Yep, trolling.
Thanks for making it obvious.

Anyone with an actual constructive interest wants to way in?

On 19.12.2015 00:47, Cats From Above wrote:

Firstly, if the group was to be an official channel (which will never happen) then there is good reason why someone without vested interests in server hosting should be channeling the discussion back to Valve. I'll use Mathias as an example. Matthias is very clearly anti-advertising and believes that communities using such should be sv_tagged accordingly, if it is allowed at all. I have no doubt that if Matthias was in a moderating position, he would abuse said position to surreptitiously advance that agenda irrespective of the official stance of the collective he is supposed to be representing. I note that rules do not require communities to use sv_tags for their MOTD content at this point in time – Yet Matthias clearly believes that anyone who uses advertising as a revenue model is committing some great moral evil, thus undermining his ability to work with others.

Secondly, I wasn't aware Ross's response required any further debate or discussion or that I was required to respond to every post made. However, since Matthias seems to think that I robbed Ross of a response, yes, there is a game server token system, obviously; No, Valve have not been using it to ban servers within Team Fortress 2 and I suspect that they don't really use it as a banning mechanism in CS:GO on regular basis aside from the occasional knife plugin related ban (Ergo: To protect the item economy and the profits associated thereof) - Though others are better able to comment on the happenings of GLST in CS:GO servers hence why I initially did not. Perhaps others on this mailing list could show that same type of restraint henceforth, Matthias?

Thirdly, there is nothing ironic about my post, perhaps Matthias needs to revise the definition of the word irony. Moving onto the context in which he used it, my stance is not as he presented it, but rather my stance is that A) Valve won't be interested in pedestaling anyone within the realm of "community" hosting as a source of feedback on this matter. B) Valve won't be interested in limiting sources of feedback or what feedback they receive, all feedback is valuable. C) That any such group will not represent the various views of all operators and that operators are better off making mature, private and direct contact with Valve instead of pushing an agenda through a single channel that may not always be representative of their community's stance on various matters. Matthias seems to completely ignore that it is he, via pushing this suggestion of an official, filtered, channel, that would seek to rob server operators with minority opinions of a voice – That is an example irony.

And lastly, the reason I don't care about the troll badge that Matthias is so desperately trying to staple to my forehead is that it was given to me by someone who doesn't even know Godwin's law – hardly a respectable individual. For the uninitiated, Matthias, ye who casts the first Nazi analogy loses the debate and thier credibility.Google it and bring a more intelligent analogy in future.


On Sat, Dec 19, 2015 at 8:50 AM, Matthias "InstantMuffin" Kollek <[email protected] <mailto:[email protected]>> wrote:

    GSPs have definitively established the meaning of what a "private
    server" is and so has Valve in the quickplay menu with "community
    servers". I see no need for further debate here. You can use
    whatever term you want, but it's ridiculous to say others official
    terminology is the wrong one to use - and furthermore, not helping
    the discussion.
    You still haven't fully understood the "voice concept" I guess.
    There is no reason why this group should be moderated by
    non-serverops. That is ridiculous. You might as well demand that
    the democrats should be represented by a Nazi.
    Also, it seems you have completely ignored Powerlord's (Ross)
    point, which is introducing tokens to properly identify, report
    and remove servers. I also don't care who brought up the slag's
    servers. It is neither me, nor Robert saying which community
    servers are bad (or rather, how abusive specific servers are to
    their players), as you noticed in your enumeration, it is the
    representative opinion of SPUF players.
    Now where lies the issue? In servers not being properly tagged
    (ads, p2w) and banned (fake players, p2w), therefore giving decent
    community servers the taint that comes with the baddies they're
    not related to. This is what the GSLT token system is for, and
    this is what Valve is already using in CSGO.
    It is ironic that you are against an organized group that moves
    this OT discussion into a constructive and moderated forum so
    Valve can hear us, while you are against Valve ignoring groups. So
    you're finally right. Valve is not interested in limiting itself
    to who or what it listens to. So why not let the server-ops have a
    voice as well, among other preexisting groups?
    Yes, I am interested in community servers thriving. But I am not
    interested in abusive, ad-infested, p2w communities that give
    honest and hard-working serverops a bad rep.
    Something no one has mentioned before, and as an explanation as to
    why some communities apparently (can't really verify what their
    ops say, I actually have opposing stats as I mentioned before), is
    that the mid-popularity communities die out due to the changes and
    their playerbase may or may not mitigate to the few popular
    communities that could establish themselves before the quickplay
    changes. Thus making it impossible to survive or start a community
    regardless of content and management if you aren't in the top 5%.

    Last but not least, if you say you're fine with wearing the troll
    badge, I think that shows your stance and your cause. I don't see
    you being opposing, or constructive. I see you rephrasing and
    hiding behind other people's points, and derailing the topic down
    to terminologies, saying nothing will work no matter what,
    literally laughing about others who try. And for those
    well-organized walls of texts, that's a bad yield. I think we got
    whatever small point you made, and I believe two sentences would
    have sufficed.


    On 18.12.2015 22:45, Cats From Above wrote:

    Firstly, perhaps the term I meant was actually private server
    operator. And yes, whilst it can be interpreted to refer to a
    “passworded” server, It can also be used to refer to the nature
    of its management - Ergo: Operated by a private entity other than
    Valve Valve. The term “community server” is somewhat emotive in
    this debate and it makes it sound like to have no “community
    servers” is indicative of poor health in the Team Fortress 2
    “community” or something of that nature – Something that is not a
    given.

    Secondly, I find it mildly amusing that both Robert and Matthias
    have the chutzpa to go around telling modded server operators how
    well their servers are and are not doing – as if the operators
    themselves don’t know. A Fearts (DISC-FF) was on here earlier
    saying that Quickplay hasn’t negatively affected his modded
    servers and in fact since the Quickplay changes they’ve only
    gotten more popular. I myself have similar experience in this regard.

    Thirdly, I acknowledge the diversity of this group. However, I do
    not believe that pedestaling a select few private server
    operators as the “voice of all privately run servers” is the
    answer. Nor do I think Valve is interested in limiting itself to
    who or what it listens to nor would it be interested in having
    someone else picking and choosing what it hears. If such a group
    were made, it would need to be headed by someone with no vested
    interest in privately operated servers – In Vegan parlance this
    means someone that isn’t running or involved in the running of a
    community.

    Fourthly, the routine complaints on this mailing list every time
    Valve pushes an update is not community outcry, in my view. Every
    individual here who seems to have an issue with Quickplay has a
    vested interest in the operation of a privately managed server.
    Hence, I suspect that most involvement here is triggered by a
    desire to see one’s privately operated server(s) survive as
    opposed to any genuine care for the wider Team Fortress 2 community.

    Fifthly, SLAG was initially brought up by Robert in one of his
    earlier responses. He used it as an example of a popular modded
    community that had been significantly hurt by Quickplay, hence my
    response referring to SLAG's issues at an administrative level
    that are probably doing it more harm than Quickplay is. If
    Matthias read Robert’s response, he would have known why this
    comment was made.

    Sixthly, if putting forward an opposing point of view and
    throwing in the occasional ad hominem jibe makes me a troll, then
    it is a label I shall wear proudly. Thank you.

    Finally, you can bet your money that if I created a SPUF thread
    asking “Do you want community servers back in the default
    Quickplay pool?” that the overwhelming response will be “No”,
    with specific reference to not wanting things like, A)
    Advertising B) Fake players C) Pay to win benefits D) Abusive
    Admins E) Stupid game mods F) Arbitrary rules etc. – These are
    all stereotypes some Quickplay users “look forward to” when they
    join a community server and I don’t think Quickplay users more
    generally speaking want a bar of it. Valve are fully aware of
    this reality, hence the reason for the change they made in the
    first place.


    Regardless, N-Gon has aptly demonstrated the pointlessness of
    this conversation with his off-topic remark


    On Sat, Dec 19, 2015 at 4:21 AM, Matthias "InstantMuffin" Kollek
    <[email protected] <mailto:[email protected]>> wrote:

        There is no community outcry, because this is the outcry.
        You're expecting an outcry from people who are barely able to
        adjust their game's settings, let alone disable the motd in
        their configs to get rid of annoying ads.
        I also don't know why you're bringing up Slag's servers. I've
        heard a few stories about him. I know some model designers
        who he ripped off, he stole their content without giving two
        fucks. It is also not quite white-knighty of a community to
        sell unmutes and unbans. I wouldn't pick him as the poster
        boy for well-run community servers or better phrased "friendly".
        If you're questioning the talent that is left in the modding
        community, feel free to ask this question again in the next
        two months.
        Honestly, I think you're trying to troll on a high level
        here. "One of those vegan types", yeah sure. "Funny"



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