Over 10gb of old files now..

I think where stuck at the old "crontab find mtime" or something similar.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of ics
Sent: zaterdag 28 mei 2011 0:04
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Replay issues

I'm not sure if a TF2 update released will clean the demofiles or if there
is some sort of system that cleans up week old demos but our servers do that
automatically.

-ics

28.5.2011 0:07, DarthNinja kirjoitti:
> The replay system really needs to clean up after itself.
> I'm getting tired of finding my web server's replays folder is at 
> 2-4GB because it still has files from over a week ago.
>
>
> On Fri, May 27, 2011 at 2:47 PM, Eli Witt<[email protected]>  wrote:
>
>> Can we expect a fix for the .dmx file problem in this patch as well?
>>
>> Also, how about having the client abandon 2 week old replay download 
>> attempts after receiving something in the neighborhood of 50,000 404 
>> file not found errors?
>>
>> I've got clients who are still trying to download 2 or 3 .dmx files 
>> from day
>> 1 of the replay feature, 2 or 3 requests every 10 seconds, that's 
>> over 1000 an hour, times like 10 people who like to play a lot and idle.
>>
>> My error.log is ridiculously stupid right now, it's over 50MB of just 
>> 404 errors for .dmx files.
>>
>> On Fri, May 27, 2011 at 2:11 AM, Jon 
>> Lippincott<[email protected]
>>> wrote:
>>> A fix for this issue and the memory leak should not be too far off now.
>>>
>>> -Jon
>>>
>>> -----Original Message-----
>>> From: [email protected] [mailto:
>>> [email protected]] On Behalf Of Octo
>>> Sent: Thursday, May 26, 2011 4:08 PM
>>> To: Half-Life dedicated Linux server mailing list
>>> Subject: Re: [hlds_linux] Replay issues
>>>
>>> I've had this happen anytime its trying to offload and is unable to
>> connect
>>> to the
>>> remote server.  A large message on console and everything else just 
>>> freezes, its unresponsive to any input on console also.  I had it 
>>> happen twice
>> today
>>> when
>>> the server the replays are ftp'd to had some short network outages.
>>>
>>> -octo
>>>
>>> On Fri, May 27, 2011 at 12:31:08AM +0200, Eric Riemers wrote:
>>>> I can confirm with some other test, that if you have replay with 
>>>> ftp
>> and
>>> it
>>>> was working.. if your ftp server goes down at some point then your
>>> servers
>>>> will start to hang and will not continue to load. Last thing in 
>>>> console
>>> is
>>>> some text about replay that it fails and it stops there.
>>>>
>>>> Can anybody confirm this too? Just to make sure.
>>>>
>>>> -----Original Message-----
>>>> From: [email protected]
>>>> [mailto:[email protected]] On Behalf Of 
>>>> Eric
>>> Riemers
>>>> Sent: donderdag 26 mei 2011 17:13
>>>> To: 'Half-Life dedicated Linux server mailing list'
>>>> Subject: Re: [hlds_linux] Replay issues
>>>>
>>>> Also, i've seen several times that if something goes with replay 
>>>> (for instance that the ftp server is no longer reachable) that it 
>>>> says
>> "replay
>>>> disabled" but then fails to start normally. It just hangs there.. 
>>>> have
>>> more
>>>> seen this?
>>>>
>>>> -----Original Message-----
>>>> From: [email protected]
>>>> [mailto:[email protected]] On Behalf Of
>>> [email protected]
>>>> Sent: dinsdag 24 mei 2011 0:18
>>>> To: Half-Life dedicated Linux server mailing list
>>>> Subject: Re: [hlds_linux] Replay issues
>>>>
>>>> There are two methods to enable the replay system:
>>>>
>>>> a) From server's command line (using -replay or +exec replay.cfg). 
>>>> The advantage is that the replay is enabled for the first map, but 
>>>> the disadvantage is that the bot is not visible to outside world 
>>>> (is not included into A2S_INFO response packets).
>>>> b) From server's config file. The disadvantage in this case is that 
>>>> the replay is not enabled for the first map (so you must reload the 
>>>> map
>> after
>>>> the server is started), but the bot is visible to outside world (is
>>> included
>>>> into A2S_INFO response packets).
>>>>
>>>>
>>>> There are two problems with the first method:
>>>>
>>>> a) The bot is connected to server, it is using a slot, but is not
>> visible
>>> to
>>>> outside world. This cause problems to any plugin which manage the
>>> reserved
>>>> slots, because it adjusts the sv_visiblemaxplayers cvar thinking 
>>>> that
>> the
>>>> outside clients see X connected players, while in reality they see 
>>>> X-1 connected players.
>>>>
>>>> b) The bot is not visible to outside world, but the number of bots 
>>>> is reported correctly. So when there's a player + replay bot, from 
>>>> outside
>> a
>>>> TF2 client sees only the player, but knows that there's one bot =>  
>>>> the player is a bot :D And in TF2 bots are not visible (a 24 slot 
>>>> server
>> with
>>> 10
>>>> bots is displayed as having 0 players and 14 slots).
>>>>
>>>>    ----- Original Message -----
>>>>    From: Saint K.
>>>>    Sent: 05/23/11 07:29 PM
>>>>    To: Half-Life dedicated Linux server mailing list
>>>>    Subject: [hlds_linux] Replay issues
>>>>
>>>>
>>>> Hi,
>>>>
>>>> I might have missed this, but I can't find the current status on 
>>>> the reported replay issues.
>>>>
>>>> We still experience the issue when the replay bot is not recording, 
>>>> and
>> a
>>>> user joins, the user it placed in the replay slot and made 
>>>> invisible to
>>> the
>>>> server browser. In effect, a server with 1 user not recording will 
>>>> show
>>> 0/0.
>>>> Also the slot doesn't hide properly, so we're currently unable to 
>>>> use
>> our
>>>> reserved slots properly(we have them hidden and have our users 
>>>> console connect, and non-reserved slot users can still use the auto 
>>>> join
>>> feature).
>>>> Anyone know what the status is on this, or did I miss a few
>> work-arounds?
>>>> Cheers,
>>>>
>>>> Saint K.
>>>>
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>>>>
>>>>
>>>>
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