Same here on gentoo, it takes about 60 seconds to load.

Kveri

Pawel wrote:
> I can't start my server on linux centos.
>
> Auto detecting CPU
> Using SSE2 Optimised binary.
> Server will auto-restart if there is a crash.
>
> Console initialized.
> Game.dll loaded for "Team Fortress"
>
> Why it is loading game.dll for linux? 0_o
>
> On Fri, Mar 6, 2009 at 2:36 AM, Cc2iscooL <[email protected]> wrote:
>
>   
>> Gameplay is related to servers, is it not?
>>
>> On 3/5/09, Björn Rohlén <[email protected]> wrote:
>>     
>>> This list is for server discussions, not gameplay.
>>>
>>> -G
>>>
>>> On Fri, Mar 6, 2009 at 12:54 AM, Eric-Jan Riemers <[email protected]>
>>>       
>> wrote:
>>     
>>>> Would be nice if the sandman could -NOT- stop a uber, the whole point of
>>>> the
>>>> name "uber" is not correct now anymore.
>>>>
>>>> Especially with maps like Egypt where its "engie" time in some maps, if
>>>> you
>>>> get the chance to go past the 3 sentry's and you get hit by a ball its
>>>> game
>>>> over. (not to mention the airblast of a pyro, but that has more logic)
>>>>
>>>> -----Oorspronkelijk bericht-----
>>>> Van: [email protected]
>>>> [mailto:[email protected]] Namens Jason Ruymen
>>>> Verzonden: vrijdag 6 maart 2009 0:41
>>>> Aan: Half-Life dedicated Win32 server mailing list;
>>>> [email protected]; [email protected]
>>>> Onderwerp: [hlds_linux] Team Fortress 2 Update Available
>>>>
>>>> A required update for Team Fortress 2 is now available.  Please run
>>>> hldsupdatetool to receive it.  The specific changes include:
>>>>
>>>> Gameplay changes:
>>>>  - Added a duck timer that prevents duck spamming while running around
>>>> on-ground.
>>>>  - In-air, players are only allowed to duck once before they touch
>>>>         
>> ground
>>     
>>>> again.
>>>>  - Fixed several bounding box issues with jumping, falling, and rocket
>>>> jump
>>>> air-walking. Bounding box should be much more accurate there now.
>>>>  - Increased backstab check so that Spies can side-stab again.
>>>>  - When disguising, Spies now always start showing the primary weapon in
>>>> their disguise, and can then switch it with the last-disguise key.
>>>>
>>>> TF2 Fixes:
>>>>  - Fixed flamethrower loophole that resulted in the flame effect being
>>>> stuck
>>>> on while the flamethrower wasn't really firing.
>>>>  - Fixed exploit that allowed players to circumvent the force-fire
>>>>         
>> timeout
>>     
>>>> on the pipebomb launcher.
>>>>  - Fixed a bug that caused Natasha's slow on hit effect to be inverted
>>>> from
>>>> 75% to 25%.
>>>>  - Restored sawmill_logs.mdl file, fixing some user maps that used it.
>>>>  - Fixed some localization issues with Scout achievement strings.
>>>>  - Removed the "Final" phrasing in the map loading screen.
>>>>
>>>> Engine fixes:
>>>>  - Fixed a server crash on startup under Linux.
>>>>  - Fixed a buffer overflow issue related to network string tables.
>>>>  - Gamestats uploading is now done asynchronously. This fixes the client
>>>> timeout issues on map changes.
>>>>
>>>> CP_Junction:
>>>>  - Fixed an exploit where engineers could build a teleporter exit in an
>>>> invalid area.
>>>>  - Fixed a few bad overlay assignments and other minor issues.
>>>>
>>>> Jason
>>>>
>>>>
>>>> _______________________________________________
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>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>
>>>>
>>>> _______________________________________________
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>>>> please visit:
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>>>>
>>>>         
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
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>>>
>>>       
>> --
>> Sent from my mobile device
>>
>> _______________________________________________
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>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>     
>
>
>
>   

-- 
Tato sprava bola prehladana na vyskyt virusov
a nebezpecneho obsahu antivirovym systemom
a zda sa byt cista.


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