Should probably just revert this update all together and work on it a
tiiiiiny bit more.

-G


On Fri, Mar 6, 2009 at 12:05 PM, Ronny Schedel <[email protected]> wrote:
>
> The horrible lags are back again :(
>
>
>>A required update for Team Fortress 2 is now available.  Please run
>>hldsupdatetool to receive it.  The specific changes include:
>>
>> Gameplay changes:
>> - Added a duck timer that prevents duck spamming while running around
>> on-ground.
>> - In-air, players are only allowed to duck once before they touch ground
>> again.
>> - Fixed several bounding box issues with jumping, falling, and rocket jump
>> air-walking. Bounding box should be much more accurate there now.
>> - Increased backstab check so that Spies can side-stab again.
>> - When disguising, Spies now always start showing the primary weapon in
>> their disguise, and can then switch it with the last-disguise key.
>>
>> TF2 Fixes:
>> - Fixed flamethrower loophole that resulted in the flame effect being
>> stuck on while the flamethrower wasn't really firing.
>> - Fixed exploit that allowed players to circumvent the force-fire timeout
>> on the pipebomb launcher.
>> - Fixed a bug that caused Natasha's slow on hit effect to be inverted from
>> 75% to 25%.
>> - Restored sawmill_logs.mdl file, fixing some user maps that used it.
>> - Fixed some localization issues with Scout achievement strings.
>> - Removed the "Final" phrasing in the map loading screen.
>>
>> Engine fixes:
>> - Fixed a server crash on startup under Linux.
>> - Fixed a buffer overflow issue related to network string tables.
>> - Gamestats uploading is now done asynchronously. This fixes the client
>> timeout issues on map changes.
>>
>> CP_Junction:
>> - Fixed an exploit where engineers could build a teleporter exit in an
>> invalid area.
>> - Fixed a few bad overlay assignments and other minor issues.
>>
>> Jason
>>
>>
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>
>
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