There already is. It's on l4dmods, and likely elsewhere as well

On Sun, Nov 23, 2008 at 1:31 AM, AnAkIn . <[EMAIL PROTECTED]> wrote:

> It seems that the .vpk files could be modifiable, someone will probably
> make
> a program for that, so it would be good that Steam check if the .vpk files
> are the originals ones when you launch the game, like it does with .gcf .
>
> 2008/11/22 AnAkIn . <[EMAIL PROTECTED]>
>
> > For the .vpk files, if you try to modify one of the files in it (like a
> > model/material) and put it in your L4D folders, the game will just ignore
> > it, it always load everything from the .vpk files.
> >
> > 2008/11/22 AnAkIn . <[EMAIL PROTECTED]>
> >
> > I didn't try (I don't want to empty my servers atm), but I know that it
> >> shouldn't give me this error, but then this doesn't solve the problem
> that
> >> sv_pure doesn't work at all like it should.
> >>
> >> 2008/11/22 David Parker <[EMAIL PROTECTED]>
> >>
> >> Just out of curiosity, does it still give that error if you also set
> >>> sv_pure_kick_clients to zero?
> >>>
> >>>     - Dave
> >>>
> >>> ----- Original Message -----
> >>> From: "AnAkIn ." <[EMAIL PROTECTED]>
> >>> Date: Saturday, November 22, 2008 5:47 am
> >>> Subject: [hlds_linux] L4D - Sv_pure is broken
> >>> To: Half-Life dedicated Linux server mailing list <
> >>> [email protected]>
> >>>
> >>> > Since L4D doesn't use GCF files, sv_pure no longer works:
> >>> >
> >>> >
> >>> > As in other source games, I tried using this:
> >>> >
> >>> >
> >>> > materials\...        from_steam
> >>> >
> >>> > models\...            from_steam
> >>> >
> >>> > sound\...            from_steam
> >>> >
> >>> >
> >>> >
> >>> > Most of the materials and models are in the .vpk files, I didn't
> >>> > test yet to
> >>> > modify one of them to see if it works, I'll test later, but I
> >>> > did with a
> >>> > sound file:
> >>> >
> >>> >
> >>> >
> >>> > All of the sounds are just in your sound/ folder, so if you
> >>> > modify a sound
> >>> > file, sv_pure won't check for it because it checks the GCF (but
> >>> > L4D doesn't
> >>> > use GCF) or maybe .VPK (not sure if VALVe made it check .VPK
> >>> > files, I'll
> >>> > check later).
> >>> >
> >>> >
> >>> > So I tried using allow_from_disk+check_crc, but that doesn't
> >>> > work either,
> >>> > everybody get kicked from my servers with this error:
> >>> >
> >>> >
> >>> >
> >>> > [L4DUI] GenericConfirmation::SetMessageText : Disconnect: Pure
> server:
> >>> > client has loaded extra file
> >>> > [GAME]\sound\ambient\ambience\1b_rooftoptrain_st_loop.wav. File
> >>> > must be
> >>> > removed to play on this server..
> >>> >
> >>> >
> >>> > Thanks.
> >>> >
> >>> >
> >>> > AnAKIn
> >>> > _______________________________________________
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> >>>
> >>
> >>
> >
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