GSPs have definitively established the meaning of what a "private server" is and so has Valve in the quickplay menu with "community servers". I see no need for further debate here. You can use whatever term you want, but it's ridiculous to say others official terminology is the wrong one to use - and furthermore, not helping the discussion. You still haven't fully understood the "voice concept" I guess. There is no reason why this group should be moderated by non-serverops. That is ridiculous. You might as well demand that the democrats should be represented by a Nazi. Also, it seems you have completely ignored Powerlord's (Ross) point, which is introducing tokens to properly identify, report and remove servers. I also don't care who brought up the slag's servers. It is neither me, nor Robert saying which community servers are bad (or rather, how abusive specific servers are to their players), as you noticed in your enumeration, it is the representative opinion of SPUF players. Now where lies the issue? In servers not being properly tagged (ads, p2w) and banned (fake players, p2w), therefore giving decent community servers the taint that comes with the baddies they're not related to. This is what the GSLT token system is for, and this is what Valve is already using in CSGO. It is ironic that you are against an organized group that moves this OT discussion into a constructive and moderated forum so Valve can hear us, while you are against Valve ignoring groups. So you're finally right. Valve is not interested in limiting itself to who or what it listens to. So why not let the server-ops have a voice as well, among other preexisting groups? Yes, I am interested in community servers thriving. But I am not interested in abusive, ad-infested, p2w communities that give honest and hard-working serverops a bad rep. Something no one has mentioned before, and as an explanation as to why some communities apparently (can't really verify what their ops say, I actually have opposing stats as I mentioned before), is that the mid-popularity communities die out due to the changes and their playerbase may or may not mitigate to the few popular communities that could establish themselves before the quickplay changes. Thus making it impossible to survive or start a community regardless of content and management if you aren't in the top 5%.

Last but not least, if you say you're fine with wearing the troll badge, I think that shows your stance and your cause. I don't see you being opposing, or constructive. I see you rephrasing and hiding behind other people's points, and derailing the topic down to terminologies, saying nothing will work no matter what, literally laughing about others who try. And for those well-organized walls of texts, that's a bad yield. I think we got whatever small point you made, and I believe two sentences would have sufficed.

On 18.12.2015 22:45, Cats From Above wrote:

Firstly, perhaps the term I meant was actually private server operator. And yes, whilst it can be interpreted to refer to a “passworded” server, It can also be used to refer to the nature of its management - Ergo: Operated by a private entity other than Valve Valve. The term “community server” is somewhat emotive in this debate and it makes it sound like to have no “community servers” is indicative of poor health in the Team Fortress 2 “community” or something of that nature – Something that is not a given.

Secondly, I find it mildly amusing that both Robert and Matthias have the chutzpa to go around telling modded server operators how well their servers are and are not doing – as if the operators themselves don’t know. A Fearts (DISC-FF) was on here earlier saying that Quickplay hasn’t negatively affected his modded servers and in fact since the Quickplay changes they’ve only gotten more popular. I myself have similar experience in this regard.

Thirdly, I acknowledge the diversity of this group. However, I do not believe that pedestaling a select few private server operators as the “voice of all privately run servers” is the answer. Nor do I think Valve is interested in limiting itself to who or what it listens to nor would it be interested in having someone else picking and choosing what it hears. If such a group were made, it would need to be headed by someone with no vested interest in privately operated servers – In Vegan parlance this means someone that isn’t running or involved in the running of a community.

Fourthly, the routine complaints on this mailing list every time Valve pushes an update is not community outcry, in my view. Every individual here who seems to have an issue with Quickplay has a vested interest in the operation of a privately managed server. Hence, I suspect that most involvement here is triggered by a desire to see one’s privately operated server(s) survive as opposed to any genuine care for the wider Team Fortress 2 community.

Fifthly, SLAG was initially brought up by Robert in one of his earlier responses. He used it as an example of a popular modded community that had been significantly hurt by Quickplay, hence my response referring to SLAG's issues at an administrative level that are probably doing it more harm than Quickplay is. If Matthias read Robert’s response, he would have known why this comment was made.

Sixthly, if putting forward an opposing point of view and throwing in the occasional ad hominem jibe makes me a troll, then it is a label I shall wear proudly. Thank you.

Finally, you can bet your money that if I created a SPUF thread asking “Do you want community servers back in the default Quickplay pool?” that the overwhelming response will be “No”, with specific reference to not wanting things like, A) Advertising B) Fake players C) Pay to win benefits D) Abusive Admins E) Stupid game mods F) Arbitrary rules etc. – These are all stereotypes some Quickplay users “look forward to” when they join a community server and I don’t think Quickplay users more generally speaking want a bar of it. Valve are fully aware of this reality, hence the reason for the change they made in the first place.


Regardless, N-Gon has aptly demonstrated the pointlessness of this conversation with his off-topic remark


On Sat, Dec 19, 2015 at 4:21 AM, Matthias "InstantMuffin" Kollek <[email protected] <mailto:[email protected]>> wrote:

    There is no community outcry, because this is the outcry. You're
    expecting an outcry from people who are barely able to adjust
    their game's settings, let alone disable the motd in their configs
    to get rid of annoying ads.
    I also don't know why you're bringing up Slag's servers. I've
    heard a few stories about him. I know some model designers who he
    ripped off, he stole their content without giving two fucks. It is
    also not quite white-knighty of a community to sell unmutes and
    unbans. I wouldn't pick him as the poster boy for well-run
    community servers or better phrased "friendly".
    If you're questioning the talent that is left in the modding
    community, feel free to ask this question again in the next two
    months.
    Honestly, I think you're trying to troll on a high level here.
    "One of those vegan types", yeah sure. "Funny"



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