And now it's off of the Steam list again. Running it on Windows put it on 
the Steam list - it's always worked under Winbloze. When I switched back to 
Linux Steam, continued to recognize it for a while. I stopped it, it 
vanishes from the list. I restarted it, it came back on the list. Now it's 
off the list again. Anyone have any ideas?


----- Original Message ----- 
From: "Ook" <[email protected]>
To: "Half-Life dedicated Linux server mailing list" 
<[email protected]>
Sent: Tuesday, July 21, 2009 9:16 PM
Subject: Re: [hlds_linux] Server not on master list?


> Ahh. That kinda makes sense. I've always wondered if different programmers
> did it differently, and Valve never got around to making it consistent.
>
> You know really makes my brain hurt? I've had the server running all day 
> and
> at no time did it appear on the steam browser (AFAICT, anyhow). I 
> forwarded
> port to a windows box, mapped a share to it, started it up. Appears on 
> steam
> browser within ten seconds. Go back to linux box, put port back. Start
> server. Whammo, it appears on steam list, and is still there. Now that 
> just
> isn't funny. The only thing I did was forward port 27015 to a windows box,
> and then back to the linux box. WTF?
>
>
> ----- Original Message ----- 
> From: "Andrew Armstrong" <[email protected]>
> To: "'Half-Life dedicated Linux server mailing list'"
> <[email protected]>
> Sent: Tuesday, July 21, 2009 8:38 PM
> Subject: Re: [hlds_linux] Server not on master list?
>
>
>>I forget the exact terminology used to describe this, but the - prefix
>> indicates the variable should be evaluated just before initialization
>> while
>> + is evaluated after the server has just started.
>>
>> That's not exactly right, but there is a reason behind - and + prefixes.
>>
>> - Andrew
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of Ook
>> Sent: Wednesday, 22 July 2009 1:21 PM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] Server not on master list?
>>
>> -ip doesn't work. You have to use +ip. It's -game, -console, -port, but
>> you
>> have to use +ip. Go figure...
>>
>>
>> ----- Original Message ----- 
>> From: "Yaakov Smith" <[email protected]>
>> To: "'Half-Life dedicated Linux server mailing list'"
>> <[email protected]>
>> Sent: Tuesday, July 21, 2009 4:19 AM
>> Subject: Re: [hlds_linux] Server not on master list?
>>
>>
>>> It's -ip or +hostip, not +ip
>>>
>>> -----Original Message-----
>>> From: [email protected]
>>> [mailto:[email protected]] On Behalf Of
>>> [email protected]
>>> Sent: Tuesday, 21 July 2009 4:19 PM
>>> To: Half-Life dedicated Linux server mailing list
>>> Subject: Re: [hlds_linux] Server not on master list?
>>>
>>> It looks like you need to add +ip <ip_address> to your hlds arguments.
>>> Be sure to use the internal IP, not the external IP. I had the same
>>> problem when I set up my first server.
>>>
>>> All you really need to forward from the router to your server for your
>>> setup is UDP 27015. I played on your server for a few minutes, so that
>>> appears to be set up ok.
>>>
>>> Man, I haven't played that map in a while. Good luck and thanks for
>>> running a mod that most have abandoned!
>>>
>>>
>>> --
>>> Andy
>>>
>>>
>>> On Mon, 20 Jul 2009 21:48:40 -0700, "Ook" <[email protected]> said:
>>>> Here is a new twist on the age-old "server not appearing in steam
>>>> browser" problem. I loaded linux onto the box. Nothing else has
>>>> changed. The server files are the same, the cfgs are the same, I'm
>>>> running it out of the same directory. People can connect to the server
>>>> directly via my ip, but the server is no longer on the steam browser.
>>>> The server box ip address has not changed - if it had, people would
>>>> not be able to connect via ip. The port is properly forwarded - if it
>>>> were not, people would not be able to connect. All I did was switch
>>>> the OS from Windows to linux. Is there anything special I might need
>>>> to do to make it appear on the steam browser?
>>>>
>>>> I'm running Slackware 12.1. Server connects via gigibit nic to WRT54RG
>>>> v2 or 3 (it's an older one) running tomato firmware, via Westell
>>>> modem...I forget the model, it's a newer one I had to get because my
>>>> 2100 didn't support 10Mb download speeds. I've had this setup for over
>>>> three years, and it's worked fine all this time.
>>>>
>>>> Server is an Opposing Force (gearbox) server
>>>>
>>>> 21:20:44 status 21:20:44 hostname:  Ooks Private Beach v2
>>>> version :  48/1.1.2.1/Stdio 4617 secure  (50)         tcp/ip  :
>>>> 127.0.0.1:27015         map     :  private_beach_v2 at: 0 x, 0 y, 0 z
>>>> players :  1 active (16 max)
>>>>
>>>> External ip is ooksserver.no-ip.info:27015
>>>
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>>>
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>>
>>
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>>
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>
>
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