I can confirm with some other test, that if you have replay with ftp and it
was working.. if your ftp server goes down at some point then your servers
will start to hang and will not continue to load. Last thing in console is
some text about replay that it fails and it stops there.

Can anybody confirm this too? Just to make sure.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Eric Riemers
Sent: donderdag 26 mei 2011 17:13
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Replay issues

Also, i've seen several times that if something goes with replay (for
instance that the ftp server is no longer reachable) that it says "replay
disabled" but then fails to start normally. It just hangs there.. have more
seen this?

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of [email protected]
Sent: dinsdag 24 mei 2011 0:18
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Replay issues

There are two methods to enable the replay system:

a) From server's command line (using -replay or +exec replay.cfg). The
advantage is that the replay is enabled for the first map, but the
disadvantage is that the bot is not visible to outside world (is not
included into A2S_INFO response packets).
b) From server's config file. The disadvantage in this case is that the
replay is not enabled for the first map (so you must reload the map after
the server is started), but the bot is visible to outside world (is included
into A2S_INFO response packets).


There are two problems with the first method:

a) The bot is connected to server, it is using a slot, but is not visible to
outside world. This cause problems to any plugin which manage the reserved
slots, because it adjusts the sv_visiblemaxplayers cvar thinking that the
outside clients see X connected players, while in reality they see X-1
connected players.

b) The bot is not visible to outside world, but the number of bots is
reported correctly. So when there's a player + replay bot, from outside a
TF2 client sees only the player, but knows that there's one bot => the
player is a bot :D And in TF2 bots are not visible (a 24 slot server with 10
bots is displayed as having 0 players and 14 slots).

  ----- Original Message -----
  From: Saint K.
  Sent: 05/23/11 07:29 PM
  To: Half-Life dedicated Linux server mailing list
  Subject: [hlds_linux] Replay issues
 
   
Hi,

I might have missed this, but I can't find the current status on the
reported replay issues.

We still experience the issue when the replay bot is not recording, and a
user joins, the user it placed in the replay slot and made invisible to the
server browser. In effect, a server with 1 user not recording will show 0/0.

Also the slot doesn't hide properly, so we're currently unable to use our
reserved slots properly(we have them hidden and have our users console
connect, and non-reserved slot users can still use the auto join feature).

Anyone know what the status is on this, or did I miss a few work-arounds?

Cheers,

Saint K.

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