You know what else would prevent fraud? Turning off trading entirely. That
doesn't mean that it would be a good idea.

On Sun, Jul 5, 2015 at 3:11 PM, Ross Bemrose <[email protected]> wrote:

>  Do you have some sort of data that shows the 30-day untradability for
> Steam Gifts and 7-day untradability for store-bought/market-bought items
> aren't preventing fraud?
>
> That's what those restrictions were put into place for.  If they are
> managing to lower the fraud rate through those particular channels, then
> Valve wasn't wrong about them and they are working as intended.
>
>
> On 7/5/2015 2:58 PM, Alexander Corn wrote:
>
>  Paid mods are the only thing in recent memory that I can think of with
> Valve admitting they made a mistake. There are plenty of other negative
> changes that I can think of which are still alive and kicking (30-day
> untradability for Steam Gifts, 7-day untradability for
> store-bought/market-bought items, etc). As far as I can tell, Valve only
> admits they're wrong when they start to receive a large volume of negative
> emails.
>
>  If they want to bring community servers back to equal footing on the
> condition that nobody can run ads anymore, then so be it. I just think that
> they're treating a symptom and not the actual problem. The actual problem
> is that (apparently) players aren't able to easily find desirable servers.
> But is "desirable" really well defined? Is a server with a skippable ad
> okay? Is a server with a 5-second ad okay? 10 seconds? Is a server with
> round-end donor immunity okay? Desirability is really subjective.
> Personally, even as a non-server-op I think that Valve servers are
> completely undesirable for various reasons, including performance, skill
> level, and lack of moderation.
>
>  I think that Quickplay at its core is a flawed concept, but I'd be fine
> with them restoring all servers to Quickplay by default with the current
> Quickplay rules. The problem is that Valve is too lazy to moderate
> Quickplay at all. They'd rather cripple Quickplay to a point where it's
> unprofitable to put "undesirable" servers into its pool. Which also affects
> every other community server at the same time.
>
> On Sun, Jul 5, 2015 at 2:49 PM, E. Olsen <[email protected]> wrote:
>
>>  Are we just ignoring the fact that for a long time, Pinion hosted many
>>> of the CS:GO official matchmaking servers, which had terrible performance
>>> issues (like Valve servers now!) *and* ran MOTD ads? It's okay for Valve, a
>>> multi-billion-dollar corporation to do it, but not average Joe trying to
>>> make some money back on what already isn't a negligible expense?
>>
>>
>>  The fact that valve did it sure as hell doesn't mean it was a good
>> idea. I'm sure they would be the first to admit they're not infallible, and
>> have made errors in judgement.
>>
>>  Ads really aren't a problem anymore in TF2 and if players still have
>>> that delusion, then there's really nothing that can be done about it.
>>
>>
>>  Of course there is. When there is a perception problem, you can take a
>> proactive stance to fix what is causing that perception problem.  Like it
>> or not, servers running those ads have caused a perception problem.
>>
>>  At any rate, this is the same argument that has gone in circles for two
>> years, and probably contributes to why Valve won't lift a finger to help
>> communities still passionate about the game. The people who want the right
>> to monetize a player connection with an ad impression will always scream at
>> the top of their lungs that they should be allowed to do anything they
>> want, and we've already seen Valve response to that.
>>
>>  At any rate, I think the more prudent course is to continue to try to
>> change Valve's mind directly. If people think all the cynicism and insults
>> hurled Valve's way will change things, then by all means - keep in keeping
>> on.
>>
>> On Sun, Jul 5, 2015 at 2:34 PM, Saint K. <[email protected]>
>> wrote:
>>
>>>  Amen.
>>>
>>>
>>>
>>> *From:* [email protected] [mailto:
>>> [email protected]] *On Behalf Of *Matthias
>>> "InstantMuffin" Kollek
>>> *Sent:* Sunday, July 05, 2015 8:31 PM
>>> *To:* Half-Life dedicated Win32 server mailing list
>>> *Subject:* Re: [hlds] Optional TF2 update released
>>>
>>>
>>>
>>> I don't know if the last paragraph is meant sarcastically, but ads are a
>>> huge problem on community servers. Feel free to write a script that
>>> connects to all tf2 servers and keep the speakers on.
>>>
>>> Yes, motds can be turned off client-side. But please don't expect the
>>> average joe to be able to do anything else other than maybe setting his
>>> display resolution.
>>>
>>> In the good old days younger people would just gather a few friends,
>>> create a clan and throw together part of their allowance to rent a
>>> gameserver. Later on they would actually survive on donations. Hosting was
>>> driven by passion.
>>> Nowadays every person that can barely even write and their mother wants
>>> to run a server and pay nothing for it. And use ads and whatnot to earn
>>> money from the servers. Sorry, it never worked that way.
>>> Solution is fairly simple. Have a strict report system to remove servers
>>> from the list. Yes, for gods sake, it won't remove every single shit server
>>> there is, but it's a decent first step. Evaluate, and go from there. It's
>>> not like Valve wouldn't spit in server-ops' faces. The issue is they don't
>>> pick the right ones.
>>>
>>> Luckily, I can't say much about the pinion-official-server debate, we
>>> were quite unaffected in the EU. I must say however, the pinion people on
>>> spuf get a lot of respect from me. A lot of people shit on them for the
>>> right reasons, and they keep it together. I couldn't do that, god only
>>> knows.
>>>
>>> On 05.07.2015 19:59, Alexander Corn wrote:
>>>
>>>  Are we just ignoring the fact that for a long time, Pinion hosted many
>>> of the CS:GO official matchmaking servers, which had terrible performance
>>> issues (like Valve servers now!) *and* ran MOTD ads? It's okay for Valve, a
>>> multi-billion-dollar corporation to do it, but not average Joe trying to
>>> make some money back on what already isn't a negligible expense?
>>>
>>> But I digress. Ads really aren't a problem anymore in TF2 and if players
>>> still have that delusion, then there's really nothing that can be done
>>> about it. Best to just flip the switch back to all servers by default (and
>>> reset Valve's quickplay scores, they're very artificially inflated now).
>>>
>>>
>>>
>>> On Sun, Jul 5, 2015 at 10:29 AM, E. Olsen <[email protected]> wrote:
>>>
>>>  Agreed.
>>>
>>>
>>>
>>> Donation-driven communities were how servers were operated for years
>>> (and how many still do). To suggest that there has been some kind of
>>> fundamental shift in the game's demographic that would prevent that model
>>> from working now is simply not true.
>>>
>>>
>>>
>>> In fact, those very same people who were willing to support a server
>>> community in the first years of TF2 existence now have even more disposable
>>> income should they wish to do so.
>>>
>>>
>>>
>>> The difference between the two funding models is that as opposed to
>>> those MOTD ads, a server community that is supported through donations has
>>> to provide enough actual value to players that they CHOOSE to support that
>>> community/server. MOTD ads simply monetize anyone that connects, without
>>> providing any additional value (and in so many cases, because the system is
>>> so open to abuse, the servers are/were barely suitable for running TF2 at
>>> all in terms of performance).
>>>
>>>
>>>
>>> There seems to be a misconception here, though. I'm certainly not saying
>>> that all servers/communities that run those ads are "bad". Far from it. Nor
>>> am I saying that those who use them are somehow doing so in a malicious or
>>> underhanded manner.
>>>
>>>
>>>
>>> However, I AM saying that when something that has been allowed to be
>>> used on community servers sullies the general reputation of those very
>>> servers so much that we actually have players that resist the slightest
>>> change that would give community servers a little more exposure, then
>>> perhaps it is time to start the conversation about whether it is in the
>>> best interest of community servers operators as a whole to continue to
>>> allow those ads to function.
>>>
>>>
>>>
>>> Frankly, if we have choose between restoring and rebuilding player
>>> confidence in the quality of community servers, or  allowing those ads to
>>> run until there are no players left willing to set foot on a community
>>> server, the answer would seem to be an easy one.
>>>
>>>
>>>
>>>
>>>
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>>>
>>>
>>>
>>>
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>>
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