The horrible lags are back again :(

>A required update for Team Fortress 2 is now available.  Please run 
>hldsupdatetool to receive it.  The specific changes include:
>
> Gameplay changes:
> - Added a duck timer that prevents duck spamming while running around 
> on-ground.
> - In-air, players are only allowed to duck once before they touch ground 
> again.
> - Fixed several bounding box issues with jumping, falling, and rocket jump 
> air-walking. Bounding box should be much more accurate there now.
> - Increased backstab check so that Spies can side-stab again.
> - When disguising, Spies now always start showing the primary weapon in 
> their disguise, and can then switch it with the last-disguise key.
>
> TF2 Fixes:
> - Fixed flamethrower loophole that resulted in the flame effect being 
> stuck on while the flamethrower wasn't really firing.
> - Fixed exploit that allowed players to circumvent the force-fire timeout 
> on the pipebomb launcher.
> - Fixed a bug that caused Natasha's slow on hit effect to be inverted from 
> 75% to 25%.
> - Restored sawmill_logs.mdl file, fixing some user maps that used it.
> - Fixed some localization issues with Scout achievement strings.
> - Removed the "Final" phrasing in the map loading screen.
>
> Engine fixes:
> - Fixed a server crash on startup under Linux.
> - Fixed a buffer overflow issue related to network string tables.
> - Gamestats uploading is now done asynchronously. This fixes the client 
> timeout issues on map changes.
>
> CP_Junction:
> - Fixed an exploit where engineers could build a teleporter exit in an 
> invalid area.
> - Fixed a few bad overlay assignments and other minor issues.
>
> Jason
>
>
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