Your schedule must be pretty busy, following your rule you literally have to complain about overwatch, the community profile reporting system, the csgo server reporting system, the tf2 abuse report system, steam discussion reporting system, spuf...

There's well-known established solutions to handle this kind of noise. It's a really old issue.

@McKay: Sound. It's mostly the sound. Those ads have an insanely high volume. I know hearing loss is actually very common among younger people these days, but I want to be a lonely exception and keep my hearing. Seriously, they're loud as fuck. I wouldn't mind the occasional ad if it were at an acceptable noise level and *necessary for a community with decent servers and content to survive*.

On 05.07.2015 20:36, Michael Loveless wrote:
​Yes, having a reporting system that removed servers from the list definitely isn't something that would be abused more than MOTD advertisements. That pub community with 5-10k members surely couldn't wipe out their entire up and coming competition, ya know, those who are trying to grow their community organically without simple advertisements that can be muted, disabled, or clicked through...

On Sun, Jul 5, 2015 at 2:31 PM, Matthias "InstantMuffin" Kollek <[email protected] <mailto:[email protected]>> wrote:

    I don't know if the last paragraph is meant sarcastically, but ads
    are a huge problem on community servers. Feel free to write a
    script that connects to all tf2 servers and keep the speakers on.
    Yes, motds can be turned off client-side. But please don't expect
    the average joe to be able to do anything else other than maybe
    setting his display resolution.

    In the good old days younger people would just gather a few
    friends, create a clan and throw together part of their allowance
    to rent a gameserver. Later on they would actually survive on
    donations. Hosting was driven by passion.
    Nowadays every person that can barely even write and their mother
    wants to run a server and pay nothing for it. And use ads and
    whatnot to earn money from the servers. Sorry, it never worked
    that way.
    Solution is fairly simple. Have a strict report system to remove
    servers from the list. Yes, for gods sake, it won't remove every
    single shit server there is, but it's a decent first step.
    Evaluate, and go from there. It's not like Valve wouldn't spit in
    server-ops' faces. The issue is they don't pick the right ones.

    Luckily, I can't say much about the pinion-official-server debate,
    we were quite unaffected in the EU. I must say however, the pinion
    people on spuf get a lot of respect from me. A lot of people shit
    on them for the right reasons, and they keep it together. I
    couldn't do that, god only knows.

    On 05.07.2015 19:59, Alexander Corn wrote:
    Are we just ignoring the fact that for a long time, Pinion hosted
    many of the CS:GO official matchmaking servers, which had
    terrible performance issues (like Valve servers now!) *and* ran
    MOTD ads? It's okay for Valve, a multi-billion-dollar corporation
    to do it, but not average Joe trying to make some money back on
    what already isn't a negligible expense?

    But I digress. Ads really aren't a problem anymore in TF2 and if
    players still have that delusion, then there's really nothing
    that can be done about it. Best to just flip the switch back to
    all servers by default (and reset Valve's quickplay scores,
    they're very artificially inflated now).

    On Sun, Jul 5, 2015 at 10:29 AM, E. Olsen <[email protected]
    <mailto:[email protected]>> wrote:

        Agreed.

        Donation-driven communities were how servers were operated
        for years (and how many still do). To suggest that there has
        been some kind of fundamental shift in the game's demographic
        that would prevent that model from working now is simply not
        true.

        In fact, those very same people who were willing to support a
        server community in the first years of TF2 existence now have
        even more disposable income should they wish to do so.

        The difference between the two funding models is that as
        opposed to those MOTD ads, a server community that is
        supported through donations has to provide enough actual
        value to players that they CHOOSE to support that
        community/server. MOTD ads simply monetize anyone that
        connects, without providing any additional value (and in so
        many cases, because the system is so open to abuse, the
        servers are/were barely suitable for running TF2 at all in
        terms of performance).

        There seems to be a misconception here, though. I'm certainly
        not saying that all servers/communities that run those ads
        are "bad". Far from it. Nor am I saying that those who use
        them are somehow doing so in a malicious or underhanded manner.

        However, I AM saying that when something that has been
        allowed to be used on community servers sullies the general
        reputation of those very servers so much that we actually
        have players that resist the slightest change that would give
        community servers a little more exposure, then perhaps it is
        time to start the conversation about whether it is in the
        best interest of community servers operators as a whole to
        continue to allow those ads to function.

        Frankly, if we have choose between restoring and rebuilding
        player confidence in the quality of community servers, or
         allowing those ads to run until there are no players left
        willing to set foot on a community server, the answer would
        seem to be an easy one.


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