And now it's off of the Steam list again. Running it on Windows put it on the Steam list - it's always worked under Winbloze. When I switched back to Linux Steam, continued to recognize it for a while. I stopped it, it vanishes from the list. I restarted it, it came back on the list. Now it's off the list again. Anyone have any ideas?
----- Original Message ----- From: "Ook" <[email protected]> To: "Half-Life dedicated Linux server mailing list" <[email protected]> Sent: Tuesday, July 21, 2009 9:16 PM Subject: Re: [hlds_linux] Server not on master list? > Ahh. That kinda makes sense. I've always wondered if different programmers > did it differently, and Valve never got around to making it consistent. > > You know really makes my brain hurt? I've had the server running all day > and > at no time did it appear on the steam browser (AFAICT, anyhow). I > forwarded > port to a windows box, mapped a share to it, started it up. Appears on > steam > browser within ten seconds. Go back to linux box, put port back. Start > server. Whammo, it appears on steam list, and is still there. Now that > just > isn't funny. The only thing I did was forward port 27015 to a windows box, > and then back to the linux box. WTF? > > > ----- Original Message ----- > From: "Andrew Armstrong" <[email protected]> > To: "'Half-Life dedicated Linux server mailing list'" > <[email protected]> > Sent: Tuesday, July 21, 2009 8:38 PM > Subject: Re: [hlds_linux] Server not on master list? > > >>I forget the exact terminology used to describe this, but the - prefix >> indicates the variable should be evaluated just before initialization >> while >> + is evaluated after the server has just started. >> >> That's not exactly right, but there is a reason behind - and + prefixes. >> >> - Andrew >> >> -----Original Message----- >> From: [email protected] >> [mailto:[email protected]] On Behalf Of Ook >> Sent: Wednesday, 22 July 2009 1:21 PM >> To: Half-Life dedicated Linux server mailing list >> Subject: Re: [hlds_linux] Server not on master list? >> >> -ip doesn't work. You have to use +ip. It's -game, -console, -port, but >> you >> have to use +ip. Go figure... >> >> >> ----- Original Message ----- >> From: "Yaakov Smith" <[email protected]> >> To: "'Half-Life dedicated Linux server mailing list'" >> <[email protected]> >> Sent: Tuesday, July 21, 2009 4:19 AM >> Subject: Re: [hlds_linux] Server not on master list? >> >> >>> It's -ip or +hostip, not +ip >>> >>> -----Original Message----- >>> From: [email protected] >>> [mailto:[email protected]] On Behalf Of >>> [email protected] >>> Sent: Tuesday, 21 July 2009 4:19 PM >>> To: Half-Life dedicated Linux server mailing list >>> Subject: Re: [hlds_linux] Server not on master list? >>> >>> It looks like you need to add +ip <ip_address> to your hlds arguments. >>> Be sure to use the internal IP, not the external IP. I had the same >>> problem when I set up my first server. >>> >>> All you really need to forward from the router to your server for your >>> setup is UDP 27015. I played on your server for a few minutes, so that >>> appears to be set up ok. >>> >>> Man, I haven't played that map in a while. Good luck and thanks for >>> running a mod that most have abandoned! >>> >>> >>> -- >>> Andy >>> >>> >>> On Mon, 20 Jul 2009 21:48:40 -0700, "Ook" <[email protected]> said: >>>> Here is a new twist on the age-old "server not appearing in steam >>>> browser" problem. I loaded linux onto the box. Nothing else has >>>> changed. The server files are the same, the cfgs are the same, I'm >>>> running it out of the same directory. People can connect to the server >>>> directly via my ip, but the server is no longer on the steam browser. >>>> The server box ip address has not changed - if it had, people would >>>> not be able to connect via ip. The port is properly forwarded - if it >>>> were not, people would not be able to connect. All I did was switch >>>> the OS from Windows to linux. Is there anything special I might need >>>> to do to make it appear on the steam browser? >>>> >>>> I'm running Slackware 12.1. Server connects via gigibit nic to WRT54RG >>>> v2 or 3 (it's an older one) running tomato firmware, via Westell >>>> modem...I forget the model, it's a newer one I had to get because my >>>> 2100 didn't support 10Mb download speeds. I've had this setup for over >>>> three years, and it's worked fine all this time. >>>> >>>> Server is an Opposing Force (gearbox) server >>>> >>>> 21:20:44 status 21:20:44 hostname: Ooks Private Beach v2 >>>> version : 48/1.1.2.1/Stdio 4617 secure (50) tcp/ip : >>>> 127.0.0.1:27015 map : private_beach_v2 at: 0 x, 0 y, 0 z >>>> players : 1 active (16 max) >>>> >>>> External ip is ooksserver.no-ip.info:27015 >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

