
    MOTD advertisements. That pub community with 5-10k members surely
    couldn't wipe out their entire up and coming competition, ya
    know, those who are trying to grow their community organically
    without simple advertisements that can be muted, disabled, or
    clicked through...

    On Sun, Jul 5, 2015 at 2:31 PM, Matthias "InstantMuffin" Kollek
    <[email protected] <mailto:[email protected]>> wrote:

        I don't know if the last paragraph is meant sarcastically,
        but ads are a huge problem on community servers. Feel free to
        write a script that connects to all tf2 servers and keep the
        speakers on.
        Yes, motds can be turned off client-side. But please don't
        expect the average joe to be able to do anything else other
        than maybe setting his display resolution.

        In the good old days younger people would just gather a few
        friends, create a clan and throw together part of their
        allowance to rent a gameserver. Later on they would actually
        survive on donations. Hosting was driven by passion.
        Nowadays every person that can barely even write and their
        mother wants to run a server and pay nothing for it. And use
        ads and whatnot to earn money from the servers. Sorry, it
        never worked that way.
        Solution is fairly simple. Have a strict report system to
        remove servers from the list. Yes, for gods sake, it won't
        remove every single shit server there is, but it's a decent
        first step. Evaluate, and go from there. It's not like Valve
        wouldn't spit in server-ops' faces. The issue is they don't
        pick the right ones.

        Luckily, I can't say much about the pinion-official-server
        debate, we were quite unaffected in the EU. I must say
        however, the pinion people on spuf get a lot of respect from
        me. A lot of people shit on them for the right reasons, and
        they keep it together. I couldn't do that, god only knows.

        On 05.07.2015 19:59, Alexander Corn wrote:
        Are we just ignoring the fact that for a long time, Pinion
        hosted many of the CS:GO official matchmaking servers, which
        had terrible performance issues (like Valve servers now!)
        *and* ran MOTD ads? It's okay for Valve, a
        multi-billion-dollar corporation to do it, but not average
        Joe trying to make some money back on what already isn't a
        negligible expense?

        But I digress. Ads really aren't a problem anymore in TF2
        and if players still have that delusion, then there's really
        nothing that can be done about it. Best to just flip the
        switch back to all servers by default (and reset Valve's
        quickplay scores, they're very artificially inflated now).

        On Sun, Jul 5, 2015 at 10:29 AM, E. Olsen
        <[email protected] <mailto:[email protected]>> wrote:

            Agreed.

            Donation-driven communities were how servers were
            operated for years (and how many still do). To suggest
            that there has been some kind of fundamental shift in
            the game's demographic that would prevent that model
            from working now is simply not true.

            In fact, those very same people who were willing to
            support a server community in the first years of TF2
            existence now have even more disposable income should
            they wish to do so.

            The difference between the two funding models is that as
            opposed to those MOTD ads, a server community that is
            supported through donations has to provide enough actual
            value to players that they CHOOSE to support that
            community/server. MOTD ads simply monetize anyone that
            connects, without providing any additional value (and in
            so many cases, because the system is so open to abuse,
            the servers are/were barely suitable for running TF2 at
            all in terms of performance).

            There seems to be a misconception here, though. I'm
            certainly not saying that all servers/communities that
            run those ads are "bad". Far from it. Nor am I saying
            that those who use them are somehow doing so in a
            malicious or underhanded manner.

            However, I AM saying that when something that has been
            allowed to be used on community servers sullies the
            general reputation of those very servers so much that we
            actually have players that resist the slightest change
            that would give community servers a little more
            exposure, then perhaps it is time to start the
            conversation about whether it is in the best interest of
            community servers operators as a whole to continue to
            allow those ads to function.

            Frankly, if we have choose between restoring and
            rebuilding player confidence in the quality of community
            servers, or  allowing those ads to run until there are
            no players left willing to set foot on a community
            server, the answer would seem to be an easy one.


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