I'm not sure if a TF2 update released will clean the demofiles or if
there is some sort of system that cleans up week old demos but our
servers do that automatically.
-ics
28.5.2011 0:07, DarthNinja kirjoitti:
The replay system really needs to clean up after itself.
I'm getting tired of finding my web server's replays folder is at 2-4GB
because it still has files from over a week ago.
On Fri, May 27, 2011 at 2:47 PM, Eli Witt<[email protected]> wrote:
Can we expect a fix for the .dmx file problem in this patch as well?
Also, how about having the client abandon 2 week old replay download
attempts after receiving something in the neighborhood of 50,000 404 file
not found errors?
I've got clients who are still trying to download 2 or 3 .dmx files from
day
1 of the replay feature, 2 or 3 requests every 10 seconds, that's over 1000
an hour, times like 10 people who like to play a lot and idle.
My error.log is ridiculously stupid right now, it's over 50MB of just 404
errors for .dmx files.
On Fri, May 27, 2011 at 2:11 AM, Jon Lippincott<[email protected]
wrote:
A fix for this issue and the memory leak should not be too far off now.
-Jon
-----Original Message-----
From: [email protected] [mailto:
[email protected]] On Behalf Of Octo
Sent: Thursday, May 26, 2011 4:08 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Replay issues
I've had this happen anytime its trying to offload and is unable to
connect
to the
remote server. A large message on console and everything else just
freezes,
its unresponsive to any input on console also. I had it happen twice
today
when
the server the replays are ftp'd to had some short network outages.
-octo
On Fri, May 27, 2011 at 12:31:08AM +0200, Eric Riemers wrote:
I can confirm with some other test, that if you have replay with ftp
and
it
was working.. if your ftp server goes down at some point then your
servers
will start to hang and will not continue to load. Last thing in console
is
some text about replay that it fails and it stops there.
Can anybody confirm this too? Just to make sure.
-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Eric
Riemers
Sent: donderdag 26 mei 2011 17:13
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Replay issues
Also, i've seen several times that if something goes with replay (for
instance that the ftp server is no longer reachable) that it says
"replay
disabled" but then fails to start normally. It just hangs there.. have
more
seen this?
-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of
[email protected]
Sent: dinsdag 24 mei 2011 0:18
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Replay issues
There are two methods to enable the replay system:
a) From server's command line (using -replay or +exec replay.cfg). The
advantage is that the replay is enabled for the first map, but the
disadvantage is that the bot is not visible to outside world (is not
included into A2S_INFO response packets).
b) From server's config file. The disadvantage in this case is that the
replay is not enabled for the first map (so you must reload the map
after
the server is started), but the bot is visible to outside world (is
included
into A2S_INFO response packets).
There are two problems with the first method:
a) The bot is connected to server, it is using a slot, but is not
visible
to
outside world. This cause problems to any plugin which manage the
reserved
slots, because it adjusts the sv_visiblemaxplayers cvar thinking that
the
outside clients see X connected players, while in reality they see X-1
connected players.
b) The bot is not visible to outside world, but the number of bots is
reported correctly. So when there's a player + replay bot, from outside
a
TF2 client sees only the player, but knows that there's one bot => the
player is a bot :D And in TF2 bots are not visible (a 24 slot server
with
10
bots is displayed as having 0 players and 14 slots).
----- Original Message -----
From: Saint K.
Sent: 05/23/11 07:29 PM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] Replay issues
Hi,
I might have missed this, but I can't find the current status on the
reported replay issues.
We still experience the issue when the replay bot is not recording, and
a
user joins, the user it placed in the replay slot and made invisible to
the
server browser. In effect, a server with 1 user not recording will show
0/0.
Also the slot doesn't hide properly, so we're currently unable to use
our
reserved slots properly(we have them hidden and have our users console
connect, and non-reserved slot users can still use the auto join
feature).
Anyone know what the status is on this, or did I miss a few
work-arounds?
Cheers,
Saint K.
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