I've written something to delete old replay files, I'll post it to the list shortly.
On Fri, May 27, 2011 at 8:36 PM, Eric Riemers <[email protected]> wrote: > Over 10gb of old files now.. > > I think where stuck at the old "crontab find mtime" or something similar. > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of ics > Sent: zaterdag 28 mei 2011 0:04 > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Replay issues > > I'm not sure if a TF2 update released will clean the demofiles or if there > is some sort of system that cleans up week old demos but our servers do > that > automatically. > > -ics > > 28.5.2011 0:07, DarthNinja kirjoitti: > > The replay system really needs to clean up after itself. > > I'm getting tired of finding my web server's replays folder is at > > 2-4GB because it still has files from over a week ago. > > > > > > On Fri, May 27, 2011 at 2:47 PM, Eli Witt<[email protected]> wrote: > > > >> Can we expect a fix for the .dmx file problem in this patch as well? > >> > >> Also, how about having the client abandon 2 week old replay download > >> attempts after receiving something in the neighborhood of 50,000 404 > >> file not found errors? > >> > >> I've got clients who are still trying to download 2 or 3 .dmx files > >> from day > >> 1 of the replay feature, 2 or 3 requests every 10 seconds, that's > >> over 1000 an hour, times like 10 people who like to play a lot and idle. > >> > >> My error.log is ridiculously stupid right now, it's over 50MB of just > >> 404 errors for .dmx files. > >> > >> On Fri, May 27, 2011 at 2:11 AM, Jon > >> Lippincott<[email protected] > >>> wrote: > >>> A fix for this issue and the memory leak should not be too far off now. > >>> > >>> -Jon > >>> > >>> -----Original Message----- > >>> From: [email protected] [mailto: > >>> [email protected]] On Behalf Of Octo > >>> Sent: Thursday, May 26, 2011 4:08 PM > >>> To: Half-Life dedicated Linux server mailing list > >>> Subject: Re: [hlds_linux] Replay issues > >>> > >>> I've had this happen anytime its trying to offload and is unable to > >> connect > >>> to the > >>> remote server. A large message on console and everything else just > >>> freezes, its unresponsive to any input on console also. I had it > >>> happen twice > >> today > >>> when > >>> the server the replays are ftp'd to had some short network outages. > >>> > >>> -octo > >>> > >>> On Fri, May 27, 2011 at 12:31:08AM +0200, Eric Riemers wrote: > >>>> I can confirm with some other test, that if you have replay with > >>>> ftp > >> and > >>> it > >>>> was working.. if your ftp server goes down at some point then your > >>> servers > >>>> will start to hang and will not continue to load. Last thing in > >>>> console > >>> is > >>>> some text about replay that it fails and it stops there. > >>>> > >>>> Can anybody confirm this too? Just to make sure. > >>>> > >>>> -----Original Message----- > >>>> From: [email protected] > >>>> [mailto:[email protected]] On Behalf Of > >>>> Eric > >>> Riemers > >>>> Sent: donderdag 26 mei 2011 17:13 > >>>> To: 'Half-Life dedicated Linux server mailing list' > >>>> Subject: Re: [hlds_linux] Replay issues > >>>> > >>>> Also, i've seen several times that if something goes with replay > >>>> (for instance that the ftp server is no longer reachable) that it > >>>> says > >> "replay > >>>> disabled" but then fails to start normally. It just hangs there.. > >>>> have > >>> more > >>>> seen this? > >>>> > >>>> -----Original Message----- > >>>> From: [email protected] > >>>> [mailto:[email protected]] On Behalf Of > >>> [email protected] > >>>> Sent: dinsdag 24 mei 2011 0:18 > >>>> To: Half-Life dedicated Linux server mailing list > >>>> Subject: Re: [hlds_linux] Replay issues > >>>> > >>>> There are two methods to enable the replay system: > >>>> > >>>> a) From server's command line (using -replay or +exec replay.cfg). > >>>> The advantage is that the replay is enabled for the first map, but > >>>> the disadvantage is that the bot is not visible to outside world > >>>> (is not included into A2S_INFO response packets). > >>>> b) From server's config file. The disadvantage in this case is that > >>>> the replay is not enabled for the first map (so you must reload the > >>>> map > >> after > >>>> the server is started), but the bot is visible to outside world (is > >>> included > >>>> into A2S_INFO response packets). > >>>> > >>>> > >>>> There are two problems with the first method: > >>>> > >>>> a) The bot is connected to server, it is using a slot, but is not > >> visible > >>> to > >>>> outside world. This cause problems to any plugin which manage the > >>> reserved > >>>> slots, because it adjusts the sv_visiblemaxplayers cvar thinking > >>>> that > >> the > >>>> outside clients see X connected players, while in reality they see > >>>> X-1 connected players. > >>>> > >>>> b) The bot is not visible to outside world, but the number of bots > >>>> is reported correctly. So when there's a player + replay bot, from > >>>> outside > >> a > >>>> TF2 client sees only the player, but knows that there's one bot => > >>>> the player is a bot :D And in TF2 bots are not visible (a 24 slot > >>>> server > >> with > >>> 10 > >>>> bots is displayed as having 0 players and 14 slots). > >>>> > >>>> ----- Original Message ----- > >>>> From: Saint K. > >>>> Sent: 05/23/11 07:29 PM > >>>> To: Half-Life dedicated Linux server mailing list > >>>> Subject: [hlds_linux] Replay issues > >>>> > >>>> > >>>> Hi, > >>>> > >>>> I might have missed this, but I can't find the current status on > >>>> the reported replay issues. > >>>> > >>>> We still experience the issue when the replay bot is not recording, > >>>> and > >> a > >>>> user joins, the user it placed in the replay slot and made > >>>> invisible to > >>> the > >>>> server browser. In effect, a server with 1 user not recording will > >>>> show > >>> 0/0. > >>>> Also the slot doesn't hide properly, so we're currently unable to > >>>> use > >> our > >>>> reserved slots properly(we have them hidden and have our users > >>>> console connect, and non-reserved slot users can still use the auto > >>>> join > >>> feature). > >>>> Anyone know what the status is on this, or did I miss a few > >> work-arounds? > >>>> Cheers, > >>>> > >>>> Saint K. > >>>> > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list > >>>> archives, please visit: > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >>>> > >>>> > >>>> > >>>> > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list > >>>> archives, please visit: > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >>>> > >>>> > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list > >>>> archives, please visit: > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >>>> > >>>> > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list > >>>> archives, > >>> please visit: > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list > >>> archives, please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list > >>> archives, please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >>> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

