If there is, it would have to be on the Linux box, and I didn't put it 
there. It's a 3 day old clean installation of Slackware 12.1, with nothing 
else added. I don't think there is anything there that would block this, but 
maybe I'll pursue this on the Slackware list to see if there is something on 
the box blocking them that I'm not aware of that comes with the default 
install. It certainly could be causing it.

Is there any way to test for this on my end?

----- Original Message ----- 
From: "Alfred Reynolds" <[email protected]>
To: "'Half-Life dedicated Linux server mailing list'" 
<[email protected]>
Sent: Tuesday, July 21, 2009 9:27 PM
Subject: Re: [hlds_linux] Server not on master list?


> Local firewall preventing the heartbeat UDP packets from making it to the 
> master servers?
>
>> -----Original Message-----
>> From: [email protected] [mailto:hlds_linux-
>> [email protected]] On Behalf Of Ook
>> Sent: Tuesday, July 21, 2009 9:22 PM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] Server not on master list?
>>
>> And now it's off of the Steam list again. Running it on Windows put it
>> on
>> the Steam list - it's always worked under Winbloze. When I switched
>> back to
>> Linux Steam, continued to recognize it for a while. I stopped it, it
>> vanishes from the list. I restarted it, it came back on the list. Now
>> it's
>> off the list again. Anyone have any ideas?
>>
>>
>> ----- Original Message -----
>> From: "Ook" <[email protected]>
>> To: "Half-Life dedicated Linux server mailing list"
>> <[email protected]>
>> Sent: Tuesday, July 21, 2009 9:16 PM
>> Subject: Re: [hlds_linux] Server not on master list?
>>
>>
>> > Ahh. That kinda makes sense. I've always wondered if different
>> programmers
>> > did it differently, and Valve never got around to making it
>> consistent.
>> >
>> > You know really makes my brain hurt? I've had the server running all
>> day
>> > and
>> > at no time did it appear on the steam browser (AFAICT, anyhow). I
>> > forwarded
>> > port to a windows box, mapped a share to it, started it up. Appears
>> on
>> > steam
>> > browser within ten seconds. Go back to linux box, put port back.
>> Start
>> > server. Whammo, it appears on steam list, and is still there. Now
>> that
>> > just
>> > isn't funny. The only thing I did was forward port 27015 to a windows
>> box,
>> > and then back to the linux box. WTF?
>> >
>> >
>> > ----- Original Message -----
>> > From: "Andrew Armstrong" <[email protected]>
>> > To: "'Half-Life dedicated Linux server mailing list'"
>> > <[email protected]>
>> > Sent: Tuesday, July 21, 2009 8:38 PM
>> > Subject: Re: [hlds_linux] Server not on master list?
>> >
>> >
>> >>I forget the exact terminology used to describe this, but the -
>> prefix
>> >> indicates the variable should be evaluated just before
>> initialization
>> >> while
>> >> + is evaluated after the server has just started.
>> >>
>> >> That's not exactly right, but there is a reason behind - and +
>> prefixes.
>> >>
>> >> - Andrew
>> >>
>> >> -----Original Message-----
>> >> From: [email protected]
>> >> [mailto:[email protected]] On Behalf Of Ook
>> >> Sent: Wednesday, 22 July 2009 1:21 PM
>> >> To: Half-Life dedicated Linux server mailing list
>> >> Subject: Re: [hlds_linux] Server not on master list?
>> >>
>> >> -ip doesn't work. You have to use +ip. It's -game, -console, -port,
>> but
>> >> you
>> >> have to use +ip. Go figure...
>> >>
>> >>
>> >> ----- Original Message -----
>> >> From: "Yaakov Smith" <[email protected]>
>> >> To: "'Half-Life dedicated Linux server mailing list'"
>> >> <[email protected]>
>> >> Sent: Tuesday, July 21, 2009 4:19 AM
>> >> Subject: Re: [hlds_linux] Server not on master list?
>> >>
>> >>
>> >>> It's -ip or +hostip, not +ip
>> >>>
>> >>> -----Original Message-----
>> >>> From: [email protected]
>> >>> [mailto:[email protected]] On Behalf Of
>> >>> [email protected]
>> >>> Sent: Tuesday, 21 July 2009 4:19 PM
>> >>> To: Half-Life dedicated Linux server mailing list
>> >>> Subject: Re: [hlds_linux] Server not on master list?
>> >>>
>> >>> It looks like you need to add +ip <ip_address> to your hlds
>> arguments.
>> >>> Be sure to use the internal IP, not the external IP. I had the same
>> >>> problem when I set up my first server.
>> >>>
>> >>> All you really need to forward from the router to your server for
>> your
>> >>> setup is UDP 27015. I played on your server for a few minutes, so
>> that
>> >>> appears to be set up ok.
>> >>>
>> >>> Man, I haven't played that map in a while. Good luck and thanks for
>> >>> running a mod that most have abandoned!
>> >>>
>> >>>
>> >>> --
>> >>> Andy
>> >>>
>> >>>
>> >>> On Mon, 20 Jul 2009 21:48:40 -0700, "Ook" <[email protected]>
>> said:
>> >>>> Here is a new twist on the age-old "server not appearing in steam
>> >>>> browser" problem. I loaded linux onto the box. Nothing else has
>> >>>> changed. The server files are the same, the cfgs are the same, I'm
>> >>>> running it out of the same directory. People can connect to the
>> server
>> >>>> directly via my ip, but the server is no longer on the steam
>> browser.
>> >>>> The server box ip address has not changed - if it had, people
>> would
>> >>>> not be able to connect via ip. The port is properly forwarded - if
>> it
>> >>>> were not, people would not be able to connect. All I did was
>> switch
>> >>>> the OS from Windows to linux. Is there anything special I might
>> need
>> >>>> to do to make it appear on the steam browser?
>> >>>>
>> >>>> I'm running Slackware 12.1. Server connects via gigibit nic to
>> WRT54RG
>> >>>> v2 or 3 (it's an older one) running tomato firmware, via Westell
>> >>>> modem...I forget the model, it's a newer one I had to get because
>> my
>> >>>> 2100 didn't support 10Mb download speeds. I've had this setup for
>> over
>> >>>> three years, and it's worked fine all this time.
>> >>>>
>> >>>> Server is an Opposing Force (gearbox) server
>> >>>>
>> >>>> 21:20:44 status 21:20:44 hostname:  Ooks Private Beach v2
>> >>>> version :  48/1.1.2.1/Stdio 4617 secure  (50)         tcp/ip  :
>> >>>> 127.0.0.1:27015         map     :  private_beach_v2 at: 0 x, 0 y,
>> 0 z
>> >>>> players :  1 active (16 max)
>> >>>>
>> >>>> External ip is ooksserver.no-ip.info:27015
>> >>>
>> >>> _______________________________________________
>> >>> To unsubscribe, edit your list preferences, or view the list
>> archives,
>> >>> please visit:
>> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >>>
>> >>>
>> >>> _______________________________________________
>> >>> To unsubscribe, edit your list preferences, or view the list
>> archives,
>> >>> please visit:
>> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >>
>> >>
>> >> _______________________________________________
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>> archives,
>> >> please visit:
>> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >>
>> >>
>> >> _______________________________________________
>> >> To unsubscribe, edit your list preferences, or view the list
>> archives,
>> >> please visit:
>> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >
>> >
>> > _______________________________________________
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>> archives,
>> > please visit:
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>>
>>
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>
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