Over 10gb of old files now.. I think where stuck at the old "crontab find mtime" or something similar.
-----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of ics Sent: zaterdag 28 mei 2011 0:04 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Replay issues I'm not sure if a TF2 update released will clean the demofiles or if there is some sort of system that cleans up week old demos but our servers do that automatically. -ics 28.5.2011 0:07, DarthNinja kirjoitti: > The replay system really needs to clean up after itself. > I'm getting tired of finding my web server's replays folder is at > 2-4GB because it still has files from over a week ago. > > > On Fri, May 27, 2011 at 2:47 PM, Eli Witt<[email protected]> wrote: > >> Can we expect a fix for the .dmx file problem in this patch as well? >> >> Also, how about having the client abandon 2 week old replay download >> attempts after receiving something in the neighborhood of 50,000 404 >> file not found errors? >> >> I've got clients who are still trying to download 2 or 3 .dmx files >> from day >> 1 of the replay feature, 2 or 3 requests every 10 seconds, that's >> over 1000 an hour, times like 10 people who like to play a lot and idle. >> >> My error.log is ridiculously stupid right now, it's over 50MB of just >> 404 errors for .dmx files. >> >> On Fri, May 27, 2011 at 2:11 AM, Jon >> Lippincott<[email protected] >>> wrote: >>> A fix for this issue and the memory leak should not be too far off now. >>> >>> -Jon >>> >>> -----Original Message----- >>> From: [email protected] [mailto: >>> [email protected]] On Behalf Of Octo >>> Sent: Thursday, May 26, 2011 4:08 PM >>> To: Half-Life dedicated Linux server mailing list >>> Subject: Re: [hlds_linux] Replay issues >>> >>> I've had this happen anytime its trying to offload and is unable to >> connect >>> to the >>> remote server. A large message on console and everything else just >>> freezes, its unresponsive to any input on console also. I had it >>> happen twice >> today >>> when >>> the server the replays are ftp'd to had some short network outages. >>> >>> -octo >>> >>> On Fri, May 27, 2011 at 12:31:08AM +0200, Eric Riemers wrote: >>>> I can confirm with some other test, that if you have replay with >>>> ftp >> and >>> it >>>> was working.. if your ftp server goes down at some point then your >>> servers >>>> will start to hang and will not continue to load. Last thing in >>>> console >>> is >>>> some text about replay that it fails and it stops there. >>>> >>>> Can anybody confirm this too? Just to make sure. >>>> >>>> -----Original Message----- >>>> From: [email protected] >>>> [mailto:[email protected]] On Behalf Of >>>> Eric >>> Riemers >>>> Sent: donderdag 26 mei 2011 17:13 >>>> To: 'Half-Life dedicated Linux server mailing list' >>>> Subject: Re: [hlds_linux] Replay issues >>>> >>>> Also, i've seen several times that if something goes with replay >>>> (for instance that the ftp server is no longer reachable) that it >>>> says >> "replay >>>> disabled" but then fails to start normally. It just hangs there.. >>>> have >>> more >>>> seen this? >>>> >>>> -----Original Message----- >>>> From: [email protected] >>>> [mailto:[email protected]] On Behalf Of >>> [email protected] >>>> Sent: dinsdag 24 mei 2011 0:18 >>>> To: Half-Life dedicated Linux server mailing list >>>> Subject: Re: [hlds_linux] Replay issues >>>> >>>> There are two methods to enable the replay system: >>>> >>>> a) From server's command line (using -replay or +exec replay.cfg). >>>> The advantage is that the replay is enabled for the first map, but >>>> the disadvantage is that the bot is not visible to outside world >>>> (is not included into A2S_INFO response packets). >>>> b) From server's config file. The disadvantage in this case is that >>>> the replay is not enabled for the first map (so you must reload the >>>> map >> after >>>> the server is started), but the bot is visible to outside world (is >>> included >>>> into A2S_INFO response packets). >>>> >>>> >>>> There are two problems with the first method: >>>> >>>> a) The bot is connected to server, it is using a slot, but is not >> visible >>> to >>>> outside world. This cause problems to any plugin which manage the >>> reserved >>>> slots, because it adjusts the sv_visiblemaxplayers cvar thinking >>>> that >> the >>>> outside clients see X connected players, while in reality they see >>>> X-1 connected players. >>>> >>>> b) The bot is not visible to outside world, but the number of bots >>>> is reported correctly. So when there's a player + replay bot, from >>>> outside >> a >>>> TF2 client sees only the player, but knows that there's one bot => >>>> the player is a bot :D And in TF2 bots are not visible (a 24 slot >>>> server >> with >>> 10 >>>> bots is displayed as having 0 players and 14 slots). >>>> >>>> ----- Original Message ----- >>>> From: Saint K. >>>> Sent: 05/23/11 07:29 PM >>>> To: Half-Life dedicated Linux server mailing list >>>> Subject: [hlds_linux] Replay issues >>>> >>>> >>>> Hi, >>>> >>>> I might have missed this, but I can't find the current status on >>>> the reported replay issues. >>>> >>>> We still experience the issue when the replay bot is not recording, >>>> and >> a >>>> user joins, the user it placed in the replay slot and made >>>> invisible to >>> the >>>> server browser. In effect, a server with 1 user not recording will >>>> show >>> 0/0. >>>> Also the slot doesn't hide properly, so we're currently unable to >>>> use >> our >>>> reserved slots properly(we have them hidden and have our users >>>> console connect, and non-reserved slot users can still use the auto >>>> join >>> feature). >>>> Anyone know what the status is on this, or did I miss a few >> work-arounds? >>>> Cheers, >>>> >>>> Saint K. >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>> >>>> >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, >>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

