It is the rcon crash exploit again. This has still not been properly dealt with and, apparently, CS:S server functionality is at the whim of the attackers.
Joshua Smith wrote: > I'm having the same issues starting a few days ago. Multiple CSS servers > crashing without fail during matches, all running no addon's. Is valve to > blame for this? Nothing has changed on my end and talking with others it > seems many other servers have been crashing as well. > > On Sat, Nov 7, 2009 at 1:44 PM, Ratman2000 <[email protected]> wrote: > > >> Hello, >> >> now i have testet a Server with 16 Slots and included 10 Bots permanently. >> (bot_quota_mode fill) >> The Server is new installed without any plugin! And i recieve the crash >> avery day! >> >> Is there any fix? VALVE? >> >> Here the GDB Informations: >> >> Program received signal SIGSEGV, Segmentation fault. >> [Switching to Thread 1075185344 (LWP 20539)] >> 0x419c9783 in NavAreaBuildPath<ShortestPathCost> () from >> /home/GameServer/GS1/cstrike/bin/server_i486.so >> (gdb) bt >> #0 0x419c9783 in NavAreaBuildPath<ShortestPathCost> () from >> /home/GameServer/GS1/cstrike/bin/server_i486.so >> #1 0x419c9b86 in NavAreaTravelDistance<ShortestPathCost> () from >> /home/GameServer/GS1/cstrike/bin/server_i486.so >> #2 0x41d0d631 in CCSBot::UpdateTravelDistanceToAllPlayers () from >> /home/GameServer/GS1/cstrike/bin/server_i486.so >> #3 0x41d0d983 in CCSBot::Update () from >> /home/GameServer/GS1/cstrike/bin/server_i486.so >> #4 0x41c665be in CBotManager::StartFrame () from >> /home/GameServer/GS1/cstrike/bin/server_i486.so >> #5 0x41cf8408 in CCSBotManager::StartFrame () from >> /home/GameServer/GS1/cstrike/bin/server_i486.so >> #6 0x41c192b5 in CCSGameRules::EndGameFrame () from >> /home/GameServer/GS1/cstrike/bin/server_i486.so >> #7 0x4196f555 in CServerGameDLL::GameFrame () from >> /home/GameServer/GS1/cstrike/bin/server_i486.so >> #8 0x40d07818 in SV_Frame () from bin/engine_i486.so >> #9 0x40c8608d in _Host_RunFrame_Server () from bin/engine_i486.so >> #10 0x40c868c0 in _Host_RunFrame () from bin/engine_i486.so >> #11 0x40c86f72 in Host_RunFrame () from bin/engine_i486.so >> #12 0x40c9103c in CHostState::State_Run () from bin/engine_i486.so >> #13 0x40c912e1 in CHostState::FrameUpdate () from bin/engine_i486.so >> #14 0x40c91467 in HostState_Frame () from bin/engine_i486.so >> #15 0x40d26694 in CEngine::Frame () from bin/engine_i486.so >> #16 0x40d244ae in CDedicatedServerAPI::RunFrame () from bin/engine_i486.so >> #17 0x401f90fd in RunServer () from bin/dedicated_i486.so >> #18 0x40d23e8e in CModAppSystemGroup::Main () from bin/engine_i486.so >> #19 0x40e2ade3 in CAppSystemGroup::Run () from bin/engine_i486.so >> #20 0x40d250df in CDedicatedServerAPI::ModInit () from bin/engine_i486.so >> #21 0x401f934a in CDedicatedAppSystemGroup::Main () from >> bin/dedicated_i486.so >> #22 0x40230663 in CAppSystemGroup::Run () from bin/dedicated_i486.so >> #23 0x40230663 in CAppSystemGroup::Run () from bin/dedicated_i486.so >> #24 0x401f9758 in main () from bin/dedicated_i486.so >> #25 0x0804909e in main () >> >> With friendly Regards >> >> Ratman2000 >> >> ----- Original Message ----- >> From: "Rick Payton" <[email protected]> >> To: "Half-Life dedicated Linux server mailing list" >> <[email protected]> >> Sent: Friday, November 06, 2009 7:07 PM >> Subject: Re: [hlds_linux] CS:S Crash >> >> >> >>> wait, since when does srcds based servers support 64 players? Did I miss >>> something here? In any case, try running it with a "normal" amount of >>> maxplayers (like 20) and see what happens. >>> >>> --mauirixxx >>> >>> -----Original Message----- >>> From: [email protected] >>> [mailto:[email protected]] On Behalf Of >>> Ratman2000 >>> Sent: Thursday, November 05, 2009 11:02 PM >>> To: Half-Life dedicated Linux server mailing list >>> Subject: [hlds_linux] CS:S Crash >>> >>> Hello from Germany, >>> >>> today i have tested to run a CS:S Server in GDB to see Crashes that my >>> Plugin registers by Signals >>> and Stack-Back-Tracing that results from the Engine itself... >>> >>> Today i have registered a Crash with GDB and like to send it to the list >>> to >>> see other people with this >>> issue and gets an information over this crash! >>> >>> I hope anybody can tell me more! >>> >>> I have startet a 64 Slot test Server the server have changed many >>> times the map (over 1 day) and than after i included 10 Bots it goes >>> down... >>> >>> Here the crash information with GDB Line: >>> >>> bot_quota 10 >>> Game will not start until both teams have players. >>> Going to intermission... >>> Going to intermission... >>> Executing dedicated server config file >>> Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB) >>> >>> Program received signal SIGSEGV, Segmentation fault. >>> [Switching to Thread 1075185344 (LWP 27486)] >>> 0x419bb73d in CUtlLinkedList<NavLadderConnect, int>::RemoveAll () from >>> /home/GameServer/GS1/cstrike/bin/server_i486.so >>> >>> I hope thats problem is fixable becouse its not the first time it >>> happends >>> on my CS:S Servers... >>> >>> With friendly Regards from Germany >>> >>> Ratman2000 >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

