Also, i've seen several times that if something goes with replay (for instance 
that the ftp server is no longer reachable) that it says "replay disabled" but 
then fails to start normally. It just hangs there.. have more seen this?

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of [email protected]
Sent: dinsdag 24 mei 2011 0:18
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Replay issues

There are two methods to enable the replay system:

a) From server's command line (using -replay or +exec replay.cfg). The 
advantage is that the replay is enabled for the first map, but the disadvantage 
is that the bot is not visible to outside world (is not included into A2S_INFO 
response packets).
b) From server's config file. The disadvantage in this case is that the replay 
is not enabled for the first map (so you must reload the map after the server 
is started), but the bot is visible to outside world (is included into A2S_INFO 
response packets).

There are two problems with the first method:

a) The bot is connected to server, it is using a slot, but is not visible to 
outside world. This cause problems to any plugin which manage the reserved 
slots, because it adjusts the sv_visiblemaxplayers cvar thinking that the 
outside clients see X connected players, while in reality they see X-1 
connected players.

b) The bot is not visible to outside world, but the number of bots is reported 
correctly. So when there's a player + replay bot, from outside a TF2 client 
sees only the player, but knows that there's one bot => the player is a bot :D 
And in TF2 bots are not visible (a 24 slot server with 10 bots is displayed as 
having 0 players and 14 slots).

  ----- Original Message -----
  From: Saint K.
  Sent: 05/23/11 07:29 PM
  To: Half-Life dedicated Linux server mailing list
  Subject: [hlds_linux] Replay issues
 
   
Hi,

I might have missed this, but I can't find the current status on the reported 
replay issues.

We still experience the issue when the replay bot is not recording, and a user 
joins, the user it placed in the replay slot and made invisible to the server 
browser. In effect, a server with 1 user not recording will show 0/0.

Also the slot doesn't hide properly, so we're currently unable to use our 
reserved slots properly(we have them hidden and have our users console connect, 
and non-reserved slot users can still use the auto join feature).

Anyone know what the status is on this, or did I miss a few work-arounds?

Cheers,

Saint K.

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