There already is. It's on l4dmods, and likely elsewhere as well On Sun, Nov 23, 2008 at 1:31 AM, AnAkIn . <[EMAIL PROTECTED]> wrote:
> It seems that the .vpk files could be modifiable, someone will probably > make > a program for that, so it would be good that Steam check if the .vpk files > are the originals ones when you launch the game, like it does with .gcf . > > 2008/11/22 AnAkIn . <[EMAIL PROTECTED]> > > > For the .vpk files, if you try to modify one of the files in it (like a > > model/material) and put it in your L4D folders, the game will just ignore > > it, it always load everything from the .vpk files. > > > > 2008/11/22 AnAkIn . <[EMAIL PROTECTED]> > > > > I didn't try (I don't want to empty my servers atm), but I know that it > >> shouldn't give me this error, but then this doesn't solve the problem > that > >> sv_pure doesn't work at all like it should. > >> > >> 2008/11/22 David Parker <[EMAIL PROTECTED]> > >> > >> Just out of curiosity, does it still give that error if you also set > >>> sv_pure_kick_clients to zero? > >>> > >>> - Dave > >>> > >>> ----- Original Message ----- > >>> From: "AnAkIn ." <[EMAIL PROTECTED]> > >>> Date: Saturday, November 22, 2008 5:47 am > >>> Subject: [hlds_linux] L4D - Sv_pure is broken > >>> To: Half-Life dedicated Linux server mailing list < > >>> [email protected]> > >>> > >>> > Since L4D doesn't use GCF files, sv_pure no longer works: > >>> > > >>> > > >>> > As in other source games, I tried using this: > >>> > > >>> > > >>> > materials\... from_steam > >>> > > >>> > models\... from_steam > >>> > > >>> > sound\... from_steam > >>> > > >>> > > >>> > > >>> > Most of the materials and models are in the .vpk files, I didn't > >>> > test yet to > >>> > modify one of them to see if it works, I'll test later, but I > >>> > did with a > >>> > sound file: > >>> > > >>> > > >>> > > >>> > All of the sounds are just in your sound/ folder, so if you > >>> > modify a sound > >>> > file, sv_pure won't check for it because it checks the GCF (but > >>> > L4D doesn't > >>> > use GCF) or maybe .VPK (not sure if VALVe made it check .VPK > >>> > files, I'll > >>> > check later). > >>> > > >>> > > >>> > So I tried using allow_from_disk+check_crc, but that doesn't > >>> > work either, > >>> > everybody get kicked from my servers with this error: > >>> > > >>> > > >>> > > >>> > [L4DUI] GenericConfirmation::SetMessageText : Disconnect: Pure > server: > >>> > client has loaded extra file > >>> > [GAME]\sound\ambient\ambience\1b_rooftoptrain_st_loop.wav. File > >>> > must be > >>> > removed to play on this server.. > >>> > > >>> > > >>> > Thanks. > >>> > > >>> > > >>> > AnAKIn > >>> > _______________________________________________ > >>> > To unsubscribe, edit your list preferences, or view the list > >>> > archives, please visit: > >>> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >>> > >> > >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

