It is the rcon crash exploit again.  This has still not been properly 
dealt with and, apparently, CS:S server functionality is at the whim of 
the attackers.

Joshua Smith wrote:
> I'm having the same issues starting a few days ago. Multiple CSS servers
> crashing without fail during matches, all running no addon's. Is valve to
> blame for this? Nothing has changed on my end and talking with others it
> seems many other servers have been crashing as well.
>
> On Sat, Nov 7, 2009 at 1:44 PM, Ratman2000 <[email protected]> wrote:
>
>   
>> Hello,
>>
>> now i have testet a Server with 16 Slots and included 10 Bots permanently.
>> (bot_quota_mode fill)
>> The Server is new installed without any plugin! And i recieve the crash
>> avery day!
>>
>> Is there any fix? VALVE?
>>
>> Here the GDB Informations:
>>
>> Program received signal SIGSEGV, Segmentation fault.
>> [Switching to Thread 1075185344 (LWP 20539)]
>> 0x419c9783 in NavAreaBuildPath<ShortestPathCost> () from
>> /home/GameServer/GS1/cstrike/bin/server_i486.so
>> (gdb) bt
>> #0  0x419c9783 in NavAreaBuildPath<ShortestPathCost> () from
>> /home/GameServer/GS1/cstrike/bin/server_i486.so
>> #1  0x419c9b86 in NavAreaTravelDistance<ShortestPathCost> () from
>> /home/GameServer/GS1/cstrike/bin/server_i486.so
>> #2  0x41d0d631 in CCSBot::UpdateTravelDistanceToAllPlayers () from
>> /home/GameServer/GS1/cstrike/bin/server_i486.so
>> #3  0x41d0d983 in CCSBot::Update () from
>> /home/GameServer/GS1/cstrike/bin/server_i486.so
>> #4  0x41c665be in CBotManager::StartFrame () from
>> /home/GameServer/GS1/cstrike/bin/server_i486.so
>> #5  0x41cf8408 in CCSBotManager::StartFrame () from
>> /home/GameServer/GS1/cstrike/bin/server_i486.so
>> #6  0x41c192b5 in CCSGameRules::EndGameFrame () from
>> /home/GameServer/GS1/cstrike/bin/server_i486.so
>> #7  0x4196f555 in CServerGameDLL::GameFrame () from
>> /home/GameServer/GS1/cstrike/bin/server_i486.so
>> #8  0x40d07818 in SV_Frame () from bin/engine_i486.so
>> #9  0x40c8608d in _Host_RunFrame_Server () from bin/engine_i486.so
>> #10 0x40c868c0 in _Host_RunFrame () from bin/engine_i486.so
>> #11 0x40c86f72 in Host_RunFrame () from bin/engine_i486.so
>> #12 0x40c9103c in CHostState::State_Run () from bin/engine_i486.so
>> #13 0x40c912e1 in CHostState::FrameUpdate () from bin/engine_i486.so
>> #14 0x40c91467 in HostState_Frame () from bin/engine_i486.so
>> #15 0x40d26694 in CEngine::Frame () from bin/engine_i486.so
>> #16 0x40d244ae in CDedicatedServerAPI::RunFrame () from bin/engine_i486.so
>> #17 0x401f90fd in RunServer () from bin/dedicated_i486.so
>> #18 0x40d23e8e in CModAppSystemGroup::Main () from bin/engine_i486.so
>> #19 0x40e2ade3 in CAppSystemGroup::Run () from bin/engine_i486.so
>> #20 0x40d250df in CDedicatedServerAPI::ModInit () from bin/engine_i486.so
>> #21 0x401f934a in CDedicatedAppSystemGroup::Main () from
>> bin/dedicated_i486.so
>> #22 0x40230663 in CAppSystemGroup::Run () from bin/dedicated_i486.so
>> #23 0x40230663 in CAppSystemGroup::Run () from bin/dedicated_i486.so
>> #24 0x401f9758 in main () from bin/dedicated_i486.so
>> #25 0x0804909e in main ()
>>
>> With friendly Regards
>>
>> Ratman2000
>>
>> ----- Original Message -----
>> From: "Rick Payton" <[email protected]>
>> To: "Half-Life dedicated Linux server mailing list"
>> <[email protected]>
>> Sent: Friday, November 06, 2009 7:07 PM
>> Subject: Re: [hlds_linux] CS:S Crash
>>
>>
>>     
>>> wait, since when does srcds based servers support 64 players? Did I miss
>>> something here? In any case, try running it with a "normal" amount of
>>> maxplayers (like 20) and see what happens.
>>>
>>> --mauirixxx
>>>
>>> -----Original Message-----
>>> From: [email protected]
>>> [mailto:[email protected]] On Behalf Of
>>> Ratman2000
>>> Sent: Thursday, November 05, 2009 11:02 PM
>>> To: Half-Life dedicated Linux server mailing list
>>> Subject: [hlds_linux] CS:S Crash
>>>
>>> Hello from Germany,
>>>
>>> today i have tested to run a CS:S Server in GDB to see Crashes that my
>>> Plugin registers by Signals
>>> and Stack-Back-Tracing that results from the Engine itself...
>>>
>>> Today i have registered a Crash with GDB and like to send it to the list
>>> to
>>> see other people with this
>>> issue and gets an information over this crash!
>>>
>>> I hope anybody can tell me more!
>>>
>>> I have startet a 64 Slot test Server the server have changed many
>>> times the map (over 1 day) and than after i included 10 Bots it goes
>>> down...
>>>
>>> Here the crash information with GDB Line:
>>>
>>> bot_quota 10
>>> Game will not start until both teams have players.
>>> Going to intermission...
>>> Going to intermission...
>>> Executing dedicated server config file
>>> Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB)
>>>
>>> Program received signal SIGSEGV, Segmentation fault.
>>> [Switching to Thread 1075185344 (LWP 27486)]
>>> 0x419bb73d in CUtlLinkedList<NavLadderConnect, int>::RemoveAll () from
>>> /home/GameServer/GS1/cstrike/bin/server_i486.so
>>>
>>> I hope thats problem is fixable becouse its not the first time it
>>> happends
>>> on my CS:S Servers...
>>>
>>> With friendly Regards from Germany
>>>
>>> Ratman2000
>>>
>>>
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>>>       
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>>     
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