Local firewall preventing the heartbeat UDP packets from making it to the 
master servers?

> -----Original Message-----
> From: [email protected] [mailto:hlds_linux-
> [email protected]] On Behalf Of Ook
> Sent: Tuesday, July 21, 2009 9:22 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Server not on master list?
> 
> And now it's off of the Steam list again. Running it on Windows put it
> on
> the Steam list - it's always worked under Winbloze. When I switched
> back to
> Linux Steam, continued to recognize it for a while. I stopped it, it
> vanishes from the list. I restarted it, it came back on the list. Now
> it's
> off the list again. Anyone have any ideas?
> 
> 
> ----- Original Message -----
> From: "Ook" <[email protected]>
> To: "Half-Life dedicated Linux server mailing list"
> <[email protected]>
> Sent: Tuesday, July 21, 2009 9:16 PM
> Subject: Re: [hlds_linux] Server not on master list?
> 
> 
> > Ahh. That kinda makes sense. I've always wondered if different
> programmers
> > did it differently, and Valve never got around to making it
> consistent.
> >
> > You know really makes my brain hurt? I've had the server running all
> day
> > and
> > at no time did it appear on the steam browser (AFAICT, anyhow). I
> > forwarded
> > port to a windows box, mapped a share to it, started it up. Appears
> on
> > steam
> > browser within ten seconds. Go back to linux box, put port back.
> Start
> > server. Whammo, it appears on steam list, and is still there. Now
> that
> > just
> > isn't funny. The only thing I did was forward port 27015 to a windows
> box,
> > and then back to the linux box. WTF?
> >
> >
> > ----- Original Message -----
> > From: "Andrew Armstrong" <[email protected]>
> > To: "'Half-Life dedicated Linux server mailing list'"
> > <[email protected]>
> > Sent: Tuesday, July 21, 2009 8:38 PM
> > Subject: Re: [hlds_linux] Server not on master list?
> >
> >
> >>I forget the exact terminology used to describe this, but the -
> prefix
> >> indicates the variable should be evaluated just before
> initialization
> >> while
> >> + is evaluated after the server has just started.
> >>
> >> That's not exactly right, but there is a reason behind - and +
> prefixes.
> >>
> >> - Andrew
> >>
> >> -----Original Message-----
> >> From: [email protected]
> >> [mailto:[email protected]] On Behalf Of Ook
> >> Sent: Wednesday, 22 July 2009 1:21 PM
> >> To: Half-Life dedicated Linux server mailing list
> >> Subject: Re: [hlds_linux] Server not on master list?
> >>
> >> -ip doesn't work. You have to use +ip. It's -game, -console, -port,
> but
> >> you
> >> have to use +ip. Go figure...
> >>
> >>
> >> ----- Original Message -----
> >> From: "Yaakov Smith" <[email protected]>
> >> To: "'Half-Life dedicated Linux server mailing list'"
> >> <[email protected]>
> >> Sent: Tuesday, July 21, 2009 4:19 AM
> >> Subject: Re: [hlds_linux] Server not on master list?
> >>
> >>
> >>> It's -ip or +hostip, not +ip
> >>>
> >>> -----Original Message-----
> >>> From: [email protected]
> >>> [mailto:[email protected]] On Behalf Of
> >>> [email protected]
> >>> Sent: Tuesday, 21 July 2009 4:19 PM
> >>> To: Half-Life dedicated Linux server mailing list
> >>> Subject: Re: [hlds_linux] Server not on master list?
> >>>
> >>> It looks like you need to add +ip <ip_address> to your hlds
> arguments.
> >>> Be sure to use the internal IP, not the external IP. I had the same
> >>> problem when I set up my first server.
> >>>
> >>> All you really need to forward from the router to your server for
> your
> >>> setup is UDP 27015. I played on your server for a few minutes, so
> that
> >>> appears to be set up ok.
> >>>
> >>> Man, I haven't played that map in a while. Good luck and thanks for
> >>> running a mod that most have abandoned!
> >>>
> >>>
> >>> --
> >>> Andy
> >>>
> >>>
> >>> On Mon, 20 Jul 2009 21:48:40 -0700, "Ook" <[email protected]>
> said:
> >>>> Here is a new twist on the age-old "server not appearing in steam
> >>>> browser" problem. I loaded linux onto the box. Nothing else has
> >>>> changed. The server files are the same, the cfgs are the same, I'm
> >>>> running it out of the same directory. People can connect to the
> server
> >>>> directly via my ip, but the server is no longer on the steam
> browser.
> >>>> The server box ip address has not changed - if it had, people
> would
> >>>> not be able to connect via ip. The port is properly forwarded - if
> it
> >>>> were not, people would not be able to connect. All I did was
> switch
> >>>> the OS from Windows to linux. Is there anything special I might
> need
> >>>> to do to make it appear on the steam browser?
> >>>>
> >>>> I'm running Slackware 12.1. Server connects via gigibit nic to
> WRT54RG
> >>>> v2 or 3 (it's an older one) running tomato firmware, via Westell
> >>>> modem...I forget the model, it's a newer one I had to get because
> my
> >>>> 2100 didn't support 10Mb download speeds. I've had this setup for
> over
> >>>> three years, and it's worked fine all this time.
> >>>>
> >>>> Server is an Opposing Force (gearbox) server
> >>>>
> >>>> 21:20:44 status 21:20:44 hostname:  Ooks Private Beach v2
> >>>> version :  48/1.1.2.1/Stdio 4617 secure  (50)         tcp/ip  :
> >>>> 127.0.0.1:27015         map     :  private_beach_v2 at: 0 x, 0 y,
> 0 z
> >>>> players :  1 active (16 max)
> >>>>
> >>>> External ip is ooksserver.no-ip.info:27015
> >>>
> >>> _______________________________________________
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> >>> please visit:
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> >>>
> >>>
> >>> _______________________________________________
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> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >>
> >> _______________________________________________
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> archives,
> >> please visit:
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> >>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list
> archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> >
> > _______________________________________________
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> archives,
> > please visit:
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> 
> 
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